
Shrine's Legacy is a SNES-era inspired, 16-bit RPG set in the magical world of Ardemia. Follow a pair of heroes as they try to unite the elements of magic, restore the Sword of Shrine, and save the world in both single player and couch/local co-op action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*PLEASE NOTE: Shrine's Legacy supports singleplayer and local co-op only
A dark shadow has fallen upon the world of Ardemia. An evil force looms on the horizon and it's up to two young heroes, Rio and Reima, to take up the Sword of the Shrine and save the world from certain doom.Before they can save the world, the duo first needs to restore the Sword by finding its eight elemental gems of magic, along with helping dozens of denizens on the way.
Shrine's Legacy is an action RPG inspired by the best SNES classics. Explore a vast overworld while fighting in real-time battles using a robust combat and equipment RPG system. As a heroic party of two, one companion will always be there to help, either controlled by the game or by a friend in couch/local co-op.

The magical world of Ardemia is home to countless secrets. Hidden in its many nooks and crannies are treasures like crafting materials, magical jewels, Zuell, and more.
Delve into a myriad of dungeons to fight monsters and bosses guarding treasure you can use to increase your stats and learn powerful new spells.
Solve puzzles requiring clever use of the elemental magics.

Ardemia teeters on the brink of destruction. There is no victory without sacrifice. How much are Rio and Reima willing to lose?
Hard choices must be made. How will Ardemians and the heroes cope with losing what's dearest to them as bonds develop In this character-driven story?
The Sword of Shrine awaits you, heroes!
*PLEASE NOTE: Shrine's Legacy supports singleplayer and local co-op only
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 198reviews | 85% | — | $91.8K |
| $14.99−25% | 14ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pleasant co-op surprise
Boring AF
I usually like games like SNES RPGs, Sea of Stars and similar, but this one did click for me and my girlfriend. It felt somehow too "simple" and "unpolished" (not in the optical sense, but the mechanics and puzzles).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eins der tollsten Spiele, die ich in der letzten Zeit gespielt habe. Wer die alten SNES-JRPG-Klassiker mochte, wird dieses Spiel lieben. Grafisch einfach hübsch, viel zu entdecken, toller OST und eine solide Geschichte.
[h1]簡介:支援雙人遊玩的類2D薩爾達[/h1] 單人遊玩、全支線、全成就的遊戲時間約在20小時左右,是款劇情和關卡設計都較為單純的類2D薩爾達作品。 遊戲中[b]「戰鬥大於解謎探索」[/b],須用到魔法解謎的迷宮關卡和隱藏寶箱相對較少,且戰鬥仍以平A為主,僅需搭配少量魔法的運用便使整體體驗較為單純。 值得一提的是,這是少數看到支援雙人遊玩的類2D薩爾達作品,並可依操作喜好與搭檔隨時切換操控男/女主角,是在同類型作品中難得一見可同樂的體驗。 [h1]魔法系統的簡化設計[/h1] 遊戲中共會取得8種魔法水晶,這既是主線劇情的麥高芬,也是角色成長的一大要素。 其中最值得讚許的設計,是當中把8種魔法統合成4種類的升級型:光變水、火變雷、土變風...。這樣的效果讓玩家切換魔法的操作變得相對簡易(不用切換8種選項輪盤),同時也在中後期達到讓角色有顯著成長的效果。算是簡化設計的好示範。 [h1]沒有完整發揮魔法協作與雙主角合作[/h1] 然而在優秀的簡化設計之外,遊戲中仍有許多明顯的缺失。小則如確認與攻擊件綁定的彆扭設定,或是掉落素材運用較少,無法有順暢的金錢兌換/流通等等。 而最讓我覺得可惜的,還是在當中的[u]關卡設計對魔法的協作和雙主角合作部分稍嫌不足。[/u] 在後期關卡中,迷宮謎題的複雜度確實有增加,但仍處在「搭建風橋」、「鏡面反射」等單一魔法運用的機關,印象中只有一兩個小關卡才須用上三種魔法的協作。 雙主角的部分,則[u]完全沒有看到想像中要合作解謎的關卡設計[/u],若是雙人遊玩也只會是在同一張地圖打一樣的怪、解一樣的機關,體驗上跟單人遊玩沒有太大區別,非常可惜了一大特色亮點。 [h1]總結[/h1] 整體而言,《Shrine's Legacy》給我的感覺只能算是中規中矩的類2D薩爾達作品。 支線任務、隱藏寶箱、蒐集要素都有給出完整的內容,不過核心的迷宮設計與戰鬥要素仍較為單調,支援雙人遊玩的一大特色也沒有在關卡中有所發揮。 但若只是想推坑親友這種風格的作品,這也不乏是個可同樂的選擇。
Very fun retro game! The story is nothing new, but since I read the game description beforehand, what can I say? The bosses and enemy variation are fun, and the fights are good. It's a rather easy game, since I never died during my whole playthrough! Furthermore, I liked the little Easter eggs in the game. If there's one thing I disliked, it's the backtracking to places once you have a certain ability. I don't really like that stuff. I love to play in a flow. But I love to 100% those kinds of games. So I had to do it.
剧情有点蠢
Great couch co-op fun! Very well polished SNES inspired indie gem.
冲刺不能斜着冲,元素除了解密几乎没有用到的地方,跟战斗联动很少,全程普攻打怪,boss也是没什么特色。但是很有以前游戏的风味,玩起来有种小时候玩游戏的感觉,价格低的话可以当甜点。
Overall a good game. The story was very cheesy although a bit interesting at the end, I wish I could skip story faster, but gameplay was why I was here and it's fine. Perhaps a bit too easy after healing though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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