
Shrine's Legacy is a SNES-era inspired, 16-bit RPG set in the magical world of Ardemia. Follow a pair of heroes as they try to unite the elements of magic, restore the Sword of Shrine, and save the world in both single player and couch/local co-op action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*PLEASE NOTE: Shrine's Legacy supports singleplayer and local co-op only
A dark shadow has fallen upon the world of Ardemia. An evil force looms on the horizon and it's up to two young heroes, Rio and Reima, to take up the Sword of the Shrine and save the world from certain doom.Before they can save the world, the duo first needs to restore the Sword by finding its eight elemental gems of magic, along with helping dozens of denizens on the way.
Shrine's Legacy is an action RPG inspired by the best SNES classics. Explore a vast overworld while fighting in real-time battles using a robust combat and equipment RPG system. As a heroic party of two, one companion will always be there to help, either controlled by the game or by a friend in couch/local co-op.

The magical world of Ardemia is home to countless secrets. Hidden in its many nooks and crannies are treasures like crafting materials, magical jewels, Zuell, and more.
Delve into a myriad of dungeons to fight monsters and bosses guarding treasure you can use to increase your stats and learn powerful new spells.
Solve puzzles requiring clever use of the elemental magics.

Ardemia teeters on the brink of destruction. There is no victory without sacrifice. How much are Rio and Reima willing to lose?
Hard choices must be made. How will Ardemians and the heroes cope with losing what's dearest to them as bonds develop In this character-driven story?
The Sword of Shrine awaits you, heroes!
*PLEASE NOTE: Shrine's Legacy supports singleplayer and local co-op only
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 198reviews | 85% | — | $91.8K |
| $14.99−25% | 14ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hours played is not indicative of total time played. I find myself in the rare position of both recommending and not recommending *Shrine's Legacy*. It is a technically competent action RPG that clearly knows its history, but it suffers from a pervasive identity crisis and several mechanical friction points that make it difficult to fully embrace. For those seeking a nostalgic trip through 16-bit aesthetics, the core loop is functional, yet the game often feels like a patchwork of better titles rather than a world standing on its own two feet. The combat system is a primary example of this mechanical imbalance. While it utilizes a magic system reminiscent of *Secret of Mana*, the gameplay quickly devolves into a "face-smashing" meta. Because enemies attack with such high speed and MP is easily leached back through standard attacks, there is very little incentive to use the dedicated dodge mechanic or Rio’s more specialized skills. Skills like the diagonal attack and the charge attack feel far too niche for the low enemy density on screen; standing still to charge often results in being stun-locked by aggressive AI. Furthermore, the leveling curve feels invisible for the first dozen levels, where you only see single stat gains. It isn't until you cross the Level 15 threshold that you finally begin to see the multiple-point gains that provide a tangible sense of progression. Perhaps the most significant hurdle is what I would call "reference hell." The game is saturated with roughly a hundred nods to other franchises, and while homages are fine, these often cross the line into direct lifts. Seeing the Level 2 and 3 swords designed as carbon copies of the Master Swords from *Ocarina of Time* and *A Link to the Past*, or encountering Slime Cores pulled directly from *Lufia II*, prevents the game from establishing its own soul. Between the mechanics of *Illusion of Gaia* and visual assets echoing *Suikoden I* and *Seiken Densetsu*, the experience feels more like a "Greatest Hits" compilation than an original legacy. On the narrative front, the story is a fairly standard affair of teenage angst and JRPG tropes. However, it does feature a genuinely original highlight: the final boss actively follows the protagonist throughout the journey. This subversion of the "hunter and the hunted" dynamic is a rare breath of fresh air in an otherwise predictable plot. Technically, the game is solid, though the "nasty black box" visible during scene transitions is a distracting graphical oversight, and the music—while functional—is often too subdued to drive the action. Finally, a significant quality-of-life improvement is needed for the cutscenes; forcing the player through a super-long, unskippable sequence before and after the final boss is a dated design choice that hampers the experience. --- **Final Score: 4.23 / 5.0** * **Fun:** 2.3 / 3.0 * **Mechanics:** 0.78 / 1.0 * **Story & Music:** 0.4 / 0.5 * **Graphics:** 0.35 / 0.5
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.8K | 524 | 89% | $8.99 | |
| $91.9K | 574 | 55% | $4.99 | |
| $91.9K | 175 | 79% | $14.99 | |
| $91.9K | 136 | 88% | $14.99 | |
| $91.8K | 393 | 91% | $9.99 | |
| $91.9K | 344 | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.6K | 89% | $11.24 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| — | 0 | — | — | |
| — | 14 | 94% | $14.99 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $1.7M | 6.5K | 89% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like cross code & alabaster dawn cannot go wrong getting this one too three peas in a pod 🫛😁
I try to love the game but even in early game the problems a clear and jibping I to my face I'm a huge fan of the old snes games like Terranigma, illusion of Gaia or secret of Mama and I see inspections from every game here. Sadly this is all good stuff I see Now the long list of problems. 1. To far zoomed in: Get the field of view 30% bigger and you have a clearly better game experience and are able to see where are you have to go. Already on the island it was in some ways confusing for to the small field of view. 2. Enemys: I really only got the 3rd gem but already here are the worst enemy designs that you can have. There only attack ist to push fast to you and dealing damage throu contact. It's bad and not fun. When there are bigger enemy groups it's only annoying and the worst of all even the boss for the 3rd gem has an attack with this design in his list. 3. Battle System: It mostly feels like from illusion of Gaia bit there was an option to charge Attacks to do something Special the. There was even an option to guard. Where the hell is my guard? Even the idea that the Dodge is on the same button where sprint is often annoying. Change the button config and add smal things. Gems only on L1/Lb and smtgan the classic wheel of choice with the 8 directional system easy doable. Het guard on R1/RB and add dodges to the directio where pull when guarding. It's way more Intuitive and engaging. 4. Gems: Yeah there at the moment not really worth using. Ice freezes enemys bit frozen enemy's take less damage. Fire deals multiple times DMG and tmset them to burn state. I don't even understand what this effect is going. There isn't any additional DMG or something else. Light heals a very small amount (maybe is scaling with magic) and buffs slightly your DMG. At moment by far the best gem. I add the other gems when I finished the game. 5. Poton Grandma: Why is she here? And why are permanent Upgrades nailed to her. Xou only wait to get permanent Upgrades instead of trying the other potions. Please rework this. I mean even the first potion for combat upgrades is a bad joke. Who thoughts that is a good idea to make this worthless upgrade buyable? I hope the devs read this. As the game is at the moment I can't recommend it. Give it only a chance when you really love games like illusion of Gaia
Super Spiel, wünsche mir aber die deutsche Übersetzung. Hoffe sie kommt bald
Fun game. Really enjoyed the co-op experience.
The real antagonist of this game is the unskipable dialogs and cutscenes.
Selling now
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Players by region
Where this game's players are, estimated from review languages.