
Shovel Knight: Treasure Trove is the complete Shovel Knight collection, containing all 5 games in the epic saga! Dig, blast, slash, and bash your way through a fantastical, 8-bit inspired world of pixel-perfect platforming, memorable characters, and world-class action-adventure gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 16.9Kreviews | 96% | — | $15M |
| $39.99 | 14.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通一部更新一下评测好了 -希望之铲- 古早味横版闯关,坠落/踩刺秒杀,还是很烦人的,但boss的难度又过低,拼血随便过。总的来说还是好玩的。 -瘟疫阴影- 本来以为有全新的关卡,其实就是本家的关卡稍微改改,而且前期炸弹跳的距离非常难把控,手感很差。但由于瘟疫骑士和铲子骑士的机体差异过大,就算关卡大同小异也有新鲜感,同时炸弹跳在拿到缓降之后会容易控制很多,瘟疫骑士拿的道具越多越像三体人,体验越好,渐入佳境。boss还是那样,直接莽就过了(。值得一提的是世界观和人物关系也得到了进一步完善,比较惊喜。总的来说当作全新的游戏也没有问题。 -苦痛幽灵- 我嘞个豆啊手感丝滑到难以置信还是帅强惨,那还说啥了直接单推吧。。。。。。
Ótimo jogo, deu até vontade de pegar uma pá, e sair batendo em tudo que é de ruim
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $39.99 |
| 3.5Kratings |
| 92% |
| — |
| not modelled |
| $25.99−35% | 696ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Shovel Knight: Treasure Trove Full Review (SPOILERS) [/h1] After playing all 4 of the games in this package in about a week, I have a pretty good idea on my thoughts of this game, and my rankings for each element of the games. [h2] Gameplay: [/h2] [h3] 1: Specter of Torment [/h3] I love his move set, really smooth and his dash slash is my favorite element [h3] 2: King of Cards [/h3] Not as involved but satisfying nonetheless. Also i did actually like the card game, not too bad. final boss SUCKED though like genuinely probably would have been 1 if it wasn't for this [h3] 3: Plague of Shadows [/h3] Very unique compared to shovel knight, not the biggest fan of the unpredictable bomb burst but not that bad [h3] 4: Shovel of Hope [/h3] Really don't like his move set, pogo isn't my favorite and it feels so boring compared to the other ones [h2] Story: [/h2] [h3] 1: King of Cards [/h3] Pretty funny and I really enjoyed it all throughout [h3] 2: Plague of Shadows [/h3] The love story is extremely beautiful and extremely humorous at the same time. [h3] 3: Specter of Torment [/h3] While its probably the most involved, I really wasn't extremely interested in Donavan's story and wasn't exactly a fan of the memory segments and the shield knight fight did NOT do her justice at all [h3] 4: Shovel of Hope [/h3] While I appreciate it for its retro-story, the other stories were simply better. Not bad though just not as good as the other ones. [h2] Difficulty: [/h2] [h3] 1: King of Cards [/h3] Final boss was really annoying because of the holes, just not very fun, but in every other instance the difficulty was really fun. [h3] 2: Shovel of Hope [/h3] Its only here because I am usually pretty bad at games when first starting them, and shovel of hope was quite the harsh learning opportunity [h3] 3: Plague of Shadows [/h3] Kind of just shovel of hope with a different character, imo plague knight is easier to control than shovel knight so just overall easier. [h3] 4: Specter of Torment [/h3] Its only here because specter knights move set just clicked with me so well and it was so natural to me, friggen loved this game [h2] Art: [/h2] [h3] 1: Specter of Torment [/h3] Loved the spooky vibe, the redesign for all the areas was a great touch which made sense with specters character, also specters design in general is so cool [h3] 2: King of Cards [/h3] Also very pretty, love king knights design, the gold airship upgrade is very pretty, just overall nice colors [h3] 3: Plague of Shadows [/h3] Same as shovel of hope just the main lobby looks cooler than the villages from shovel of hope [h3] 4: Shovel of Hope [/h3] Most basic out of all of them, though still pretty good. [h2] Music: [/h2] [h3] 1: Specter of Torment [/h3] I still listen to the ost from this playlist, the remixes are awesome especially flying machine and iron whale. [h3] 2: Shovel of Hope [/h3] Like the one thing i like from shovel of hope, the music is such a classic and its hard not to love it. [h3] 3: King of Cards [/h3] I like the Joustol themes, but mostly just specter of torment songs. [h3] 4: Plague of Shadows [/h3] Its just shovel of hope with a few extra songs. [h2] Overall: [/h2] [h3] 1: Specter of Torment [/h3] Most overall enjoyment, I was always excited to get back playing it. [h3] 2: King of Cards [/h3] Really enjoyed it and almost topped specter of torment, but completely dropped the ball when the enchantress showed up (F*CK HER) [h3] 3: Plague of Shadows [/h3] While it was fun replaying the shovel of hope levels differently, that's all it really is. Just shovel of hope with another character [h3] 4: Shovel of Hope [/h3] While this is probably unpopular, i just didn't really enjoy shovel of hope all that much and the other games were just more fun overall. Doesn't mean its bad by any means its just not as good as the other games. Also i think my biggest issue with the game overall is the instakill spikes and holes. Its really unfair especially with the enemy design and it just seems annoying and kind of artificial difficulty rather than making the enemy attack patterns interesting or the platforming a little more involved. ALSO THE ENCHANTRESS FIGHT SUCKED IN EVERY SINGLE GAME ITS THE SAME ♥♥♥♥ EVERY TIME WHY CANT THEY SWITCH IT UP ITS SO ANNOYING AND ITS NOT FUN AND OH MY GOD ACTUALLY KILL ME
Absolutely beautiful, the story, the gameplay, the graphics, some of the greatest video games of all time, shovel knight for smash.
more like shovel goat
Get your shovel, find a dirt mound and start digging. You will uncover this gem of a game. Absolute masterpiece.
[h2] Лучшая игра всех времён и народов [/h2] Трудно говорить о том, во что ты играешь на протяжении пяти лет ещё до покупки игры... Это будет скорее не обзор на игру, а любовное письмо разработчикам из Yacht Club Games. Вы создаёте шедевр за шедевром, специализируясь на ретро-тематике, и сложно переоценить ваш труд. Фишкой данной игры я бы назвал её до невозможности интересный геймдизайн. У нас есть 4 кампании, в которых закреплено 9(могу ошибаться) тематик уровней, с определёнными типами врагов, мини-боссов и очевидно - боссов. И в какой-то компании уровни длиннее, в какой-то короче, а в какой-то и вовсе всё рассчитано на скоростное прохождение. Тут есть кампания, которая буквально предлагает альтернативное прохождение тех же уровней с той же структурой, но из основной сюжетки, и это прекрасно. Из-за этого проходить игру из разу в раз не наскучивает. Стоит уточнить, что каждая кампания представляет собой что-то уникальное - где-то у нас есть полуоткрытый мир с разными активностями, где-то есть флешбеки, но нет карты, где-то мы должны играть в "гвинт" и крафтить бомбы, летая на реактивной тяге от зелий. Причём это разнообразие вещает сам дьявол - "Новая игра +", которая превращает некоторых боссов в ебанутый челлендж и в корне меняет правила игры. Где-то у нас мана и хп становится единым целым и истекает каждую секунду, а где-то мана это деньги, которые после каждого хита разбрасываются по экрану, аке соник кольца. При этом всём, невозможно не сказать о ключевом ингредиенте атмосферы этой игры - музыка. Джейк Кауфман - гений, способный писать невероятно энергичные треки. Каждый из них запоминается, наполняет драйвом и атмосферой приключения, предвещающей опасности, и это прекрасно. Именно от этой игры у меня пошла тенденция хвалить музыку, или как либо её оценивать, ибо она показала, что ОСТ ВАЖЕН. Вот такое вот небольшое сочинение на тему "Почему мне эта игра нравится". Я в неё наиграю ещё больше часов, чем есть сейчас, ибо игра того стоит - как никак, режим испытаний не пройден, новая игра + не добита, да и платина сама себя не выбьет. Я рад что знаком с этой игрой - она прошла через гигантский отрывок моей жизни, за что я непомерно благодарен YCG. 10 из 10
Не рекомендую. Игра для аутистов. Очень сложная, для задротов, не доставляет никакого удовольствия, сплошная анальная боль.
нету обучения
eh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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