
Shouldermen is a puzzle game that uses your voice as the controller. Help an angel and a devil escape a virtual reality prison by helping them guess the password. The fate of the world hangs in the balance until they are free to stand on shoulders and guide people towards right and wrong.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You know the devil on your shoulder? The Shouldermen are those tiny angel and devil doppelgangers that stand on your shoulder giving advice when you are making tough decisions. An evil genius has sparked global chaos by trapping everyone's Shouldermen in secure VR prisons leaving humanity to make decisions at random.
Your job? Hack into the VR prisons and help the Shouldermen to escape by getting them to say the password out loud.
Dialog Driven Gameplay: Engage in real-time spoken conversations with the characters to play the game.
Text Input: Direct control over what you say.
Word Puzzles: How will you coax the Shouldermen into saying the password so they can escape.
Shouldermen isn't just about saving the world. It's about discovering who you are. Your journey through this AI generated labyrinth will leave you reflecting on what makes us human long after you've played.
This game uses high quality voices from Eleven Labs.
Voice recognition is handled by Deepgram.
The character dialog is generated using GPT-5 from Open AI.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[quote][b]Warning: Microtransaction Infested Game[/b] This game is infested with a mobile app like cash shop for unlocking in-game currency and features. You must pay the developer significant amounts of money to keep playing this tech demo beyond a certain point. This gamer gouging practice is unethical and insulting to gamers, especially when applied to such a low quality shovelware game. Gamers should be cautious and consider avoiding this game for that reason alone.[/quote] This is a basic tech demo with a cash shop bolted onto it... seriously, it's in Early Access but the developer has a cash shop where he demands literally hundreds of dollars for currency just to play the game. This arrogant, audacious cash grab mentality is enough to immediately dismiss this game, but there's more, of course. Computer historians will remember Eliza (later rehashed as a speech synthesis app by Soundblaster in 1991 as "Dr Sbaitso" to demonstrate the capabilities of early Soundblaster audio cards). It's the first prototype chatbot... a very simple chatbot that picks up on keywords and glibly throws user input back at the user. That's what this is... it's a chatbot, but creepily the developer DEMANDS that to use your microphone (and presumably collects anything you say... who knows, but looking at the disgusting cash shop on this asset flip riddled garbage, the developer is clearly ethically and morally bankrupt, so could you trust them? Nope!) You chat two two characters presumably generated by a character generator asset (hence this being parallel to any other nasty asset flip). The idea is to get the chatbot to spew out a password. Everything you say costs you points, and when they run out, that's it, you have to buy more points, costing an absolutely desperate amount of money, US Dollars only. I can't understate just how absolutely disgusting it is that a ten dollar Early Access abusing tech demo has a cash shop trying to scam gamers out of hundreds of dollars. This crap is just not okay. The game is very badly optimised, despite having extremely low quality assets and visuals, poor production values and no real reason for a high workload on anyone's system, the game runs the GPU up to 100% immediately. While this may seem to be evidence of cryptomining, Valve checks for that prior to allowing a game on Steam through Steam Direct. It's more likely the developer just had no idea what they were doing and didn't do any optimisation... maybe. Remember the cash shop, and how that proves how disgustingly amoral the developer is? Can you trust them? Valve recently kicked a game for being malware infested after the first check. See, Valve only tests a game once, so malware pushers just need to launch the game on Steam, then they can load it with malware in the first update and Valve won't know unless someone reports it. Even if this isn't malware, if you don't want your PC getting thrashed needlessly by bad software, you might want to avoid this game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. I would feel sad for the developer as he hasn't been able to spy on, scam and infect as many gamers as he wanted to, but I don't. This should be pulled from Steam on principle alone. So, should you pay money for this lame scam attempt? Is this one of the best of the 100,000+ games on Steam? Shouldermen has the preposterous price of $10 USD (before you pay hundreds of dollars for the in-game currency), for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Rise of the Tomb Raider", "Metro Exodus" or "Prey". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Genuinely surprised at just how fun this game is. It's a one trick pony, with little actual game, but tricking them into saying the password is more fun than I would have imagined... especially when you get them to say it despite their best efforts not to... Recommended for amusement value.
The bad guy is hilarious , it get harder when he TRIES not to answer with the right word haha fun game!
SHOULDERMEN had been in my wishlist for probably six months or more when I noticed it was on sale and I finally decided to see what it was all about. The promise of an AI-powered game intrigued me, largely because this is the promised-land frontier of new, character-driven gameplay that may offer the next big innovation to our beloved medium. Now, while SHOULDERMEN doesn't necessarily promise all that in its pitch, it does have a unique one regardless: convince both an angel and a devil, via voice or by text, to say a password that will free them from an otherworldly prison (which is haunted by a wonderfully cheerful, intentionally nagging repetitive jingle). Being able to have some kind of cohesive, unscripted back and forth with two characters is something that a lot of people would like to do in a game. Even if just a simple exercise, that's worth trying out - right? Well, having spent what I feel is enough time with SHOULDERMEN, I'm not so sure. It's a simple but surprisingly messy experience. The characters frequently contort to face the moving camera angles, awkwardly drifting in and out of frame with no consistency. I frequently found myself typing my questions to them, as the voice recognition bugs out just as frequently and fails to pick up on sentences (and I'm using a Shure SM7B with an interface/filter, no background noise on my end). But that didn't stop me accidentally opening the console by pressing the apostrophe key, apologies for my insistence on good grammar. That's not even to mention the surprisingly hefty performance toll the game has due to its Unreal Engine basis, the uninspired asset usage and the general lack of personality to the aesthetics of SHOULDERMEN. Is this latter point a fair critique? Well, maybe it's best described as a tech demo, rather than a "game". There's a couple of reasons for that. Firstly - it's so simple and one-dimensional in your mission and interaction with the characters that it's hard to feel this is a skill-based endeavour that requires that level of investment from the player. Sure, SHOULDERMEN doesn't have all that much going for it, but beyond a woman with a halo, dressed in gold and a man in a suit, with horns, there's no real way to relate to these characters as anything more than the AI models they actually are. It's not so much a puzzle game as it is a conversation with an LLM, thinly veiled with bought-asset aesthetics. But would changing said aesthetics affect that much here? I don't really think so. At first, you score an easy win with the angel character, easily coaxing them into stating your password. But then you're left with the "HARD" mode character: the devil, who dances around the password with glee (admittedly, it's quite funny!). Even in times when I purposefully addressed him first, rather than the angel character, I found myself more bored and infuriated than I was driven to get him to relent. And that's not because there's a lack of progression or content here, with a reloading of the one level SHOULDERMEN has offering the same fundamental experience whether you win or give up (but with a new password). Nor was it down to an expectation of ease - I think it's good that there's a considerable challenge here, contrasting the promise of success (even without a reward). Ultimately, I think the problem that SHOULDERMEN has is that it's just not really fun. I managed to "trick" the devil character twice into saying the password, but both times I got there, I didn't feel like it happened from the encouragement of a unique gameplay system, or from my own ingenuity. Rather, I felt like I got lucky with the draw - I banged my head against the wall and then a sudden dent appeared. The second time was particularly silly, repeating random words from my prior questions, only for him to repeat them back to me with the password attached. No rhyme or reason, just a seemingly random confession. Therein lies the biggest flaw: unpredictability. Rather than a sense of gradual progress, like you're at least getting slightly more familiar with the characters and the methodology of coaxing them towards a particular statement, as a consequence of asking questions, the greater feeling is one of somehow finding a light switch in the dark. Yes, the lights are on, but you didn't expect it, so now you're temporarily blinded. Good, basic games can work with player skill - Donkey Kong's cabinet relied on your ability to time jumps over barrels, climb ladders and user power-ups to your advantage. You knew what was coming, so you could deal with it as and when, growing more adept with practice. If there is such a system for player growth built into SHOULDERMEN, it's not at all apparent in a way that the game's tutorial clues about "context and intuition" meaningfully hint towards as much as they vaguely shrug at the suggestion - you'll figure it out, maybe. It's a shame because, truthfully, my expectations were not that high for a title that cost me £0.47. But I think there's much more nuance and finesse needed to really make this game feel the way it should, to draw players back into its repetitive and simple structure and invite them into a challenge that feels fun, rather than infuriating, to engage with.
I spent 3500 credits and the bad guy still wouldn't say 'soup'
game of the DECADE
I kept asking the devil guy what kind of item I could use to take notes on paper that is six letters and starts with a P, and he kept saying stuff like "scribbling device" or "graphite enchantment." After a half hour I was so enraged at him that I just asked "what did John Wick use to kill a guy in a bar?" and he FINALLY said pencil. 10/10
I like this game, it's silly and tricking the AI feels rewarding, and even though it can get really difficult, I haven't come across an unwinnable run. That being said, there are 2 big things I think would improve the game dramatically: 1. Adjustable difficulty - The devil is stubborn and a tough nut to crack, and this is the part I like. The angel, however, will more often than not say the word totally unprompted. In one instance, all it took was me saying "Hi." and she responded with "Why do I keep thinking: (Code word)" effectively eliminating herself. The friends I suggest this too also find dealing with the devil to be a bit too difficult. Having a range of difficulty options would fix the issue between these two extremes. 2. The ability to clear chat logs from the menu. My first conversation in the game was about the game's soundtrack and almost without fail, the soundtrack will work its way into the conversation, even when I don't mention it. The game seems to fall back to some stored memory at a point, and it will slowly veer things off the rails, making it more difficult than needed. Having the ability to clear these either at the end of the run, or a button in the menu if possible would be helpful I look forward to seeing how this game becomes refined and grows :)
I love how the game turns language into a gameplay system. Figuring out how to steer the conversation feel like strategic challenge.
Very inventive concept. Instead of solving physical puzzles, you’re solving conversational ones.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Candy Crush Saga | $2.3B | 38.9M | 93% | Free |
| My Talking Tom | $1.3B | 17.4M | 86% | Free |
| My Talking Tom 2: Pet Game | $1.1B | 6.7M | 86% | Free |
| My Talking Angela | $1.1B | 14M | 83% | Free |
| My Talking Tom Friends | $825.1M | 4.1M | 86% | Free |
| Talking Tom Cat | $647.3M | 2.9M | 81% | Free |
Related
| Owyn's Adventure | $2K | 55 | 98% | $1.99 |
| Snowcat Simulator | $2K | 50 | 32% | $3.99 |
| Adventure Chronicles: The Search For Lost Treasure | $2K | 102 | 68% | $4.99 |
| Stayhome Simulator | $2K | 164 | 77% | $0.99 |
| Rotate or Die | $2K | 103 | 80% | $0.99 |
| Click Quest | $2K | 81 | 73% | $0.99 |