
Eugene must battle aliens and the undead in search of a truck rim, as it seems to be his ticket home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shotgun Legend is an action role-playing game that aims to recreate the charm of a classic console game. Yes, one look and it's clear which one we're talking about if you're old enough to remember. Let's get that out of the way now.
Story:
Eugene stumbles through a portal along with a truck rim. He finds himself in a strange land taken over by an alien race. Armed with his shotgun and an arsenal of alien technology, he must find the rim, as it seems to be his ticket home.
Features:
10 dungeons to explore
8 active items and 8 passive items to collect. 16 in total.
A unique take on multiplayer where an item allows a second player to join in that share their health with yours. Potentially increasing damage dealt, but damage taken as well.
Minimal hand-holding. Relive that old school feeling of having to figure out where to go and what to do on your own.
Eventually dual wield shotguns!
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1
Funny story and cool old-school gameplay.
Я Shotgun Legend сделай максимально короткий обзор на игру, чтобы было меньше текста Алиса Shotgun Legend (2018, разработчик — не указан, издатель — Volens Nolens Games) — action‑adventure в стиле ретро, вдохновлённый The Legend of Zelda. Суть: играть за Юджина — деревенского парня с дробовиком. Он попадает в странный мир и должен собрать осколки автомобильного диска, чтобы вернуться домой. Ключевые особенности: вид сверху, 8‑битная пиксельная графика; бои с механикой дробовика: больше урона вблизи, меньше — на дистанции; оружие и инструменты (арбалет, динамит, банджо против призраков и др.); 10 подземелий с боссами; возможность двойного владения дробовиками (в конце игры); кооператив на 2 игроков (общий запас здоровья); система карточек (выпадают с врагов); подсказки через записки в мире игры; платформы: PC (Steam). Минусы: слабый сюжет; мало музыкальных треков (монотонность в подземельях); сложность выше среднего (особенно финальный босс); устаревшая графика; ограниченное руководство (можно заблудиться); общий запас здоровья в кооперативе (риск из‑за ошибок напарника). Итог: ностальгический экшен для фанатов Zelda и ретро‑игр. Подойдёт для одиночного прохождения или кооператива с другом. Из‑за высокой сложности и ограниченного контента лучше брать по скидке (прохождение — 5–6 часов).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Shotgun Legend [/h1] Shotgun Legend to klasyczny top-down twin-stick shooter w czystej formie – prosta mechanika, szybka akcja i masa przeciwników do rozwalenia. Gra nie próbuje być czymś więcej niż jest: adrenalina, chaos i satysfakcja z eliminowania hord wrogów. 🔫 Feeling walki: To główny atut gry. Strzelanie jest przyjemne, bronie różnorodne i każda ma swoje „pazury”. Shotgun naprawdę czuje się jak shotgun, a eksplozje dodają chaosu i frajdy. Walki są krótkie, intensywne i wymagają ruchu – stanie w miejscu kończy się szybką porażką. 🌍 Eksploracja i klimat: Mapa jest ograniczona, ale dobrze zaprojektowana – labirynty, pułapki i nagłe wejścia wrogów wymuszają dynamiczną reakcję. Klimat jest prosty: czyste, arcade’owe szaleństwo w futurystycznym, lekko kreskówkowym świecie. Nie znajdziesz tu fabularnych zwrotów ani długich cut-scenek. ♻️ Regrywalność: Dobra. Każdy poziom możesz przejść różnymi strategiami, próbować zdobyć wyższe wyniki i odblokować różne bronie. Dodatkowo tryb przetrwania daje sporo godzin frajdy dla fanów szybkiej akcji. ⚔️ Podsumowanie: Shotgun Legend nie oszukuje – to prosta, brutalna i wciągająca strzelanka top-down. Jeśli lubisz gry, w których liczy się refleks, chaos i satysfakcja z eliminowania hord wrogów, tu znajdziesz dokładnie to, czego szukasz. Nie jest skomplikowana ani głęboka, ale działa znakomicie jako szybka, arcade’owa zabawa.
Если бы игра вышла в 90-х её бы сто проц обвинили в скулшутингах и вспышках подростковой агрессии
Zelda but with a redneck this game is peek there’s only one complaint I haven’t and that’s those invisible guys they suck but other than that you get 4 hours of fun for 99 cents and that’s worth
Shotgun Legend is a charming indie action role-playing game developed by Jonathan Tindell and published by Wastebasket Games that proudly embraces its retro roots while adding its own personality and modern conveniences. From the moment it begins, the game establishes a lighthearted and slightly absurd tone, casting the player as an ordinary man unexpectedly pulled into a strange world through a mysterious portal, accompanied by an object as mundane as a truck rim that somehow becomes central to his journey. This quirky setup immediately sets expectations for an adventure that values fun, exploration, and mechanical satisfaction over epic storytelling. Gameplay unfolds from a top-down perspective that will feel instantly familiar to fans of classic action RPGs. Movement and combat are responsive and deliberate, emphasizing positioning, timing, and awareness of enemy patterns. The titular shotgun is the core of the experience, offering powerful, close-range attacks that feel impactful and satisfying. As the game progresses, the arsenal expands through upgrades and special items, allowing players to increase damage output, modify how shots behave, or even dual-wield shotguns for overwhelming firepower. These upgrades give combat a steady sense of growth without overwhelming players with overly complex systems. Exploration is a major focus, and the world is designed to encourage curiosity rather than direct guidance. The map is interconnected and non-linear, with multiple paths opening up as new abilities and tools are acquired. Dungeons are scattered throughout the world, each with its own layout, enemies, and puzzles that require careful observation rather than brute force. Progress often depends on recognizing environmental clues or revisiting earlier areas with newly unlocked items, rewarding players who enjoy piecing together progression organically. This old-school approach can occasionally lead to moments of uncertainty, but it also recreates the satisfaction of discovery that defined many classic adventure games. Combat encounters strike a balance between accessibility and challenge. Enemies are straightforward in concept but require attention, as careless movement can quickly lead to taking damage. Boss fights emphasize pattern recognition and positioning, testing the player’s understanding of mechanics rather than reflex speed alone. While some encounters can feel punishing, the game avoids excessive frustration by offering forgiving checkpoints that keep momentum intact. Death feels like a lesson rather than a setback, encouraging experimentation and persistence. One of the more distinctive features of Shotgun Legend is its local cooperative mode, which adds an interesting twist to the traditional formula. Instead of introducing a completely separate character, the second player shares the same health pool, forcing both players to coordinate and play cautiously. This shared risk keeps tension high and prevents the game from becoming trivial in co-op, while still offering the joy of tackling dungeons and battles together. It’s a simple but clever design choice that reinforces teamwork and communication. Visually, the game adopts a colorful pixel art style that feels intentionally nostalgic without being overly derivative. Environments are readable and varied enough to distinguish different regions, and character sprites convey personality through simple but effective animations. While the art is not lavish, it complements the gameplay well and reinforces the game’s retro charm. The soundtrack supports the adventure with energetic and atmospheric tracks that suit exploration and combat, even if the overall musical variety is somewhat limited. In terms of pacing, Shotgun Legend maintains a steady rhythm that alternates between exploration, combat, and dungeon crawling. The game does not overstay its welcome, offering a compact experience that respects the player’s time while still providing a sense of progression and accomplishment. It is not a sprawling epic, but rather a focused adventure that delivers consistent enjoyment from start to finish. Shotgun Legend ultimately succeeds because it understands exactly what it wants to be. It does not attempt to modernize every aspect of the action RPG formula or overwhelm players with narrative ambition. Instead, it refines familiar ideas with thoughtful design choices, responsive controls, and a playful tone. For players who appreciate classic top-down adventures and enjoy discovering secrets, upgrading weapons, and blasting through enemies with a trusty shotgun, it offers a satisfying and memorable experience that feels both nostalgic and confidently its own. Rating: 8/10
Любимая игра Курта Кобейна
This is one of those games that's super cheap to start with (99 cents) and was seemingly always on sale for 90% off back when a game's final price after discounts could actually go below 49 cents, largely because this game also was among the first to really try and cash in on the gold rush of Steam Trading Cards when that part of the storefront really picked up, pardon the pun, steam (the achievement unlock % is a dead giveaway). So a lot of people bought this game and never played it, they just wanted the cards which is kind of a shame because this is actually a REALLY GOOD game. It's literally "what if 'The Legend of Zelda' except GUN???" It plays very similarly to the NES original and the dungeons/gameplay are modeled almost the same way; you start out on the beach, head into the nearby cave to get your shotty, and then you're free to explore the world and tackle the dungeons. You can really tell this game was put together by someone who truly enjoyed and understood the original Zelda game because -- as someone else who was also alive when that game was brand new -- I found myself getting into the dungeons and secrets just the same as I did almost 40 years ago. It almost seems like an insult to take such an important classic game and swap out the sword-wielding hero with a hillbilly and his varmint blaster but somehow it works and the end result is something silly that still manages to be a competent retro-style adventure game that is loads of fun to play. If you're familiar with classic Zelda, you will settle into Shotgun Legend practically right away. The achievements are not really hard, don't let the low % unlock rate fool you, that's simply because people would buy this game for 10 cents and leave it on just to get the Steam cards to flip on the marketplace and as a result no one would unlock any achievements so the rates are heavily skewed.
on my first playthrough I was stuck in the first dungeon off spawn because I thought this dungeon was the whole game. I didn't know what to do and... might've spent 5 hours shooting every wall, thinking some passage will open. After that I promptly deleted the game, thinking it was broken, and never came back to it. Until now. I discovered that - oh boy - you can go left or right from spawn and not shoot every wall in the dungeon for 5 hours. Let's start from negatives - controls are super weird and you can't change them (as far as I know). I'm on keyboard. Ability on "A", scrolling inventory on "S" and "X"? Also "W" works as "X" for some reason... The issue just solves itself if you could change controls. Also the note to get the candle says to go on the road to west, which is (to my knowledge) right. But to get the candle you need to go to the left, which is east (to my knowledge, I don't trust everything after my dumbness in the beginning). So the note missleads you, which is why I didn't find candle and raft until 5th dungeon (yes, I beat castle without a candle, that wasn't so bad). I like to think that lack of concrete directions (although there are notes everywhere) is charming, but some will definetly find it annoying and frustrating. Story exists here just for whatever reasons, everyone knows about the player existing on this planet and doesn't pretend they not, so everyone leaves their notes, rooting for the player to uncover the "mystery" of this planet and - if you're cedrik - kill the aliens, and - if you're alien - kill the aliens. Positive things are: many secrets, broad map, many things to do, and, of course, shotguns. Is it pathetic that I spent 8 hours to 100% the game, checking every dungeon twice or thrice for the last upgrades? Idk, but my hand hurts after rapidly pressing arrow keys for so long. I might have carpal tunnel. Fun game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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