
「东方远空界」is a fangame of Touhou Project, a STG game with Touhou style.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] A well-made Touhou fangame that has a unique Limit System. The anime artwork is cute and the fascinating characters are adorable. Bullethells are very fun to face. Actually the language is currently Chinese only, though this is worth playing more than that. 東方二次創作STG。全体的に平均以上に良く出来ており、中国語のみという制限はあれど十分以上に楽しむことができるだろう。メニューの文言は英語もあるので、遊ぶ分には困らない。中国語のみのマニュアルに詳細の記載があるリミットシステムが独特で、この使い方を覚える必要があるが使っているうちに理解できるだろう(デフォルトトリガー:Cキー)。セール時には十分購入価値がある一品だと感じた。
I can’t find anything in this game that I enjoy. It leaves a distinctly uninspired impression. The music and art are absolutely bland and unmemorable. The mechanics with hidden crystals are very dull.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我个人水平是初见大概能通正作和同人的大部分N难度的程度,在远空界这里打红温了,写写评价给后人一点帮助 远空界的系统是鼓励主动擦弹的,虽然不是绀珠传那样直接关系到奖残雷碎片,但会影响开C的速度,擦的越多捡道具涨C条越快 开C没有无敌,也不会消弹,效果是C持续时间内 打怪涨残机进度条,C结束时 在之前开C的位置 周围消弹 同时根据消弹数量涨雷进度条 于是乎,作者怕你擦弹擦少了资源不够,贴心的给你在道中全程以及boss战设计了极其大量的狙,道中全程都是狙,boss的非符和符卡也都充满了自机狙,引狙引歪了/开始连狙的时候没在屏幕边 都会GG,非常的质朴,非常的好玩(大嘘) 因此如果想挑战的话,道中一定要注意自己的位置,尽量省雷到Boss那里用,因为从二面开始,每个boss都有时符(真棒!) boss的强度除了自机狙以外,难度也是很高的,有转转棒、有牛逼时符、有飞钵、有会强制玩家绕屏幕转圈的非符、还有跟船长的锚一样可以丢出去然后发弹幕的球,我愿称其为星莲船2.0 因为时符很多的缘故,初见通会很难,等稍微熟悉一点,道中走位好一些,boss不抱B,基本就能通,需要注意的就是五面boss强度比起四面提升较大,需要谨慎应对(个人是8-2见五面boss,6-0出来) 总体来说,推把多次通关之后,对弹幕整体的设计感觉上可能是目前玩到的同人作里面比较差的那一档了,初见杀较多,每个boss的弹幕设计风格区别不明显,充斥着大量的自机狙,与之相对的是残机资源非常充裕,正常打5面道中就能满残,属于是用资源量来和弹幕设计对冲,有更好的选择还是玩别的同人作吧
Pretty fun albeit hard shmup! A lot of fun and inventive bullet patterns, it's the reason why I like going through all these Touhou fan shmups for. Lot of of them get really creative and I love it. It also has a pretty neat bullet erasure gimmick. Needless to say there is also some pretty decent music here too. If you're an english speaker and looking into this one, it has a partial english fan translation out there so go grab that.
音乐风格很统一而且很好听,部分弹幕演出非常惊艳。初见难度很逆天,不过背板之后就简单很多了
ok good china game this time; you have Es's quality control. visual is good, sounds good, plays very good, im not much interested in scoring but i guess thats fine too? it has very good practice (although unfortunately you still have to unlock) and fun learning curve. should have come with english patch already installed.
能把这种游戏做出来真是全家四万了,实在相全面下位,滚吧。
é touhou né, não tem como ser ruim, mas bem q podia ter uma tradução pra ingles pelo menos
女の子が可愛かった
整体算得上佳作,但是缺少一些感觉很灵魂的地方
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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