
Eugene must battle aliens and the undead in search of a truck rim, as it seems to be his ticket home.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shotgun Legend is an action role-playing game that aims to recreate the charm of a classic console game. Yes, one look and it's clear which one we're talking about if you're old enough to remember. Let's get that out of the way now.
Story:
Eugene stumbles through a portal along with a truck rim. He finds himself in a strange land taken over by an alien race. Armed with his shotgun and an arsenal of alien technology, he must find the rim, as it seems to be his ticket home.
Features:
10 dungeons to explore
8 active items and 8 passive items to collect. 16 in total.
A unique take on multiplayer where an item allows a second player to join in that share their health with yours. Potentially increasing damage dealt, but damage taken as well.
Minimal hand-holding. Relive that old school feeling of having to figure out where to go and what to do on your own.
Eventually dual wield shotguns!
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Shotgun Legend [/h1] Shotgun Legend to klasyczny top-down twin-stick shooter w czystej formie – prosta mechanika, szybka akcja i masa przeciwników do rozwalenia. Gra nie próbuje być czymś więcej niż jest: adrenalina, chaos i satysfakcja z eliminowania hord wrogów. 🔫 Feeling walki: To główny atut gry. Strzelanie jest przyjemne, bronie różnorodne i każda ma swoje „pazury”. Shotgun naprawdę czuje się jak shotgun, a eksplozje dodają chaosu i frajdy. Walki są krótkie, intensywne i wymagają ruchu – stanie w miejscu kończy się szybką porażką. 🌍 Eksploracja i klimat: Mapa jest ograniczona, ale dobrze zaprojektowana – labirynty, pułapki i nagłe wejścia wrogów wymuszają dynamiczną reakcję. Klimat jest prosty: czyste, arcade’owe szaleństwo w futurystycznym, lekko kreskówkowym świecie. Nie znajdziesz tu fabularnych zwrotów ani długich cut-scenek. ♻️ Regrywalność: Dobra. Każdy poziom możesz przejść różnymi strategiami, próbować zdobyć wyższe wyniki i odblokować różne bronie. Dodatkowo tryb przetrwania daje sporo godzin frajdy dla fanów szybkiej akcji. ⚔️ Podsumowanie: Shotgun Legend nie oszukuje – to prosta, brutalna i wciągająca strzelanka top-down. Jeśli lubisz gry, w których liczy się refleks, chaos i satysfakcja z eliminowania hord wrogów, tu znajdziesz dokładnie to, czego szukasz. Nie jest skomplikowana ani głęboka, ale działa znakomicie jako szybka, arcade’owa zabawa.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eugene found himself in a deadly battle with aliens and the risen dead. His goal is to find the rim of the truck. This is the only way he can return home.
It's a cool clone of Zelda 1 on NES that's mostly plagued with some bad navigation and coding issues that don't ruin the game but make it more annoying. The sheer number of different abilities you pick up combined with the variety of different enemies you have to dispatch makes it for a fun experience. It's also pretty rough around the edges, with some really stupid game design elements that may be more restrictive of the engine or software the creator is using than anything else. Some dungeons will let you progress to the end and then present a barrier that forces you to leave and come back, which is super annoying. The final linear dungeon crawl and final boss are the best parts of the game because the game works better as a frenetic shooter than a puzzle game, especially since the puzzles are so easy. But then there are also some extra difficulties and a "permadeath mode" that probably no one will even play and I wonder why the experience wasn't streamlined more into a coherent core game instead of trying to be everything all at once.
A really easy game until you get up to the final boss then it just becomes as hard as a licensed NES movie game, but with the right patterns down you can get it. A fun clone of the original Legend of Zelda. Would be nice to see a sequel of some sort as there's great potential. Things I would love to see in a sequel are more unique game play modes. Things that shake up the environment such as randomizers, beat the game with only one heart, just things like that. People are hungry for an NES hard game.
базовая 2д индюшатина, в стиле игр нулевых, поиграть можно
Shotgun Legend is what happens when someone plays classic top-down Zelda and says: > “This is great, but what if Link just had a *shotgun* and zero patience?” You’re a little pixel dude let loose in an 8-bit overworld full of monsters, dungeons, secrets, and the constant, reassuring sound of pump-action problem-solving. --- ### The Vibes Think: * NES Zelda * But rupees are shells * The bow is a shotgun * And diplomacy is not an option You explore screens, find dungeons, get items, fight bosses, and occasionally wonder if maybe the shotgun was **too** effective of a game design idea. --- ### Pros * **Core pitch is flawless:** * Classic adventure structure * Tight little overworld * And your starter weapon is NOT a wooden sword, it’s a boomstick. Peak game design. * Gun feels chunky in that “this is absolutely not OSHA-approved” way. * Close range? Erases things. * Far range? Still kinda hurts, like emotional buckshot. * Exploration scratches that old-school itch: * “I bet if I walk into this suspicious wall…” * *secret found, mild property damage achieved* * Dungeons are simple but satisfying: keys, switches, enemies, occasional boss that looks like a rejected Mega Man villain and dies to advanced lead therapy. * Pixel art + chiptune vibes deliver exactly the flavor of “I rented this from Blockbuster in 1993 and never returned it.” --- ### Cons * Hitboxes occasionally feel like the shotgun blast is both too big and somehow not big enough. * Game does not care if you wander into an area you are absolutely not ready for. That’s a skill issue, cowboy. * If you didn’t grow up with old-school “figure it out yourself” design, you might miss the quest marker babysitting. * Story is basically: * “Bad things happened.” * “You have a shotgun.” * “Connect the dots.” --- ### Peak Shotgun Legend Moments * Walking into a dungeon room that looks scary, panic-firing the shotgun, and watching **everything** on-screen disintegrate like you just pressed a divine smite button. * Forgetting how much recoil your brain has, charging a boss, whiffing the shot, and getting folded like a cheap lawn chair. * Backtracking through old areas with upgraded gear and treating early enemies like moving clay pigeons. * Realizing you solved a puzzle by accident via “shoot everything until one of the tiles stops being alive.” --- **9/10** A love letter to retro action-adventures scribbled in buckshot. Short, crunchy, and way better than it has any right to be for “Zelda, but with a shotgun.” Would once again step out of the starting area, pump the shotgun, and commit to solving all my problems with 8-bit pellets and questionable exploration choices.
да
Tava era doido quando comprei
Я вообще случайный ключ заюзал..
Players by region
Where this game's players are, estimated from review languages.
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| $18.8K | 136 | 48% | $4.99 |
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| $137.5K | 348 | 91% | $10.49 |