
A flying saucer chases you all over the galaxy. Run away, defeat enemies, and evolve to avoid getting abducted
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Piggy's picnic is interrupted by a curious parasitic alien who captures anything that catches its eye. Run as fast as you can while encountering many of the parasite's past victims throughout the galaxy.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I happened to play this before Crowtel, this is absolutely a huge improvement over it imo. I do appreciate the more refined focus of welcoming core gameplay and wrappings, but allowing for a stronger, much more challenging post-game and completion. It admittedly is not for me, but I do think what is here will appeal a lot to fans of Cave Story and older PC indies that aim to emulate more arcade-y trappings. I don't have much criticism on it - it [i]could[/i] be longer, but I actually feel like it stays its welcome perfectly. There could be more "weapons" to pick up, but I feel the game is at its strongest as you learn your chosen character's attributes against levels you practice against over and over. I will say the "good ending" requirements are a bit much for me, but that's a tiny wrinkle in what is a incredibly delightful package most people should give a proper shot.
I'm a bit sad because I think this is almost a really fun game, but it gets held back a lot unfortunately. For Positives, the game looks good and has a fun gameplay loop, I was having fun my first couple runs. But it's after the third run that I started to become frustrated with the game. In terms of the controls, it's fairly good, though it sometimes feels a bit floaty and there is no coyote jump it seems. I've had so many times I just die because the game decided I left the platform slightly too early and I get no chance to recover. It doesn't matter on your first run since you're learning the game, but when you play one of the unlockable characters you are on a much shorter time limit that makes any mess up extremely punishing. Most levels are fun, but the sky level is just awful. It's an extremely punishing level with really tight jumps that a lot of the characters have difficulty getting past enemies. I really did not have fun with either of the 3 characters I made it there with. I think some of it lies back to jumping sometimes feeling unresponsive cause of lack of coyote time on small moving platforms. Still talking about the stages, I'm not a huge fan of some of the gimmicks. My main non sky level complaint is definitely the steep sand in the desert stage. I don't think having to mash jump to get up it is a very interesting mechanic and it is more annoying than anything. The main part that changed me from liking the game to disliking it is a spoiler so read at your own risk: [spoiler]Krinkly's gimmick is that they cannot power up and the saucer moves a lot faster. So they're the challenge character which is fine but it doesn't feel like a fun challenge. He's slightly stronger than the base characters, but the issue is he really isn't enough to make up for the lack of powerups. This combined with short range leads to a lot of frustrations as it feels like you don't have the time to fight but enemies still kill you in one hit. I really don't feel like the level design is suited for this character. I had gotten to the caves where I almost got to the miniboss but had lost because krinkly moves too slow in the jelly and I didn't see any possible way to avoid that than just have gotten there faster? Except the UFO still rubberbands so going fast doesn't help much. I feel like krinkly needs to be able to one shot more enemies and attack a bit farther if you want the tradeoff you gave him. [/spoiler] I enjoyed Crowtel Renovations a lot so I was expecting to like this as well, but after a while I just realized I wasn't having fun anymore. I think the major issues can be addressed, and if they are I'm willing to come back and see if my opinion changes, but with the many annoyances and lag I just ended up not having a good time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maaaan I really wanted to like this one. I love Kero Blaster, and I even got a little Toby Fox from some of the music and quirky character designs here. I love platformers where you can play as multiple characters, and each character here definitely feels distinct. Unfortunately the game is so unbalanced, particularly with the boss fights, that it dampens almost everything good that's here. Some boss fights become either impossible or near-impossible to beat if you get hit and lose your "level 3" power-up status. With games like Cave Story, most bosses will dispense xp pellets as you fight them, giving you a chance to power back up even after taking hits. But here? If you get hit once, you're as good as dead. Especially with certain character-boss fight combinations, like fighting the first boss with Piggy. There was also one attempt with the first desert fight, where the boss abandoned the battle halfway through, yet the health bar and music remained. There's clearly heart and personality within this game, but until it becomes more balanced, I can't recommend this one at all.
clunky, terrible sound design, very short
VIDEO 1st impressions / Commentary about this game you can check out here : https://youtu.be/i7uEcKUAoDI it's a rarity when a shootem up side scroller gamesurprises me. Side scroller Platformers are an extremely saturated category Although, Sometimes, there are some gems that come out here and there to really show the strengths of this category. I just recently played shooting saucer is this really cute adorable game made by one of the developers of Shovel Knight dig Shooting saucer has a very similar resemblance to difficulties of like old school NES games but it doesn't punish you too hard here the game is still very fair most of your deaths if not all of them are usually your fault. the player Starting out playing the game, Not only was I surprised by how smooth & tight the controls are. But in general how rigorously tested & bug free it is. AND its very replayable. i'm really enjoying this game, for more info please check out the vid. thx
Short and sweet, with lots of cool ideas and different characters that change how you play! The art is super charming and reminds me a lot of other games like like Kero Blaster.
This game is really cute and fun :D (and hard...)
best gamer 10/10
Cute lil game about a few alien fellas, short & sweet!
this game it caused me pain, thank you
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Players by region
Where this game's players are, estimated from review languages.
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