
DeHumanized is a Roguelite sidescroller action shooter inspired by Metroid and Binding of Isaac.The world runs on physical rules with elements interacted subtly with each other. To survive you have to take strength from beasts, and learn rules how the world works.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]缺点[/h1] -游戏中人物过于Q版,没有做成封面的样子,没办法用来冲 - 只能十字方向射击,很难受 -太难了,手残党流下了悲伤的泪水╥_╥
[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 找到樱花代理后,相较游戏原型画质有非常大的提升。 游戏核心设定较为有趣。手感仍旧是短板。
更新已经鸽了一年半了,要是放弃项目了能不能告知一下?
虽然点了推荐,但实际上并不推荐入手。给制作组的鼓励赞。 这个迷之键位谜之操作,让本来就不怎么打动作游戏的我步履维艰 宣传页面这么御,游戏人物却是个小萝莉,宣传与实物不符( 游戏教程让我按return键打开背包,迷茫了很久最后发现是enter键 从随机入手的道具以及匹配的子弹特效那里找到了一点点以撒的感觉,这个数量做起来还是很累的,用心了。 要是能加个成就系统,我就接着回来自虐刷成就TwT
未来可期(
XUnity.AutoTranslator-ReiPatcherで日本語に自動翻訳が可能。OverrideFontTextMeshPro= は無記入でも良いが、FallbackFontTextMeshPro= にフォントを設定しないと一部の文字が出ない。ただし、それでメインメニューが正常に表示されていても設定に入ってからメニューに戻った時に文字が消える現象が起きる(翻訳元が英語でも中国語でも同様)。なので実用的かどうかは微妙なところだが、ゲーム途中に設定をいじらなければゲーム自体の進行には支障が無い(多分)。
Saw flash games coded better than this. art is fine but it has no soul.
Everything technically "functions," but it feels like there are more than a few pieces missing from this title. It has a lot going on, but the play experience ultimately doesn't feel...satisfying. There are a lot of elements that I would normally call polished, but things fail to click often enough that it detracts from the experience. It's weird, but it's not a cohesive weird like Binding of Isaac. On the other hand, the low price point also sets expectations low, and it is an Early Access game. If Steam gave the option, I would give this is a neutral rating, but as it is I would say pass even at the low asking price -- even for the short time I invested in the game, I still felt like the return I got was even lower. If there's more added, more to give a deeper sense of mastery, if the difficulty and items are tuned a bit more, I could easily see changing that around in the future. For now, it's just not worth it.
打折几块钱买的,,人类通关才会解锁野兽困难模式,射击手感稀烂,甚至说会卡枪,就是按了没子弹只有动作。在原地傻站着,没有存档是这游戏最大的困难,并且在每一关的BOSS,都有大概率会出现BUG, 1、犀牛BOSS卡在墙边对墙壁发泄不动随你打,2、拾取的道具BOSS房间无法使用,3、BOSS房间用了巨型盾牌拿在手上扔不出去完全卡死,4、使用毒气弹盾牌之类的道具丢在墙边,如果BOSS会贴墙,就会穿模卡住一动不动,5、挂在梯子或者入口处能无伤打BOSS,有概率BOSS只会来回走,老鼠BOSS例外,6、重生之间复活之前打掉的BOSS血量,复活以后会回满血,在没有道具回血的时候,真的很恼火 【因为是老游戏了,制作人虽然论坛留下了联系方式,实际上根本联系不上】
手感稀烂,跟没做完一样
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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