
A twitchy shoot 'em up boss rush game inspired by run 'n gun classics. Fight your way through seven challenging bosses and hitch a ride off this awful planet.
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A mysterious young man has hatched a simple plan: to get as far away from this rotten planet as humanly possible. Armed with only his trusty handgun, our hero must make his way through harsh mountains, strange forests, and secret bases in order to hitch a ride into deep space and achieve true freedom. But he must steel himself, as the forces of the supernatural, the extraterrestrial, and even the man-made won't let him pass without a fight.
In this bite-sized run 'n gun boss rush, you'll face off against seven challenging bosses. Learn their behaviors, conquer their gimmicks, and earn your freedom.

SEVEN UNIQUE BOSSES: Each boss has a distinctive and devastating set of tricks and traps to stop you. Learn their patterns and conquer all seven to earn your victory.
BOB AND WEAVE: Master the art of dashing through attacks and wall jumping to evade your foes. Then, strike back with your trusty handgun.
TRY, TRY AGAIN: While failure is expected, each fight is concise, meaning you'll never be set back too far. Find your flow state and push past the finish line.
TOUGH, BUT FAIR: Need a hand? Use the included Assist Mode to fine-tune the difficulty of your experience.
HANDCRAFTED: Experience hand-pixeled art and an original chiptune soundtrack.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
A soldier takes a quiet moment to have a smoke, but that calm doesn’t last long. In this game, it’s pretty much the only peaceful moment you’ll get. The real goal is to defeat seven bosses, though thankfully you don’t have to beat them all in one go. If you decide to step away, you’ll return to a simple hub map where you can replay earlier fights or try your luck against the next boss whenever you’re ready. The gameplay revolves around moving, shooting, and dodging at just the right moment. You can jump, which also lets you perform wall jumps, and you have a dash that works only while you’re on the ground. If you want to make things a bit easier on your fingers, there’s also an auto fire option. Turning it on lets you focus more on learning the bosses’ attack patterns and figuring out how to dodge them rather than constantly pressing the shoot button. To keep things in line with modern boss fight design, each boss has a health bar divided into segments. Every time you remove a section, the fight ramps up. Attack patterns speed up, extra projectiles appear, and the screen becomes more chaotic, making everything much harder to avoid. Most fights follow a familiar structure, but the game occasionally throws in a surprise. One memorable battle even splits you into two characters, each dealing with its own set of obstacles at the same time. If you still want to move forward but don’t feel like grinding the same boss over and over, the game includes some thoughtful accessibility options. You can lower a boss’s health, shorten the dash recovery so you can use it more often, and extend your invincibility window. It works almost like a practice mode. The game never pressures you to use it, though, and you can still unlock every achievement even if you choose to take the easier path.
딱 정가 3900원어치 게임 재미가없는건아닌데 비쌈
This game is pretty cool and I am enjoying it a lot, but there are things that keep it from being a classic imo. First off, I love the look and feel of the game. The pixel art is fantastic, and the controls are tight & responsive. Each boss has a completely different feel to them, and with the exception of one, they are super fun to learn. I will probably come back and finish all of the challenges/achievements at some point since the game itself is pretty short, but my playtime includes the first two bosses that are included in the demo since the save files are integrated with the full release. The major problem I have with the game is the ultra irritating music. I ended up putting it on mute and I noticed that I immediately started playing better. Something about the tones and notes were hitting my brain in a bad way, and actually causing me to rage out. Fortunately, each sound volume is on a slider so you can still have the other sound effects going if you turn the music off. And out of personal preference, there is one boss that I did not enjoy fighting. There are large gaps of his fight where you are forced to move up to the top of the screen and dodge some bullet hell patterns without being able to do any damage at all to the boss. Some people might like that fight a lot, but it is just too slow paced for me, especially compared to the rest of the bosses. If you are even slightly interested in boss rush games, this one is totally worth checking out (even with it's flaws). If this dev ever makes another game, I will totally be in line to buy it. Fun!
Não recomendo o jogo. Falta efeitos sonoros em diversos ataques dos bosses, alguns bosses tem problemas de colisão, o que gera muita frustração. O jogo é repetitivo, não tem nenhum tipo de progressão. É o mesmo do início ao fim. Não é possível dar dash no ar, e ao executar o dash o personagem desliza um pouco pro lado depois que a animação acaba, isso faz tomar dano de vez em quando e irrita muito. Você não ganha nenhuma habilidade nova ou algo do tipo. Não existe nenhuma recompensa pelo desafio de matar o boss. As músicas são bem repetitivas. Vários ataques dos bosses não possuem antecipação seja sonora ou visual. O jogo não contém história. Alguns bosses são extremamente irritantes, em um deles você fica 1 minuto desviando de um script que é igual em todas as vezes, pra só depois desse 1 minuto você conseguir dar o primeiro ataque no boss. Outro boss deixa a tela toda preta e fica jogando várias bolas coloridas e brilhantes, como você não vê nem o chão, dá um certo tipo de tontura e perda de localização. Toma dano toda hora por não ter referência de posicionamento. Outra coisa irritante é ter que ficar vendo a animação de entrada do boss toda hora que você morre. Em vários momentos o jogo não é difícil porque é desafiante, e sim porque é injusto. Definitivamente não recomendo o jogo. Terminei o jogo com 5h40m.
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