
A new adventure for Shiren and Koppa begins!
Modeled estimate, not a reported figure. How we estimate →
Media
About
A few months after their previous adventure in Tsukikage Village...
Shiren the Wanderer and Koppa, his talking ferret partner, received a vision of a distant land and a girl in distress. It led them to the mysterious Serpentcoil Island.
But they're not alone. Rumors speak of lost pirate gold hidden away within the depths of Serpentcoil Island, and a powerful monster at its highest mountain peak, said to hold an exquisite treasure in its belly. Adventurers and warriors have flocked from all over the realm, eager for a chance at fortune.
What is the connection between the mystery girl and the monster?
What is the truth behind the secrets and treasures scattered throughout the island?
A new adventure for Shiren and Koppa begins!
◇The ""Mystery Dungeon"" Awaits!
In the Mystery Dungeon, the layout of its many floors, the tools you obtain within, and the presence of both friends and foes are different every time you enter. The situation changes each time, so it's up to you to prepare and adapt to unexpected challenges as they appear. Arm yourself with knowledge of the dungeon's threats, collect useful resources, and gather allies to make it through. Strive to reach the dungeon's deepest depths and highest summits!
◇Convenient Gameplay Features
Take advantage of useful features designed to make your experience smoother and more enjoyable. Important functions include being able to assign multiple projectiles and magic staves to a hotbar for ease of access or the ability to track your own steps on the mini-map.
◇Online Rescues!
Should a player collapse in the middle of their dungeon adventure, they can call on other players for a Rescue to get them back on track. Rescued players can pick up right where they left off without losing any progress. There are plenty of new online features to expand the range of gameplay.
■About the game
Advance the story by speaking to characters and completing dungeons!
Explore a wide range of dungeons each with their own unique difficulty!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
運ゲー
I ♥♥♥♥♥♥♥ hate this game so much this is not at all what I thought it was going to be
A very solid and well polished JRPG traditional roguelike mystery dungeon game. While it still has a lot of elements from archaic game design like hidden traps and heavy RNG, the smoothness of the interface, control scheme, and general polish already puts this close to the top of the list in terms of accessibility. While something like Brogue or The Ground Gives Way may be more tactical experiences, Shiren 6 at least offers a better on-ramp to that ecosystem of games without having to remember if an F is a fox or a fire dragon. I think a lot of people that grew up with Pokemon Mystery Dungeon coming to this are going to get a severe beating and not like the game as a result. Those who played Shiren-specific entries will find a lot to like here. In fact, fans of heavy RNG permadeath roguelike games will also find a lot to like. The game plays great on the steam deck, and people LOVE this game on Android at the very least. I figure the 'mixed' rating from recent reviews are from people buying the game on discount due to the charming graphics, getting bludgeoned over the head by the game's difficulty, and not understanding that failure in Shiren is necessary sometimes. Learning the game's systems, knowing when to send items back to the main campaign start, and building a "metaprogression" engine that way are key to success for this kind of game.
前作より難易度低め。前作の夜システムは好きになれなかったが、何度も99階までクリアした。 今作は様々なステージが用意されており、初心者でもプレイしやすいが、超神髄は最初から最後まで殺しにくるので最高難易度。 合成、マゼルンが最初からできないのが、唯一の不満だった。 初心者はとにかく変化の壺をてに入れたら、パラレルデータ作成し、一旦中断。 保存したパラレルデータから好みのアイテムが出るまで、繰り返す・ 例えば、矢を変化の壺に入れる。混乱草が出たら、パラレルデータをやり直し、剣を一回振る。その後、矢を入れるとアイテムが変わる。5回目で金の神器がでたら、本データにもどり、剣を五回振るとパラレルデータと同じく金の神器や、白紙の巻物がでる。 これを繰り返し、好みのアイテムを変化の壺で作成。割らずに吸出し。 これを繰り返すと風が吹くまで無限に強くなれる。 神髄、超神髄どちらからも桃まん印や電撃印がついた神器が出たので粘るのがおすすめ。
操作設定や表示設定が遊びやすいように考慮されていて、丁寧に作られている印象でしたので、おすすめです。 5で色々ややこしくなっていた感じがしたので、この6はわかりやすくて良かったと思います。 ストアには5もありますが、シリーズを初めて遊ぶ場合はこの6からの方が良さそうでした。
this game is a rougelike in that it is like the 1980 video game Rogue. its a really good rougelike, but abandon your hopes of metaprogression or difficulty options at the door.
If you love the Pokemon Mystery Dungeon games. Get this! Its made by the same devs. The Shiren games also precede the Pkmn Mystery Dungeon games. This is the original series (Together with Dragon Quest Mystery Dungeon) before they made all those spinnoffs/crossovers. Shiren is the father of the modern rougelike genre, was already there before the genre got so popular with games like binding of isaac etc. The start of Shiren 6 is a bit easier and more newcomer friendly then previous Shiren games, but there is still lots of late game content for roguelike hardcore fans. The change to 3D graphics from the beautiful pixel art of the older entries, takes a bit getting used to it. The new environments, character designs and dungeon designs look fantastic tho. I wish the series would get more popularity, hopefully with a new Pkm Mystery Dungeon on the horizon. "Copium"
トルネコが好きでシレンは初めてプレイ。 面白かったけど、、消化不良な感じです。 難しいダンジョンをクリアするために装備を強化したい。 最強すぎる装備を作りたい。 そんな事を永遠と続けられるゲームと期待していたのですが、 持ち込みで挑戦できるダンジョンはある程度の強化が進むと 簡単にクリアできアイテムを失う絶望感もないです。 中盤までは上記がすべて満たされて楽しかったです。
一个游戏,本身设置是好玩的,但是却一直在这个游戏上DEBUFF,分析作者的心态,可能对他来讲,他为自己的恶趣味鼓掌,但是一个游戏,偶尔的打击是可以接受的,适度的恶意会让人会心一笑,但是面对无尽的恶意,却没有正向心理爽感,那很快这个游戏会失去游玩乐趣.这就是为什么风来系列现在玩的人越来越少的原因.当然作者可能不会对我们这些本来对风林系列玩家很在意,他在意的可能只是他自认为高级的恶意.我几乎玩了从GBA上开始的大多数风林系列游戏,包括PS,NDS,3DS等等版本的,这个游戏好的方面没有进步,坏的方面却增加的很快,让人失望,这也很可能是我最后玩的一个风林游戏,因此我痛心的写下了这篇留言.
無限に遊べて最高のゲームのひとつ
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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