
Spacebourne is an open space exploration game with Rpg elements. Its world consists of different factions at war. You as an expert pilot need to choose your side or be on no one's side and create a force of your own. Load up your weapons, Ready your ship and warp to adventure.
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Languages: English*, Turkish*languages with full audio support
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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It's just so rough around the edges in every aspect, unoptimized and just not fun - Space stations are a nauseating experience, the follow camera is focused on center of mass of the character instead of higher up on the body like most games have so you're constantly centered on the lower back of your character - Space stations are poorly planned in their layout and leave me wishing there was a way to just stay in my ship and not have to walk around to do things - Mining is incredibly boring and there's nothing unique to this game about it - Combat was fun but most missions just involve fighting swarms of enemies and the targeting system doesn't lend itself well to this since I can't mark a target to follow, I just have a swarm of red arrows on my hud Honestly if this game was released more recently I would assume it was something someone vibe-coded together and then slapped on steam
So I went to buy Spacebourne 2, because I was vaguely paying attention to it. I didn't even think to check out the original. When I went to buy it Steam said "Hey, with the bundle, you get Spacebourne 2 for LESS and it comes with Spacebourne 1!" I said "Sure..." I installed Spacebourne 1 because I'm the kinda loon that likes to check out rough around the edges games. Colour me surprised when I got kinda lost in Spacebourne 1! It has really great arcade space brawls, fun taking down of vessels, quests that are achievable. Like, the escort/protect quests have YOU in the crossfire most of the time, so you don't immediately lose like in Rebel Galaxy 2. I found the wars that the random factions have worthwhile as well. I honestly thought I would be avoiding the conflicts altogether, just focus on the story quests, but they started attacking the Xsiaxis(sp?) which were like the original race of the galaxy, and they just got out of a war with some other douche bags, so I rolled up my sleeves and ran into a battle and managed to turn the tides by taking out their recovery station. Having that many preoccupied ships to shoot at was a great way to level. Plus a bonus if you help them win. Then I tried wormholes(says Mr. "I'm gonna stick to the main quest"), and THAT was fun too! Multiple caches, kinda bullet hell in their own way, gave me a reason to spam every ability I unlocked as soon as their CD was up. Great fun! Upgrading the skilltree felt worthwhile enough that I found myself excited when I leveled..? That's a feeling I haven't had in a long time, lol. Heck, since Grim Dawn, basically, which is an ARPG! Overall, I rate this game about a 9/10 considering it was made by a solo dev during a time when they had zero AI help. It makes me very excited for Spacebourne 2! I'm just not gonna play it until I beat one(even though I played it already a tad, but that was before purchasing it. More on that when I review Spacebourne 2, lol)
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so first thing off you will need this to make it work on modern systems: https://steamcommunity.com/app/732240/discussions/0/3202622271477953443/ I have about 8 hours as of review despite what steam say's I had tried all three work arounds, one that worked didn't work with steam one didn't work at all one works just fine. with all that said fun little space sim RPG. scratches that itch in a simple way, and a great game for the price!
Easy game to play. While the graphics may be dated, I've seen worse.
"SpaceBourne" is worth playing as an experience that has good (or at least interesting) "bones," but needs more finish work. I especially found myself appreciating the combat system, which eschews the usual idea of switching from anti-shield to anti-armor, to more of a golden-triangle of quickly choosing the correct armament for the distance and position. But anyway, my main point here is that Burak Dabak clearly had a lot of ambition with this piece of software. There's a galaxy that's big enough to be explorable, and stations that seem in-scale with what you would expect them to do. There's a really heartfelt attempt at a story with a clear nemesis and an arc that actually feels natural. The problems are in the polish. Stations that you can explore tend to be a little too large, with running around that gets irritating when you just want to get something done. Station maps and objective markers are generally unhelpful because of their fixed, 2D projection. System to system travel is oddly obtuse: You can't set a destination and get a marker that takes you to the next appropriate gate. You have to do some flipping back and forth between the galaxy map and the local scan, which is awkward. (To be fair, gates can take you to many galactic destinations, so the frustration level is not as high as it can be.) In general, I feel that "SpaceBourne" tends to structurally feel empty, samey, and soporific. There's not much interesting to look at, enemies that all seem essentially undifferentiated (except for the "Flies," which are just annoying), and systems of mining and salvage that seem good on the surface. That is, you can automate a lot of the flying and collecting, but the monotony ends up putting you to sleep. I've never actually played "Neverwinter Nights" myself, but I have a feeling that "SpaceBourne" could be a similar idea to what I've heard described. It would be a perfectly good framework to have some great art and storytelling built onto. You can see where the parts could go. What you get out of the box is mostly a demonstration of the framework, rather than a whole product where every inch has been fine-tuned.
Starts with a dogfight. Then a dogfight. Then a dogfight. Then a dogfight. Basically, the 1950 idea of space action, i.e., Earth aerial combat without Earth. This one seems stuck in a time loop though, to explain how we space dogfight 5 times in 20 minutes. Either that or space is much smaller than anticipated. Sometimes, you do get to click "Warp" before the next dogfight. Apart from that, you'll struggle with messy controls, find nothing interactive, and yet suffer from bugs and glitches.
Makes Empyrion look professional and polished. Terrible controls. Doesn't really support joystick/hotas. Graphics look like 2003 which I expect from a low budget game but the 2003 graphics should not be as clunky as if I was running Starfield. Stations full of generic Unreal asset aliens (you might recognize them from Empyrion!) and I cannot figure out how to actually enter my ship. I should not have to watch a youtube video or whatever to learn how to leave the station in my ship, sorry. Maybe the loadout panel at the dock should have a big red button for "ENTER SHIP".
An amazing space game I love it. If you like space games you will like this one.
Just bought. Won't Launch. Turned on DIrectPlay, Ran as admin. Verified files. No Love. Day later: Updated drivers. Confirmed C++ (all years) is good. No Love.
What a blast! (No really, you literally just shoot everything! :D) TLDR: Got the game as part of SB1 & SB2 bundle, and got my wife hooked on Elite Dangerous by having her play this first. - This is just like the older single-player version we've always wanted. TLDR2:While this game carries the backstory, and will leave me with a nostalgic feeling (Like "Deus Ex"), I doubt I'll spend any more time on it (Like "Deus Ex"! :D) with SB2 out. (The Devs went even crazier on the new game and it really bridges the gap between Spacebourne 1 and Elite Dangerous) (NOTE: Getting the game to run on newer systems requires literacy and a burst of patience; You need to right click on the game in your Steam library, select "Options" and add >>>>>cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command"<<<<< to your game's launch options. [Without the ">>>" and "<<<"]. Just copy as paste everything found here [Without the arrows!] and buy the Dev that gave this feedback a beer.) I want to preface this small review with the fact that I am a gaming enthusiast; Over the last 30 years, I've learned to take games for what they are, and negative reviews generally stem from poor support / effort from the developer's side. I also want to mention that I've played a substantial amount of "Elite Dangerous" on console, before switching to PC for H.O.T.A.S. interfacing. Lastly, I'd like to mention that through the last few hours of my playtime have been switched up with Spacebourne 2 for comparison, Elite Dangerous (on console as I'm too lazy to hook up the HOTAS), and a little Ixion. This game, though, was a hoot. Right off the bat you can tell this dev. team had some wild ideas. Love it. This game is like the mild, single-player version of Elite Dangerous. Sure the game seems unrefined with poor engine optimization (bit gittery at times), poor coordination in certain game Data (NPC tells you to go to "X" but map shows "Y"), and even crazy spelling that had me pause at times. However, for such a simple game (or so I expected), I did not expect so many hours of content that would keep me so amused. The Dev's really did have some great ideas, and while not as refined as in Spacebourne 2, I still appreciate all they tried to achieve at the cost of the refinement. NOT ONCE has my game frozen up or crashed. Not a single bug. However, I did suspect bugs with the amount of poor spelling. (Finding translators must be crazy when you're on the edge of just launching the game.) The engine and "feel" of the game reminds me so much of the first "Deus Ex". I really enjoyed every moment, and couldn't help but look around for more forms of initiative from the Dev's. There is a lot of content you're going to miss if you just derp through the story line. Although, the amount of time spent waiting for docking and undocking killed me. (Thank you, Dev Team, for fixing this in SB2!) While this game carries the backstory and will leave me with a nostalgic feeling (Like "Deus Ex"), I doubt I'll spend any more time on it (Like "Deus Ex"! :D) with SB2 out. (The Devs went even crazier on the new game and it really bridges the gap between Spacebourne 1 and Elite Dangerous) Cheers Dev Team, You guys have some fantastic ideas. Would Love to see what you can achieve with some decent support.
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