
Your cruise was so relaxing until the monsters from another dimension showed up to kill everyone. Fight them off, manage your resources effectively, and convince scattered survivors to join your efforts. A captivatingly eerie tactical turn-based RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] Follow my Curator Page for more Strategy Games! [/url] [/td] [/tr] [/table] Dread Nautical is a turn-based rogue-like strategy game with survival mechanics. You choose one of three characters, each with their personality, stats, and ability. You wake up on a ship. Someone is standing in front of you and tells you to go to deck one. As you do, you quickly find yourself fighting against an enemy who kind of looks like a zombie. After beating him, you search for any useful items on deck one and find a foghorn. You blow it and everything goes dark. You pass out... The story is interesting so far and the voice acting adds to it. Finding loot is always fun in a game. Early on, you have to manage your equipment, since you can't carry more than 4 items at a time (in the beginning). Every item can break after using it too many times, resulting in swapping items on a deck many times. The good thing is, you'll find many items when killing enemies since every enemy drops loot. The bad thing is, this all makes it unnecessarily complicated. You basically don't run out of items since you'll find new stuff quick, it's just annoying to swap them every few minutes. Every item you carry when blowing the horn will be in your base. You will unlock different stations, which will let you build new beds (to recruit new survivors in your team), upgrade and repair items, leveling up your survivors, and more. You can also upgrade every station for scrap. Scrap is one of two currencies. The other one is ruin and lets you upgrade survivors. Scrap is basically for everything else. Speaking of recruiting new survivors. On every deck, there is a chance to find survivors. You'll talk to them and need to strengthen your relationship with them, so they'll join your team. You do that through talking to them and saying the right thing (you have the choice of what to say and can choose between 2 to 4 answeres) or doing something for them (finding an item, beating a monster, etc.). After visiting a deck, your team gets hungry. You need food to satisfy their hunger. If you don't have enough food and someone is too hungry, they'll lose Health Points. Losing too many health points results in death - so be careful. You also can lose a team member going on a mission when just one or two of your members reach the horn and blow it. Sometimes your member can survive and find back to the base, other times you have the chance to find him again on a deck. But let's talk about the most important thing in the game: the turn-based fights. There is almost nothing to describe here because.. the fighting system is pretty barebones. Let's be honest. These turn-based fights are a JOKE to everyone who played ANY XCOM game (or similar ones in the genre). There is almost no strategically thinking involved besides moving to the enemy, choosing a weapon, and attacking. That's it. Sure, you have the choice to fight on a long-range (with a gun, etc.) or close range. Besides that, there is nothing to think about really. Either you're character is strong enough and has enough health points or not. And even then, most of the time enemies can't move more than two squares, so you'll easily outrun them. The story promises to be something special in the genre, but the fighting system is just boring. Add the breaking mechanic of items and you'll even get annoyed with these survival mechanics since it doesn't really require strategically thinking. I can't recommend the game to anyone who ever played turn-based strategy games. Buy it if you're new to the genre or on a sale for nothing more than 5€/USD. [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table]
[b] 8 палуб из 10 [/b] [quote=author] Я не страшусь никого, кроме себе подобных [/quote] [u] Важно: проект прошёл мимо большинства игроков, и зря. Обратите на него внимание! [/u] [i] Что внутри: ✔ Высокая сложность геймплея — реально заставляет думать. ✔ Элементы рогалика дают отличную реиграбельность. ✔ Огромное разнообразие оружия и предметов — каждый забег уникален. ✔ Фанам Лавкрафта история точно зайдёт (атмосфера и сеттинг — 9). Технически: никаких провалов, игра за свои деньги очень качественная. Вижу смешанные отзывы, и многие жаловались буквально на всё. Не знаю, как было на релизе в 2020-м, но в 2026-м — вполне бодрится. Рекомендую. [/i] --------------------------------------------------------------------- [quote=author] I dread no one, only my kind [/quote] [u] Important: This project flew under most players' radar, and that's a shame. Please give it a look! [/u] [i] What to expect: ✔ High gameplay difficulty — really makes you think. ✔ Roguelite elements provide great replayability. ✔ Huge variety of weapons and items — every run feels unique. ✔ Lovecraft fans will enjoy the story (atmosphere and setting are solid 9s). Technically: no major issues. Great quality for the price. I see mixed reviews, with people complaining about almost everything. I don't know how it was at launch back in 2020, but in 2026 — it holds up just fine. Recommended [/i]
Fun game, if you can get over some annoyances. The story is good. The battles are fun. Bad things: Low replay value. Part of your party can get stuck outside of a room when you get "ambushed". This makes for the annoying practice of "rushing characters into a room at the start of a fight". Gotta do that as fast as possible... and it is very silly and annoying. A threat system starts up when you hit floor 10. The game is way more fun without it. I don't want to think about how to collect loot after a battle in the least possible amount of steps (because threat goes up with every move) It doesn't make the runs more interesting, it just makes it more annoying, and you have to keep going straight towards the exit on every map. Repair costs are different for every item. Some of the costs are too high. It sucks when you get a new more powerful item, only to figure out that it just costs too much to actually use. While in battle you start thinking "should I shoot it with my rifle? Each shot costs me 30 scraps, I think I'll just attack it with my dagger" Stuns last for 2 turns. (on both sides) Like why? 1 turn stuns are overpowered in every game already. Why go with 2 turn stuns? One armor slot. So annoying when the only way you can pick up an item, is to drop your current item. You can't pick up any piece of armor, because you wear one already. I picked up an armor piece thinking it would be better than my current one, but after upgrading it to lvl 10, I find out it is worse. That's because upgrades also make zero sense and add have different benefits for different items.
[h1][b]是誰住在深海的維度空間裡? 恐~懼~之~王[/b][/h1] 《Dread Nautical》是一款連手機都有推出的多平台遊戲,PC的部分則由EPIC獨佔一年,雖然發佈已久卻連攻略都查不太到,在「那些年獨佔後沒沒無名的遊戲」排行榜中絕對有它的位置;遊戲是結合了「克蘇魯題材」與「Rougelite機制」的戰棋玩法,戰鬥機制有些還不錯,有各種裝備與角色職業,但升級機制卻沒有做好,導致人物養成上體驗不到什麼樂趣,怪物造型重複率極高,糟糕的中文翻譯與平淡的劇情,都讓這款作品有點可惜。 [code]遊戲一共有四名主角可選,並在探索過程中招募不同職業同伴[/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2304250963 ============== [h1][b]未知的海域,深淵的怪物,甲板一日遊[/b][/h1] 劇情講述一艘穿越到不同維度的郵輪,主角在昏迷後醒來後,發現船上遍佈異空間的怪物,於是開始召集倖存者們對抗怪物並尋找返航的方法;郵輪分為基地客艙與甲板層級,在客艙中可以升級床鋪來增加招募名額,升級工作台來升級與修復裝備,而甲板是探索、收集物資的地方,遊戲就是透過不斷探索甲板、收集物資,回到客艙擴建、升級角色的模式來進行Roguelite的玩法。 遊戲一共有20個甲板層級,每層的地圖由隨機房間構成,玩家可能會遇到陷阱、物資、怪物或可招募的同伴,招募同伴需要透過對話或任務累積好感度,任務都是抵達類似艦橋的操作室,吹響號角來完成關卡,小隊就會被送回客艙;這中間可能因為NPC或則是撿到鑰匙卡,會有額外的戰鬥任務,每5層有一場BOSS戰,隨著層數越低會越困難。 [code]中期開始房間都會有陷阱戰,常會有一名角色被關在門外...[/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2321493586 [h1][b]遊戲問題 - 角色豐富但沒能派上用場[/b][/h1] 遊戲中有超過10名以上的NPC可以招募,每位人物都有不同的能力與定位,像是工程師可以埋設地雷陷阱,情況不對時可以修復電梯讓成員安然還回客艙,船長熟知地圖每一處,出任務時可以看到地圖各個關鍵位置,廚師可以在甲板中發現額外的食物來源...等;但遊戲的設計卻讓大部分的角色無用武之地,玩家最多能有八名隊員,但每次出任務只能派三位成員,此外資源匱乏的情況讓玩家要養三名角色就已經很困難了... 資源一共有三類,食物是最基本的,每次探索完成都要餵食隊員一次,基本不會缺,你有多少角色,甲板就一定會產出對應數量的食物(只要你全探索);另外兩種資源分別是用來升級裝備與工作台,以及用來升級角色的資源,升級工作台與裝備的資源不會太缺,只是不重複刷你很難在破關前把工作台全升滿,但用來升級角色的資源就嚴重不足了,到破關我基本只能升級滿主角,一堆同伴都還在一級... [code]角色升級只有血量、AP、欄位與技能效果比較有感[/code] https://steamcommunity.com/sharedfiles/filedetails/?id=2324708782 ============== [h1][b]✔️優點[/b][/h1] [list] [*]還不錯的美術風格 [*]多樣的同伴職業 [*]豐富的裝備選擇 [/list] [h1][b]❌缺點[/b][/h1] [list] [*]資源設定不平衡,角色養成困難 [*]戰鬥人數少,關門埋伏設計不佳,重複性較高 [*]敵人模型太雷同,缺少足夠克蘇魯的感覺 [*]中文翻譯是機翻 [*]成就有很多不能正常獲得 [/list] ============== [h1][b]結論:好壞參半,可玩可不玩,僅適合熱愛戰棋的玩家。 6/10[/b][/h1] 如果像我一樣本身很愛戰棋類遊戲,對各種題材的戰棋遊戲都蠻有興趣嘗試的話,或許《Dread Nautical》是你可以試試的作品,遊戲本身的問題比較影響體驗,尤其是遊戲難度本身不低,平常較少接觸戰棋玩法的玩家可能會玩得很辛苦。 [b]推薦對象[/b] [olist] [*]非常喜歡戰棋的玩家 [*]對克蘇魯題材有興趣,接受遊戲的美術風格 [*]可以接受較困難與刁鑽的遊戲設定 [/olist] [quote] 歡迎參觀我的[url=http://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 觀看其他評論~ 如果喜歡這篇評論,在請按讚跟關注嘍! :)[/quote]
[quote] [h1]前言[/h1] 《Dread Nautical》是由[url=https://store.steampowered.com/search/?sort_by=Released_DESC&category1=998%2C994&publisher=Zen+Studios]Zen Studios[/url]制作并发行的一款融合了战术策略与生存玩法的回合制冒险游戏。游戏题材为穿越题材,故事的主人公们本该在海上悠然自得的航行,但是不幸的是在航行途中穿越到了另一个次元世界,这个世界有许多奇奇怪怪的生物。你需要拯救在船上迷失方向的朋友们然后利用你身边有限的资源与怪物们战斗,直至发现穿越背后的秘密。游戏玩法比较丰富,除了基本的战术回合制玩法以外,游戏还有生存元素以及Roguelike元素供玩家畅游。 [h1]游戏体验[/h1] [b][u]1️⃣战术回合制玩法:[/u][/b] 目前游戏有三种难度供玩家游玩:普通、困难以及惩罚级,别看游戏难度最低为普通就把他误认为是其他游戏的简单模式,本作中的普通难度还是有一定难度,建议新手玩家不要越级尝试,因为困难和惩罚级不仅仅是怪物会变强,还有一些资源限制,如同伴没有到安全区同伴将和你失去联系,你必须重新招募她们才能够和你一起战斗。起初玩家也会让玩家选择初始幸存者,每个幸存者都有自己的外观、属性以及技能,根据自己喜好选择即可。 基础玩法分为非战斗状态与战斗状态,在非战斗状态下敌人、NPC以及自己的操控角色都是属于自由移动状态,小队成员默认是跟随的,当然你也可以设置小队成员为等待不跟随状态(这个操作一般是用于同伴血量少的情况下不想让他参与战斗)。而至于在战斗状态中,角色移动、攻击或者是使用道具都将有行动点数的限制,所以玩家在进行下一步移动的时候需要考虑的元素诸多,如武器的攻击距离、角色和怪物的血量、怪物的攻击方式等等,最终目的都是让自身收到最小的伤害并击败怪物。 [b][u]2️⃣Roguelike与生存元素:[/u][/b] 游戏的关卡探索玩法非常像[url=https://store.steampowered.com/app/282070/This_War_of_Mine]『This War of Mine』[/url]都是前往关卡中寻找资源,不过前者是需要尽量避免战斗,而本作为了资源以及过关基本上不得不进行战斗。在游戏中的每个关卡都是随机的,你也不知道你打开的下一个门背后有什么。生存资源渠道有多种,但是最常用的还是击杀怪物以及关卡房间随机刷出,打开除了材料和食物以外,还会开出不同品阶的武器或者装备,武器、装备品阶越高不仅属性好,提供的被动也是相当不错的。 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2272598735]https://steamcommunity.com/sharedfiles/filedetails/?id=2272598735[/url] 食物是幸存者的必需品,幸存者每天都会感到饥饿,只有食物能够填饱她们的肚子,如果一直让幸存者食不果腹,她们行动会变得缓慢同时还可能拾取健康,很可能让你辛辛苦苦招募的同伴死亡;而游戏的材料也是非常重要的,它可以让你修复武器耐久度、升级武器、制作医疗包以及升级幸存者各项属性等等,这也是你为什么需要没日没夜的去探索甲板的原因之一。 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2272598768]https://steamcommunity.com/sharedfiles/filedetails/?id=2272598768[/url] [b][u]3️⃣呆萌卡通游戏画风:[/u][/b] 游戏画风采用的是lowplay卡通画风,无论是怪物还是幸存者看起来都非常的呆萌,有种瓜兮兮的感觉,不过这种画风虽好看,但是游戏的打击感以及人物神色表情都没有体现出来,这也是游戏略微不足的一点。另外我怀疑翻译组的成员在开车,为啥我的幸存者名字叫波多野兼一!? [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2272637132]https://steamcommunity.com/sharedfiles/filedetails/?id=2272637132[/url] [h1]总结及推荐人群[/h1] [b]优点:[/b] ❤️ 战术回合制玩法,并且融合了Roguelike与生存元素 ❤️ 丰富的品阶武器 ❤️ 内含同伴招募、隐藏元素以及探索元素 ❤️ 多种游戏难度供玩家挑战 ❤️ 滑稽搞笑的游戏彩蛋 [b]缺点:[/b] 💔 卡通风格画风虽好,但是游戏打击感以及角色神色表现得不尽人意 [b]推荐人群:[/b] [b]游戏基于战术和回合制的RPG角色扮演游戏,具有Roguelike元素、生存元素,如果你是这类游戏的爱好者,那么不妨一试。[/b] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
This is a fun Story, driven by time favored mechanics. With plenty to unlock and find. Coupled with some honest human emotion. Give it a try.
If you really enjoy this genre of games and this game is at least 50% off, then I'd say to go for it. Otherwise, the game isnt worth it. So far, the story and graphics are nice but the controls make it difficult to truly have fun playing. I have a touchscreen computer, so some controls require that I touch my screen and others work with the mouse. I cannot look at the details of the items I find so Im just blindly consuming them to see what they do. Unless I press the weapon in inventory exactly in the middle of the icon, it registers as a move command and in the middle of a battle, it's extremely annoying. Speaking of annoying, the voice acting doesnt add to the game imo. I considered asking for a refund but I doubt steam will allow me to at this point. This game has been out since April 2020 and just released on steam, I assume to recuperate as much losses as possible since there's virtually no fan base, no wiki page for more info, and barely any playthroughs.
Automatically selects the language for you when starting the game, which is annoying in itself and makes the developer look lazy in my opinion. If you can't program a simple option into the game to change language, just leave it in English, please. And then, in the third mission/day, I couldn't open a door because I didn't get a key card from a character for some reason, and couldn't go back. So I think I'll just refund this for now. Not recommended.
Dread Nautical bring tactical and survival challenges to play. you can search for supplies and gears. you can choose if you wish to engage the enemies or sneak pass them to complete the floor. I find this game to be fun and challenging. Also who and how many survivors you recruit affect your gameplay in term of food and dividing resources.
Yolcu gemisi içerisinde beliren canavarlara karşı mücadele etmeye çalışabileceğiniz sıra tabanlı bu oyunda; 4 ana karakterden birisini seçip, gemideki bu tehlikeli yaratıklara karşı savaş verebilirsiniz. Mücadelerin öncesinde de, etrafa iyice bir göz gezdirip, işinize yarayacak eşyaları toplamayı ihmal etmemelisiniz. Topladığınız birtakım faydalı eşyaların kullanım miktarlarında sınırlar olabildiği için de, onları gelişigüzel kullanmak yerine, gerçekten ihtiyacınızın olduğu anlarda kullanarak, sonraki aşamalar için kendi adınıza yarar sağlayabilirsiniz.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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