
Vanquish and recruit youkai in randomized dungeons in Dawn of Kagura: Maika's Story, a replayable roguelike RPG! To save the villagers, Maika decides to take up her pike and go into battle once more...
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
給想要直接全開CG的玩家一點建議 直接Google輸入sagaoz 神楽黎明記 可以找到前14作的全CG存檔 複製到用戶>文件>DebonosuWorks>指定對應代數即可 本作"神樂黎明記 ~舞歌之章~:龍神之怒"為第14作 日文名為"神楽黎明記~舞歌の章~弐" 也是最後一作不內建CG全開的黎明記 先前發售的初花、奈津、桂香之章實為第15~17作 已內建CG全開 發售當天有跟Shiravune臉書官方客服回報約20處錯漏字與動圖黑屏 官方將會於後續作修正 (2022/12/23確認繁中版我給官方回報的錯漏字與黑屏已於鳥巢社官網給了修正補丁)
[quote][h1]再踏除妖之路,这个巫女很忙[/h1][/quote] 在Debonosu Works的各种神乐作品中,我还是更喜欢《神乐黎明记》系列一些,主要体验的多了早就进入了贤者状态(?),因此会更看重玩法一些,而这个系列走的是所谓“迷宫探索型RPG”路线,简单来说就是以经典的不思议迷宫系玩法为主导,因此玩起来还是挺有了乐趣的。9月30日,Shiravune把《神乐黎明记 ~舞歌之章~:龙神之怒》给搬上了Steam平台,于是我也照例去体验了一下,随时玩随时停整个人处在很轻松的状态中,反正打得过就继续、打不过就瑟瑟(?),正好打发假期的无聊时间,感觉还是挺好的。 [h1]金发巫女去说服龙神[/h1] 担心人物角色不适合您?别怕总有一款符合您的口味!嗯虽然这只是一个玩笑,但各种神乐游戏中的各种巫女形象确实是很好的满足了不同口味玩家的需求,这次《神乐黎明记 ~舞歌之章~:龙神之怒》的远野舞歌以金色长发的形象出现在大家的面前,看起来还是挺顺眼的。而LIVE 2D的运用虽然谈不上是多大的进步,但终归是让剧情表现力上生动了一丢丢。照例咱们还是在讨伐妖怪的道路上越走越远,只不过这次目标物变了——被供奉的龙神因为家不小心被拆了(?),导致龙神很不高兴后果很严重,于是咱们就得走三百六十五里路、跨越重重阻碍去说服龙神。 [h1]不思议迷宫系的玩法[/h1] 正如我们所说,本作在玩法上和之前的《神乐黎明记》作品如出一辙,就是非常经典不可思议迷宫系——咱们一层一层的下迷宫,在移动的过程中不断消耗饱腹度、体力也会恢复,而敌人也在不停的移动,对上后就开始你一刀我一刀的战斗。其中会有各种可拾取道具,一些标着“???”的道具还需要鉴定,当然有些食物啊、符咒啊不鉴定也行,只不过直接使用有可能会有各种各样的负面debuff罢了,除此之外还有陷阱之类的踩上去就触发,想必大家也很清楚。当然《神乐黎明记》的特色是用妖怪伙伴取代了人形同伴,但功效还是一样的,您懂得这能提升攻击频率还是很重要的。 [h1]不执著享受乐趣就好[/h1] 虽然不思议迷宫玩法比战旗玩法有趣太多,但我建议您在游玩时依然是不要太执著,毕竟本作或者说系列的体量摆在这儿,不可能像是大公司那样花大量人力物力在数值设计上下大功夫去一点点打磨,去很好的平滑难度曲线。 比方说第一个迷宫中,咱们杀小怪杀的兴起,突然经典敌人大蜘蛛就来了,血厚攻高咱们若是没准备好几下就GG,这曲线就很不科学。而当您好不容易干掉大蜘蛛和随后带致盲异常恶心的BOSS后,第二张图一下子要求就从LV1变成了LV11,咱们8-9级的人物进去完全打不动,随便一个小怪就和第一张图BOSS攻击力相当,非常容易战败GG。这也就意味着您还得回第一张图继续去练级,整个过程还是蛮枯燥的,因此我建议您随心所欲一些、按照自己想法来享受乐趣就好。 综合评分:7/10 推荐人群:《神乐黎明记》粉丝 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
Roguelite RPG/DC + cutely voiced + loot = Catch various youkai and build your party. Be careful of getting surrounded. Buy/sell items and upgrade youkai with souls. Grab the 18+ patch for goodies. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
动态cg黑屏,希望能有个解决方案
[quote]加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。[/quote] [h1] 巫女等于污女▼ω▼~[/h1] 【游玩前记得去官网打补丁·划重点】 [h1]作品介绍 [/h1] 本作由Debonosu Works开发·Shiravune代理发行的巫女除妖·迷宫探索类黄油 【神乐黎明记系列·第八弹·舞歌之章】 玩过“不可思议迷宫”系列的小伙伴一定不陌生,玩法基本相同 【在开始游戏页面的右上角有详细的操作手册·】 【不过“神乐黎明记系列”操作都很简单·基本靠鼠标点点·就可以轻松游玩】 [h1]游戏内容 [/h1] 女主角:远野舞歌·擅长照顾人·喜欢指导实习退魔巫女们的大姐姐【近战巫女·武器·雉刀】 在解决九尾事件里而出名,因此指名她的委托还在不断增加 这次又收到了一件高难度委托..由于村庄的观光开发破坏了龙神祠堂 为了平息龙神的愤怒,舞歌独自一人前往了目标地点· 【这最终boss长的真像龙珠里的神龙=。=】 游戏开始有新手教程·简单·易懂 游戏难度分为3种模式,不过主要就是低难度开了地图挂,可以直接看到下一层位置和怪物移动红点,高难度下有一定挑战,需要注意陷阱和自身状态了,战败后所有装备物品都会丢失但技能等级都会保留 【这作把第四个外挂模式剔除了╮(╯▽╰)╭】 友情提示:记得常备治疗符和鉴定符·就算简单模式不练级也会很难得 三大章节 Lv1:测验之森 Lv11:虚假的树海 Lv25:不得超越的境界 游戏共有2种结局 打败最终BOSS平安的回到神社 最终BOSS龙神战败后选择放弃·变成RBQ了 [h1]总结 [/h1] 黄油版的【不可思议迷宫】,剧情方面基本都是在战败福利上【部分Live2D】。 主线上就是寥寥几句话。简单难度下2小时左右就能通关· 不同的是该作的部分福利事件除精美的CG外,还增加了动画。【CG比立绘好看系列】 不过目前补丁有点问题,只能观看静态CG,观看动画时会黑屏。【巫女服下的身材棒棒的~】 另一个遗憾的是这次也没有全事件一键解锁功能了,想要社保的绅士得花时间去肝了。 【需要刷不同妖怪解锁】 [h1]一般推荐[/h1]
[h1] 《神乐黎明记 ~舞歌之章~:龙神之怒》游戏简评[/h1] 游戏名:神楽黎明記 ~舞歌の章~ 弐 发售日: 2020年01月24日 [h1] 巫女×妖怪[/h1] 量产巫女系列的迪波之巢制作所的又一部作品,画师还是山本和枝,系列讲述一位位巫女的除妖修行,主打一个败北妖怪凌辱。 本作的玩法依旧保持了神乐黎明记系列的迷宫探索,以回合制RPG玩法为主,附加随机地图形式的迷宫探索,收集武器、装备和妖怪伙伴,一边消灭妖怪一边前进。不同作品主角的技能、武器有所不同,本作主角使用的武器是薙刀。 [h1] 镇抚龙神[/h1] 因开发乡村旅游而毁坏了龙神的祠堂,为了保护村子,并阻止村民献祭女子给龙神的行为,派遣了因封印九尾狐而出名的见习巫女:远野舞歌,去解决周边动荡的魔物,平息龙神的愤怒。是《神楽黎明記~舞歌の章~》的续篇。 [h1] 妖怪×CG [/h1] 本作的妖怪分别是大蜘蛛、铁鼠、叠叩、靫蔓、山地乳、百变怪、倩兮女、滑瓢、龙神。 玩家被妖怪击败后,将触发游戏的H场景,每种妖怪的CG各不相同,并且第二次被同一怪物击败时,还会有不同的CG,因此每种怪物具有初次败北和再次败北的2个CG,再加上一个bad end的结局CG,游戏一共19个CG回想。 本作的坏结局不是妖怪化,而是被龙神玩腻抛弃后,成为妖怪铁鼠的妻子。 [h1] 战败CG文本丰富[/h1] 虽然该系列的剧情薄弱,但战败CG里的文本丰富,还包括女主的全程配音以及遭受各种凌辱的心理活动,讲述女主对妖怪H内心的厌恶和抵抗,但却又无法欺骗自己身体的真实感受,配音也十分精致,令人心疼、兴奋。 [h1] 评价[/h1] 1.不能一键解锁全CG(本作似乎是最后一作没有解锁全CG功能的黎明记) 2.女主拥有全程配音并且包含心理活动的语音,配音质量可以的 3.静态CG正常,动态CG黑屏(食用布丁后) [h1] 总结[/h1] 《神乐黎明记 ~舞歌之章~:龙神之怒》是一款由Debonosu Works制作,Shiravune发行的巫女×妖怪主题的黄油作品。CG质量还是不错的,但该系列体验比较重复,挑选喜欢的角色购买就行。感兴趣的可以入手尝试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
Dawn of Kagura: Maika’s Story – The Dragon’s Wrath, developed by Debonosu Works and published by Shiravune, is a compact yet engaging roguelike RPG that blends Japanese mythology, spiritual folklore, and dungeon-crawling gameplay into a cohesive, character-driven experience. The game centers on Maika Tono, a shrine maiden who once gained fame for sealing away a nine-tailed fox spirit. Her story continues as she takes up her sacred pike once more to confront a new calamity—the wrath of a dragon god unleashed after its shrine was destroyed. This premise sets the stage for a story steeped in the mysticism of ancient Japan, mixing traditional youkai folklore with modern game mechanics to create a world where divine duty and personal resolve intertwine. At its heart, Dawn of Kagura: Maika’s Story captures the essence of a roguelike adventure. Each run sends Maika into labyrinthine dungeons filled with hostile youkai, treasures, and traps, with every descent offering new surprises thanks to procedurally generated layouts. The dungeon floors are never quite the same twice, keeping exploration unpredictable and challenging. Combat is turn-based but brisk, emphasizing strategy over reflexes. Players must carefully manage resources, positioning, and special abilities to survive as Maika grows stronger with each expedition. Every defeat sends you back to regroup and reconsider your approach, but each run contributes to progress through unlockable upgrades and youkai companions. This balance between punishment and reward captures the addictive loop that defines the roguelike genre. One of the game’s defining features is its integration of the “Pandemonium” and “Youkai Soulshare” systems, which allow players to recruit, fuse, and strengthen various youkai to aid Maika in battle. These spirits, drawn from Japanese mythology, lend the game both mechanical variety and thematic richness. Choosing which youkai to bring along and how to enhance them adds a layer of strategy that keeps the combat fresh. The synergy between Maika’s spiritual abilities and her spectral allies forms the core of the gameplay loop. Experimentation is encouraged, and success often depends on crafting the right combination of offensive and defensive skills for each expedition. The inclusion of a shop system and item upgrades gives the experience a light RPG progression structure without overwhelming the roguelike simplicity. Visually, the game embraces a traditional Japanese aesthetic infused with soft fantasy touches. The art design captures the atmosphere of a mythic countryside filled with sacred shrines, corrupted temples, and mystical landscapes. Maika’s character design embodies the elegance of a shrine maiden while hinting at her warrior’s resolve, and the youkai designs range from whimsical to menacing, each reflecting its folkloric origin. The soundtrack reinforces this atmosphere with ambient traditional instrumentation, striking a balance between serenity and tension as you move from the safety of shrines to the peril of cursed dungeons. While the visuals are not cutting-edge, they are clean and expressive, serving the story and mood effectively. Voice acting, particularly Maika’s performance, adds an extra layer of personality to the game’s dialogue and emotional moments. The storytelling in Dawn of Kagura is straightforward but charming. Maika’s journey is not a grand epic but rather a personal story of responsibility, faith, and redemption. Her mission to restore balance and calm the dragon god’s rage mirrors the traditional Japanese theme of harmony between the spiritual and natural worlds. The narrative unfolds gradually, with dialogue exchanges between characters and youkai providing glimpses into the lore and the reasons behind the dragon’s fury. Although the game’s length is relatively short—roughly ten hours for most players—the writing and world-building provide enough depth to make the experience satisfying. Rather than sprawling exposition, the story relies on atmosphere and tone to convey its themes. In terms of pacing and replayability, the game offers a satisfying rhythm. The randomized dungeon design ensures that no two runs feel exactly alike, while the adjustable difficulty levels make it approachable for both newcomers and genre veterans. However, repetition does set in over time. The dungeons, while procedurally varied, can begin to feel familiar after several playthroughs, and the limited variety of youkai and skills means that mastery comes quickly. For players who thrive on progression systems and experimentation, the loop remains engaging; for others, the experience may feel short-lived once the main story is completed. Where Dawn of Kagura: Maika’s Story truly succeeds is in its ability to fuse mythology with mechanics. It draws heavily from Japan’s folklore and spiritual traditions but translates these elements into interactive gameplay rather than leaving them as simple background lore. The player feels the weight of Maika’s duty and the mystical danger of her task not through cinematic spectacle but through the steady, deliberate rhythm of exploration, battle, and recovery. Each run feels like a ritual—a test of faith and endurance against chaos embodied by the dragon’s wrath. The game’s smaller scale works to its advantage, giving it an intimacy that larger RPGs often lack. Ultimately, Dawn of Kagura: Maika’s Story – The Dragon’s Wrath is a modest yet memorable entry in the roguelike RPG space. It doesn’t rely on flashy graphics or massive scope but instead builds its identity around atmosphere, mythology, and a satisfying gameplay loop. Fans of Japanese folklore, youkai-themed games, and compact RPGs will find much to enjoy in its blend of spiritual storytelling and strategic dungeon-crawling. Though brief and mechanically simple, it offers a meditative experience rooted in cultural depth and thoughtful design. It’s a game that invites you not just to fight monsters but to restore balance—to cleanse corruption one step, one shrine, and one battle at a time. Rating: 8/10
でぼの巣製作所在20年1月推出的不思议迷宫类游戏《神乐黎明记 ~舞歌之章~:龙神之怒》,本作是个人篇章的第二作,目前共被分割成三作。女主远野舞歌未在旧作中出场,属于山本大妈笔下存在感较低的巫女,造型也是少见的御姐形象。 [h1] 游戏剧情 [/h1] 作为雉杜神社的主要退魔巫女之一,远野舞歌每天都会收到很多来自村民的委托,尤其是在前段时间治退九尾大妖怪后,也就是前作的最终boss。从教官的口中得知,附近一个村子在进行开发建造时,意外损坏了祭祀龙神的建筑。尽管进行了各种仪式进行消灾,但是依然无法平息龙神的怒火,附近的妖怪开始变得凶暴化后,村民们全都被困在了村子里。于是舞歌这一次就是要救出被困的村民,同时帮助他们平息龙神的怒火。 [h1] 主要玩法 [/h1] 本作的玩法依然回归到了不思议迷宫,基础的设定就不多赘述了,反正每一作都是一样的。女主舞歌的武器是薙刀,初始自带长达两格的攻击判定,算是在巫女里比较强势的一个了。本作中追加了一个名为妖力的属性,随着战斗让女主充满妖力后队伍中的妖怪会被召唤出来协助战斗,不再像是以前的作品中通过消耗灵力进行召唤了。除此之外可以在地图中进行捕获来扩充队伍,在战斗前可以自行编辑队伍,通过注入妖魂能够对妖怪进行强化。 [h1] 游戏体验 [/h1] 和传统不思议迷宫一样,败退会丢失全部道具,不过本作同样支持三个难度,简单模式可以保留道具。然而整体难度还是偏高的,即使是简单模式也很容易翻车,因此开荒期会比较麻烦。妖力的用法相较于灵力来说自由度有所降低,不过强度方面更高,表现上各有所长。流程长度依然是三章,各类养成元素齐全,只是依然有本系列的通病,重复度实在是过高。本作同样有live2D效果,并且HS也有了动态演出,不过目前可能缺失了某些文件,点进去会直接黑屏,另外还把一键解锁CG的功能给去掉了。 [h1] 总体评价 [/h1] 白舟社发行的第4款《神乐黎明记》,其实也没什么好多评价的,优缺点几乎都是一样的。核心的卖点就是不同形象的巫女,以及各种奇奇怪怪的日本妖怪了。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
[h1]游戏介绍[/h1] 《神乐黎明记 ~舞歌之章~:龙神之怒》是一款由Debonosu Works制作,Shiravune发行的带有肉鸽元素的迷宫探索类游戏。游戏讲述了村庄破坏了龙神的寺庙,导致龙神发怒,受到龙神力量的影响,周边的魔物都变得暴躁起来,开始危害村民,于是为了保护大家,主角舞歌申请出战。 [h1]游戏的体验[/h1] 游戏的剧情还是原先的味道,继承了Debonosu Works一贯的风格,女主的设计还是巫女,只不过这次的巫女我觉得相对成熟一些,而且使用的武器是雉刀感觉还是很飒的,在自由模式下还可以与她进行互动,毕竟立绘搭载live2D,动感十足。玩法上还是肉鸽式的迷宫探索,玩家需要合理利用自己手中的道具来进行对战,来获得优势,除此之外,主角也是一个召唤师,若一个人战斗有点吃力的话,也是可以召唤妖怪来协助战斗的,当然你想让妖怪更强的话,也可以去练一练它,武器也是同样的道理。最后若你是一个绅士的话,建议可以先打上补丁,在进行游戏,战败的话是有相应的H-Sence可以享用。 [h1]游戏的总结[/h1] 总的来说,游戏还是一贯风格,若你对巫女和迷宫探索感兴趣的话,则可以来尝试一下。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
感謝官方欣了補丁
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Divinity: Original Sin 2 - Definitive Edition | $169.5M | 204.5K | 96% | $44.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
Related
| Trajectory of summer flower | $9.7K | 341 | 77% | $1.99 |
| KAKUSANKIBOU / 扩散希望 | $9.7K | 160 | 82% | $2.99 |
| Pro Player Life | $9.7K | 128 | 69% | $2.99 |
| Hospitality VR | $9.7K | 128 | 71% | $2.99 |
| No Alien Dating Allowed! | $9.7K | 85 | 81% | $4.99 |
| Hotel Dracula | $9.7K | 68 | 53% | $4.99 |