
A new adventure for Shiren and Koppa begins!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A few months after their previous adventure in Tsukikage Village...
Shiren the Wanderer and Koppa, his talking ferret partner, received a vision of a distant land and a girl in distress. It led them to the mysterious Serpentcoil Island.
But they're not alone. Rumors speak of lost pirate gold hidden away within the depths of Serpentcoil Island, and a powerful monster at its highest mountain peak, said to hold an exquisite treasure in its belly. Adventurers and warriors have flocked from all over the realm, eager for a chance at fortune.
What is the connection between the mystery girl and the monster?
What is the truth behind the secrets and treasures scattered throughout the island?
A new adventure for Shiren and Koppa begins!
◇The ""Mystery Dungeon"" Awaits!
In the Mystery Dungeon, the layout of its many floors, the tools you obtain within, and the presence of both friends and foes are different every time you enter. The situation changes each time, so it's up to you to prepare and adapt to unexpected challenges as they appear. Arm yourself with knowledge of the dungeon's threats, collect useful resources, and gather allies to make it through. Strive to reach the dungeon's deepest depths and highest summits!
◇Convenient Gameplay Features
Take advantage of useful features designed to make your experience smoother and more enjoyable. Important functions include being able to assign multiple projectiles and magic staves to a hotbar for ease of access or the ability to track your own steps on the mini-map.
◇Online Rescues!
Should a player collapse in the middle of their dungeon adventure, they can call on other players for a Rescue to get them back on track. Rescued players can pick up right where they left off without losing any progress. There are plenty of new online features to expand the range of gameplay.
■About the game
Advance the story by speaking to characters and completing dungeons!
Explore a wide range of dungeons each with their own unique difficulty!
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
運ゲー
The premier series of console rogue-likes takes a relatively back-to-basics approach that focuses on tightening up what works best. Follower behavior is now consistent enough to rely on, extra bindable shortcuts for projectile items, faster movement, fewer button presses needed to see item descriptions, Scout mode can be used to pull up notebook entries on anything you've interacted with before. When manually identifying things, you can pull up a checklist of what items have already been ID'd on this run, so you can deduce what's left. Even if you're just dying on Serpentcoil Island over and over, the game makes a point of introducing you to new alternate routes, extra dungeons, events, and other occasions that add new items to the spawn list. It feels more organic, and less like they're drip-feeding the game to you; the game feels complete and solid even before they start throwing the bonus features at you. Mystery Dungeon is a series that has persisted for over 30 years now; by this point, Chunsoft extremely know what they're doing. If you'd like a traditional-style Rogue-like, without the keyboard-heavy interface, and would maybe also like it to not be a Pokemon or Dragon Quest spin-off, I'd say this is the one to go for.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
トルネコが好きでシレンは初めてプレイ。 面白かったけど、、消化不良な感じです。 難しいダンジョンをクリアするために装備を強化したい。 最強すぎる装備を作りたい。 そんな事を永遠と続けられるゲームと期待していたのですが、 持ち込みで挑戦できるダンジョンはある程度の強化が進むと 簡単にクリアできアイテムを失う絶望感もないです。 中盤までは上記がすべて満たされて楽しかったです。
無限に遊べて最高のゲームのひとつ
前作より難易度低め。前作の夜システムは好きになれなかったが、何度も99階までクリアした。 今作は様々なステージが用意されており、初心者でもプレイしやすいが、超神髄は最初から最後まで殺しにくるので最高難易度。 合成、マゼルンが最初からできないのが、唯一の不満だった。 初心者はとにかく変化の壺をてに入れたら、パラレルデータ作成し、一旦中断。 保存したパラレルデータから好みのアイテムが出るまで、繰り返す・ 例えば、矢を変化の壺に入れる。混乱草が出たら、パラレルデータをやり直し、剣を一回振る。その後、矢を入れるとアイテムが変わる。5回目で金の神器がでたら、本データにもどり、剣を五回振るとパラレルデータと同じく金の神器や、白紙の巻物がでる。 これを繰り返し、好みのアイテムを変化の壺で作成。割らずに吸出し。 これを繰り返すと風が吹くまで無限に強くなれる。 神髄、超神髄どちらからも桃まん印や電撃印がついた神器が出たので粘るのがおすすめ。
色々なタイプのダンジョンがあり楽しいです。 再挑戦での99Fに挑むのでなければひとつひとつは難易度は低めのダンジョンが多いです。 アスカ外伝を1000時間ぐらいしてたのでだいたい一発初回でクリアできています。
I ♥♥♥♥♥♥♥ hate this game so much this is not at all what I thought it was going to be
買って1日ほどで、クリアーできました、無敵草てのがつよいので、それだけでラスボスが、倒せます、アスカは 有料らしい クリアー後ほとんど見識別なダンジョンしかなく攻略するきが、おきない^^;
玩過不少肉鴿,但沒玩過這系列,整體當然是好玩的,屬於倒吃甘蔗型,初期挫折很大,但隨著劇情解鎖同伴就簡單多,拿到飛鳥跟夕,邪角蟲只需要丟個膽怯,就直接砍到死 再來說說缺點: 1.沒什麼局外成長,初期倒楣一點會遲遲拿不到武器、盾牌,被圍一下就容易暴斃 2.謎一般的命中率,不是不可以miss,但不要這麼常,有時候計算血量是可以打死,結果連兩個miss直接被打趴,死得莫名奇妙 3.當你沒手段挖牆,或沒土塊手杖可以過水,就高機率會出現讓你乾瞪眼的神裝放在你拿不到的地方,但當你備著這些手杖,就又遇不到,還會一直佔你一個格子
this game is a rougelike in that it is like the 1980 video game Rogue. its a really good rougelike, but abandon your hopes of metaprogression or difficulty options at the door.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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