
ShipShaper is a creative game about the simple joy of designing ships. Nothing more. Nothing less. Export to Bulwark, 3D print, or use in your own games with a free commercial license.
Modeled estimate, not a reported figure. How we estimate →
About

I’ve always loved ships and boats, tall ships, steamers, pre-dreadnought french monstrosities, I love em all.
ShipShaper is a explorative ship builder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place, creating everything from humble fishing vessels to tall ships, ironclads, and early dreadnoughts.
You can create historical ships, fantasy ships, steampunk you name it.
It's a boat designer married to experimental interfaces that are intended to take away the tedium from designing boats. No 3D skills required, no endless stacks of cubes, just some organic shaping and attaching props and functional items to create whatever ship you want.
When you’re done, you can place your ships into a world and sail them, the game does a proper analysis of your creation, its propulsion, hull shape and weight, all in order so you can properly enjoy and test your creation.
ShipShaper is about creating a foundational technology that will power my own future games, connect my franchise but also empower other creators to have fun with ships and have a usable output, game-ready and usable.
Features:
Free-form building
Responsive shaping
Expanding library of details and props
Test your ship, get sailing behavior that is derived from your design.
Export FBX or STL 3d files with a license to use how you see fit.
Export to Bulwark: Falconeer Chronicles
Export to Future sailing game under development

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +1 more
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It does what it says on the tin, and a whole lot more for 9 bucks. I got the demo when the game wasn't out yet and I would've gladly spend 9 bucks for just the shipbuilder and scenery to take pictures in. Then the game came out and I got loads more items in the builder, and a far more expansive sailing mode, with lots more promised. Considering it's early access and not even 10 bucks, I'd say this is well worth the money.
Amazing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Toy but a little scarce options for decails etc but really easy to use.
Bom demais esse criador de barcos. Sensacional! espero suas atualizações.
Very nice little ship building program which is easy to use and gives you a lot of freedom.
[h1]不像游戏,但却胜似一间赛博造船工坊 —— 《造船师》[/h1] 你喜欢手办吗?是否也曾想过动手DIY一件专属于自己的手办作品呢? 如果说有这么一款游戏,可以省去你在现实中的材料成本因素,和实际手工活的考量,那么你愿意想去尝试一次“赛博造船”DIY吗? 由曾经开发了《堡垒:猎鹰战纪》、《空战猎鹰》独立游戏作者Tomas Sala,带着他全新开发的游戏《造船师:猎鹰战纪》再度归来,只不过这一次不讲城市建造,也不讲究世界探索,而是转而将目光专注于船舶设计上,以自由创作这一聚焦点作为游戏的乐趣主题,来定义了游戏玩法。 [h2]极简的界面与操作[/h2] 打开进入游戏,这里没有复杂的UI界面、也没有所谓的复杂的战斗、也没有烧脑的解密,甚至连游戏一开始的教程指引,也一并在省去了。给到玩家的,只有一望无际的工作台,和眼前的一艘船只3D模型。 初次上手时,你或许需要琢磨具体的操作流程,在已经逐步了解各个UI功能的用法后,就可以开始着手创造船只了。游戏的操作并不复杂,基本大多全为鼠标点击船身的各个部位,即可完成90%的操作。随着自己的喜好即可放置船只的小部件,而随手一拉就能直接改化船身的比例大小。 可以说,简单的操作,反而让人更容易沉浸其中。 [h2]创意枯竭?不存在的[/h2] 创作的过程最挣扎的还当属没有灵感的时候。 但在本游戏里,即使你没有好的创意点子,其实也不用顾虑。打开游戏菜单键,可以随时查看来自其他玩家在社区中所分享的作品,游戏会按照周榜定期展示,你可以他人的作品中汲取到创作思路和灵感。只要不断地重复点击随机按钮,相信你终将总会在机场里等来那艘你最心仪的船。 当你完工你的最终作品后,就可以将其放入到一个物理模拟的海面上,游戏内置了非常详尽的环境调节参数,从到风向大小到天气应有尽有。而你要做的只是尽情地去欣赏你的作品,观赏你船只在海面上的一颦一动。 [h2]既是一款游戏,又是一款工具[/h2] 其实该游戏本身,就可以算作是作者前作品《空战猎鹰》、《堡垒》中得来的衍生作品,玩家制作出的船只不仅可以在前作游戏里互通,作者还认可玩家的创造所属权,可将文件中自己捏出的船舶3D文件用于到商业使用许可!在注明出处后,即可将自己设计的船舶用于自己的创作的其他项目中。 无论是上传至创意工坊、还是想要本地保存,仅需一键即可,真的也是非常方便了,这也让《造船师》不仅仅是一款游戏,更是一件能够用于现实中生产创作的实用工具。 [h2]写在最后[/h2] 没有催促、没有设限,这就是《造船师》这部游戏的主要玩法。 放空你的大脑,在某个周末的下午,花上一会儿时间,开始精雕细琢你的船只,享受这个专属于你的专注时刻,让每个喜爱创作拼装玩法的玩家都可以投身专注于本作中,无疑正是本作最大的乐趣了... [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Lovely sandbox game.
It's ship shaping up to be an enormously enjoyable time sink
Always wanted to shape a ship of my own, and this game did exactly it! Well, the gun's aint firing, no WASD control in world view, no tutorial, and no spaceship theme (or is it?). This game has so much potentials!
造船,有这一个玩法就够了! 如果说一款游戏没有经营,也没有战斗环节,也没有故事的剧情,也没有任务驱动,那么它还能好玩吗?他什么都没有 甚至连个新手教程,乃至于成就都没有,它还能行吗?《造船师:猎鹰战纪》给出了答案,可以的,看我。那么目前在9月6号的时候售价32块4,Steam 139篇用户打出了98%的好评,究竟有何魅力呢?他作为一个独立游戏究竟为什么会成功?好玩在哪里?那我们来看看吧! 其实本作就一点,我玩这个游戏只有三件事。造船,造船,还是造船,有这一个玩法就够了!他的目标用户也很明确,喜欢船,喜欢造船的玩家,所以制作组想要做的就很简单:把造船体验拉满,其他的什么都不重要,都不用管了。管他什么新手指引,管他什么做任务系统,管他开着你造的船去战斗,不管了,只要享受创作船的乐趣就行了,创作你自己想要的船,创造你自己喜欢的船,创新你梦想之中的船,很纯粹很单纯的一款小游戏。玩进去的话还很有意思。 本作的自由度很高,可以调节颜色呀,自由的决定铺板或者铆钉与支柱,进行船体的构造,可以将你的床自由地进行拉伸,或者说变大,或者说变得起伏,完完全全凭你自己的喜好就行了,船会自己进行变化,而且可以自行加入一些小细节,对船轮,引擎,管道,小艇,甲板盖板、,床底泵,格栅,顶部稳定板,通风筒吊挂,小艇起锚增加弹药库或者一些引擎部件,灯,武装装饰等等,改变自己的颜色,自由地装饰自己的船。 除此之外,本作另一个比较好玩的地方就是支持创意工坊,可以将自己的船上传至 steam 上,而且自己也可以观看别人造的船,可以观看排行榜,有每周和传奇船舶排行,甚至你可以选择随机选择一艘。可以保存船只, 然后发布相应的创意工坊项目,让更多人为你看到,并点赞,你可以发现不同时代不同风格的船只,学习不断的加以改进,直接使用别人的船,然后逐渐地沉迷起来完善自己的想法,不知不觉地就很杀时间。 另外,虽然不能开着你的船到处航行,但是本作支持加你自己做的船,或者别人的船,到一个场景进行模拟,在海上到底是什么样子,也有不同的背景可以更换。俯视角看着特别舒服,我去,谁不想看着自己造的船在海上飘啊飘啊飘。 况且,本作可以将自己造的船自由的使用,拥有着免费的三页许可,标明出处后可以自己的使用,比如说3D 打印或者直接导入游戏里面的作品,或者直接进行游戏开发制作相关的模组之类的,还是比较实用的。如果对上制作床的电波的话,那么我非常推荐你来游玩本作,市面上比较少见的作品,很纯粹的一款游戏。
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