
TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
面白いけど3人でやる場合最後の一人が部屋に入る時ゲームが停止するバグがあります。 回避方法は最後の一人が日本語ではなく英語で参加すると停止せずに遊べます。 欠点は最後の一人だけ英語でプレイしないといけないので英語わかる人か翻訳をかけながらやらないといけない事だけですかね ゲーム性は面白い。
Fun game for people looking for MMO-style raid boss fights but without having to deal with the grind to gear up. There are some things you should know about before getting into it: 1. There is no local-coop, it's online only. Plans for local-coop are unlikely due to the dev team being very small. 2. The online lobby is a ghost town due to low player count, you'll probably have to find players on the discord or get your friends to play with you. 3. There's a normal mode and a hard mode. Normal can be played with AI bots filling in, but hard must be played with all human players. The combat mechanics are pretty simple so don't expect heavy depth to maximize DPS. The combat is based off standing still in order to regenerate mana/build up stacks of your passive skill that each character has. Your passive skill will improve your damage reduction/attack power/healing power depending on the character and all stacks are removed the instant you move. Mana is spent on using skills which can have light synergies (e.g. the wizard can apply an ignite debuff with one skill, then use another that deals more damage if the enemy is ignited). Because of the passive skills, you are encouraged to mind your positioning during boss encounters, which is more typical of a holy trinity style (tank, healer, DPS) MMO fight. As such, the boss fights are classic MMO and involve things like big damage AOEs to avoid, DPS checks, boss phases, and light puzzle elements which are best discovered and solved for yourself! Recommended you play this with friends because the AI is extremely dumb or brilliant depending on how you look at it. The AI is dumb in that it will constantly get itself killed by standing in fire and blow all its skills, putting them on cooldown right as you get to a DPS check (which are instant game overs if you fail). So, it's dumb but also brilliantly models that average PUG in MMO raids. Due to the prevalence of DPS checks, this means it's only really viable to play DPS solo to ensure you pass the checks, but the AI can still cause you to fail in other ways. The normal mode is short and can be completed in 1-2 hours with the AI, probably much faster with human players. I can't comment on the hard mode due to it requiring all human players. At the sale price of $7.50 I think it's worth trying since there's not many games in this category of MMO-style fights without the MMO-style grind.
フレンドと3人でマルチプレイしようとしても、3番目にロビーに入室した人のゲームが必ずフリーズしてできませんでした。ロビーを作成する人を替え試してもロビーには二人しか入室できませんでした。
ダンジョンやクエストをすっとばして某MMOのボス戦だけを遊べるゲーム ソロだと味方AIがクソバカすぎて無理 野良は現在ほぼ無人 かといってフレと遊ぼうかとおもえば不具合で遊べず 掲示板での不具合報告も放置 ちゃんとあそべるならまあ面白いとは思いますが元ネタのMMO遊んだほうがいいと思いますよ
I want to apologise in advance for my english! What a pleasant discovery! In World of Warcraft, I got tired to farm, prepare and wait 2 hours for a 20th person to login to play mythic difficulty raiding. The Mechanics were not that hard but to get 20 ppl to coordinate was a real challenge. The personal glory was not that much epic. The team effort was. Having to watch guides and videos before hand to prepare for next content was something I disliked because I love to figure out what to do while in the action. But you can't take your time in WOW cause no guilds want to fall behind on gear! Then I played Lost Ark and it was way better. Everything I just described was less painful, Every victory felt better because you played a larger part in it. the raids were 4 or 8 man and there was way more mechanics on each bosses. But now, Trinitys is the BEST experience I have ever felt as raiding. No need to farm hours for potions, reputation or pots or gear or whatever. Step 1-You find 2 friends that wanna play the game. Step 2-You choose your skills Step 3-You die Step 4-You figure out why you die Step 5-You try again until you succeed! What I liked: -The game has a checkpoint every time you kill a boss unlike games like Impossible bosses. -Every mechanics can be figured out, some are harder to guess what to do like on the tidal wave of 2nd boss on hard mode. -You can change characters or skills DURING your progression. -Coordination challenge at its BEST. -Music is good, never got tired of it. What I disliked; -At this moment, When you try to play on your own with bots to test bosses, skills or classes, it erase the progression you had earlier for you AND YOUR FRIENDS when you want to play with them. You have to start back at the beginning -Speaking of bots, at this moment, they are really not reliable, especially the healer in my opinion. -There should be a better system for changing your skills when your party is on boss. It is pretty painful with bots. In conclusion, this is one of the best raiding experience I've ever had in my life, but you must have 2 friends that wanna hop in the action with you. I Can't wait for a second third or fourth Trinitys! I want more!
Awesome game! Hope they continue to add more jobs and bosses. There's a lot of really cool animations, boss mechanics and VFX. Its fun to learn the mechanics and get better at the boss fights, playing with 2 other friends will be a blast :D
BAD GAME. FIRST FIGHT TAKES 30 TRIES TO BEAT THE FIRST BOSS OF THE GAME. IF I WANT TO STRESS AND CLENCH MY BUTTHOLE WHILE PLAYING A GAME, I WILL PLAY ELDEN RING. BAD GAME. NOT FUN.
Keeps crashing when i try to join my friends. Couldn't even open task manager. Doesn't seem to work as well it used to.
Lots of mechanics don't work well. The AI is always griefing. I feel like it hasn't been play-tested properly. It feels like XIV simulator done badly
awesome~!! would love to see this format genre skip the grind/questing/etc type of raiding/boss fights/avoid mechanics games, would love to support games like this, hope you keep making content for it got the game on a sale $7.49 p.s.: online lobby is a ghost town atm if you don't mind CPU's and/or have friends you can play with gogogo
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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