
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
baya mükemmel oyunu tamsıye ederım
way boring then I imagined
i love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Multiplayer is unplayable
игра и задумка сама по себе прикольная, но кооп... если рассматриваете игру как коопчик с кентом, забейте, все возможности только у хоста, буквально все делает хост. Если вы не хост то вы просто мартышка на побегушка, даже прокачаться сами не сможете. бэкап деньгав
Ship Graveyard Simulator 2 is one of those games that I find strangely relaxing. The gameplay is simple: you take apart massive ships piece by piece, cutting through metal, removing equipment, smashing things apart and turning an enormous ship into piles of salvage. Is it repetitive? Yes. But honestly... that's exactly why I like it. For me, this game is basically the video game version of ASMR. The sounds of cutting through steel, smashing objects apart, collecting materials and gradually watching an enormous ship disappear are weirdly satisfying. There's something incredibly relaxing about putting some music on and just getting stuck into dismantling a ship section by section. It also has that dangerous "I'll just finish this one last section" feeling. Next thing you know, you've been cutting apart walls, ripping up floors and wondering where the last couple of hours disappeared to. It's definitely not a game for everyone. If you hate repetitive gameplay, you'll probably get bored. But if you enjoy relaxing simulator games where you can switch your brain off, make steady progress and destroy something piece by piece, there's a surprising amount of satisfaction here. Basically: if dismantling a massive ship while listening to metal being cut, smashed and dismantled sounds relaxing to you... you'll probably enjoy this game.
Es ist verdammt mühsam und auch nicht fordernd das Game zu spielen. Erstmal zum Leveldesign. Sowas von Öde gestaltet. Ein Indischer Schrottplatz wo überhaupt nichts los ist. Gut, Grafik hin oder her. Kommt man zum Spielinhalt an sich. Man soll die Werkzeuge Leveln. Schön und gut aber ganz im ernst, außer dem Hammer und die Lötlampe braucht man da nix Leveln am Anfang bis Mitte des Spiels. Kommt man zum Punkt Leveln. Man braucht eeeewwwiiigg um irgendwie an Geld zu kommen um seinen Sch.... Hammer zu Leveln. Gefühlt besteht das Schiff aus 95 Prozent aus Schrauben die man zerkloppen soll. Das ist nach 5 Schiffen ewig nervig. Frustrierend ist auch, dass manche Gegenstände eigene Gewichte haben. Was man auch Leveln muss um es per Hand zu heben. Beispiel: Ein Torpedo wiegt über 200KG, kann ich mit dem Kran generell nicht heben, warum auch immer und soll es mit der Hand machen, wenn ich es gelevelt habe. Superman lässt grüßen. Wolllte beim WW2 DLC das letzte Verbindungsstück lösen aber ein Teil wog über 120 Kg. Ich konnte per Hand , LACHFLASH 80 Kg heben. Konnte das Level nicht abschließen weil ich die Kohle nicht hatte, weil ich das Teil nicht lösen konnte. Vor allem bekommt mein Null Feedback was da Thema Fortschritt angeht. Gibt es einfach nicht. Mann schaltet auch nichts frei wenn man fleißig ist. Kommen wir Last bud not liest zum Sound. Musik gibt es nicht, außer man ist an den Indischen Ständen oder im LKW. Flexsound gibt es auch nicht. Der Hammersound kommt sporalisch. Dann das komische InGame Resoucensortierspiel. Ich sammle Schrott vom Schiff, sortiere es in die Box Schrott und bekomme Schrott zurück was ich beim Händler gegen Geld verrechne. Da muss man hin laufen und nicht gleich bei der Anlage verrechnen lassen, was zu einfach wäre warscheinlich zu programmieren. Total Murks das Game, verstehe die Positiven Daumen hoch hier nicht. Na gut, ist mein Eindruck.
단순하지만 재미있음 시간가는 줄 모르겠습니다
i do and dont recommend because its a really fun game and has a lot of content and i love playing games like this and i have been a fan of the series since the first game. but having said that it has a few issues such as it is super RAM heavy and if you dont have like 32GB of ram it might lag such as the issue im having. but as long as you have min 16GB ram and you dont do the big ships you should be fine
Understand me, I love this game.... when it works. cloud sync saves bugged/not working/UE engine crashes and for me the worst, crash on loading. it will go to 99% and just hang, and hang in such a way that alt-tab does nothing, alt-ctrl-del ->task manager does nothing (it will just go to the loading screen again) the ONLY thing that works is rebooting PC and then try again. hopeless and horrible. Today was the last drop, rebooted 5 times to try playing but 5 times it hung. I give up unless some serious and I mean SERIOUS crash fixing happens there is 0% change I will buy the next game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.3M | 2.8K | 77% | $34.99 | |
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| $3.3M | 8.3K | 86% | $14.99 | |
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