
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think I may have a future in ship scrapping business...
Great game to mellow out to. Would really like action cueing, it would make a big quality of life improvement.
still surprised only almost half of players completed the first ship after the tutorial
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu assez sympa mais avec un bug, signalé mais toujours pas corrigé : Le personnage jette les objets automatiquement à des moments aléatoire !
Słaba gierka, szkoda na to prądu.
I'm generally a big fan of simulator games, and I enjoyed Ship Graveyard Simulator 2 at the beginning, but its flaws kept adding up until I had one major problem of my save corrupting and none of the backups could progress past a certain point. The performance is absolutely abysmal. A game that looks like this should not need DLSS to get over 100 frames with my PC's specs (attached to the review). The game runs between 60 - 120fps on DLSS Quality. There are moments where the framerate drops below 60fps and stays there for up to 10 minutes at a time, even when not around many ship pieces. Movement is clunky. Sometimes you will appear inside of a different area because of where you jumped, sometimes your grappling hook will launch you through walls, it's all inconsistent. The movement feels floaty and not very good. The sledgehammer is your main tool, but it's slow and unwieldly. You move faster than it swings so if you're trying to remove a large section of floor you have to constantly tap on the movement keys so you don't overshoot the next set of rivets to smack. I like the different tools needed to be used but they just didn't feel like they really needed the upgrading system, the ships themselves getting larger and more complex felt plenty like a good progression system. Maybe if the upgrades helped with swing speed as well for the sledgehammer, or the torch let you highlight connectors nearby you missed, then they would feel better. The problem that has me leaving a negative review however is how all of my save files are bricked. I've followed everything I could find online to fix them and nothing works. If I start work on the Titanic ship, I can never stop playing the game from that point on. If I do, the game will no longer load my save properly, as it gets to the loading screen and just never progresses (I let it sit for over an hour). No matter how far back in my saves I go, if I select that ship, I can't play anymore. As someone who likes to 100% games and achievements, this pissed me off enough to say screw it and use SAM for the achievements. This game should have never released in the state it's currently in. I absolutely do not recommend it unless they fix the performance and save issues.
BUGI....!!!!
Gutes Spiel!
I am so annoyed with this game. I spent all week finishing the Titan White Star Line ship and it didn't register on the listt to choose whto buy. There is no way i'm doing that ship again, it took too long. Please let us upgrade the explosives and also make the torch much brighter. The german steamship is completely unplayable - it's lagging and freezing every few seconds.
Tentatively Not Recommend, if it doesn't crash on you constantly like it does for me, enjoyable game. Had to speedrun the tutorial just to actually "finish" it due to fatal error Unreal Engine 4 crashes every 5-15 minutes. Lots of random troubleshooting from the internet didn't work. Quite sad since the gameplay isn't bad and has a lot of potential to be very satisfying. I enjoy deconstruction and cleanup games a fair bit when they work, but it's hard to enjoy something whilst looking over your shoulder constantly, worried that the game will crash and you will lose progress.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 911 | 86% | Free | |
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| — | 0 | — | — | |
| $932.3K | 2.1K | 64% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 2.5K | 77% | $34.99 | |
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| $3.3M | 2.8K | 79% | $59.99 | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $3.3M | 6.9K | 47% | $19.99 |