
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Эта игра создана для одиночного прохождения и она работает достаточно хорошо и плавно. Но веселее всегда дербанить огромный металлолом с другом. И если вы попытаетесь сделать это разработчики приготовили для вас россыпь разнообразных багов и десинхронизаций в коопе, которая вытрахает вам голову настолько, что никакого удовольствия вы не получите. А еще они не собираются чинить кооператив, а собираются выпускать 3ю часть. И вот вопрос: зачем нести деньги людям, которые клали болт на твой игровой опыт?
Игра интересная и имеет хорошую наполненность, но главная проблема этой игры - баги. Я катал с другом и он был хост, у него все было прекрасно, но вот у меня случилось 3 бага, из за которых мне пришлось перезаходить в сессию, дабы убрать их. И ладно бы, случились и случились, но последний баг меня добил. У меня в руках застряла коробка и я не мог ее выкинуть, но и взять что то другое тоже, включая инструменты, итог - перезаход. Но когда я перезашел, корабль который мы разбирали, чудесным образном собрался обратно, но все стены и потолки были лишь картинкой, и я мог через них проходить. После такого я понял что играть в эту игру я не хочу, при том что взял по скидки за 800+ рублей с одним длс, а учитывая что игра без скидки стоит 1500р... Ну это перебор. Вывод один, если хотите играть соло, готовьтесь к тому что разбор кораблей у вас займет тучу времени, а если в коопе с друзьями будете играть, то ждите багов если вы не будете хостом, ведь у моего друга не было ни одного бага, и он был хостом. Не берите без скидки ни за что, это будет потеря времени и денег, а если есть скидка, подумайте два раза и будьте хостом сессии, иначе баги вас убьют
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crashes way too much. I even tried to follow the steam community nerd recommendations to fix it and it still happens like once an hour. Other than that, game is pretty fun, just not fun enough to deal with all the crashes and constantly losing progress. It can't autosave during the crane operation, so if you get unlucky and get a crash during a bunch of crane stuff, you lose all that progress.
Recently starting playing with a friend in multiplayer. The game is great in single player but on the multiplayer side is plagued with syncing issues, tools don't work properly, often the clients cant swap tools and need to click the "Click if you're stuck" button. The developers continue to release DLCs for the game while not fixing core gameplay mechanics. I do not recommend purchasing unless you intend to play solo.
Очень неоднозначное впечатление. В сингл версии - игра просто потрясающая! Медитативно, весело и увлекательно... Но когда включаешь мультиплеер... У хоста игра нормальная, но подключенный игрок умирает от кринжа: фантомные детали, которые остаются в воздухе до конца сессии, фризы, инструменты, которые перестают работать или пропадают из рук. Объекты, которые провалились сквозь текстуры, и никто не может их поднять (кроме хоста, само собой). Как ни печально это признавать, на пиратке (для коопа) игра работает в разы стабильнее, чем в официальной версии.
Multiplayer hopelessly broken. Since it was implemented. Devs could care less, they are more concerned will shipping overpriced low content DLCs.
Tried to supplement space engineers and hard space ship breaker with this ♥♥♥♥. Never again. Avoid at all costs. Playway is a monopoly of ♥♥♥♥ games.
[i](🇬🇧 English version follows the French review below)[/i] [b]Mise à jour du jeudi 05 mars 2026, à propos de Ship Graveyard Simulator 3[/b] Les développeurs ont annoncé Ship Graveyard Simulator 3, actuellement listé sur Steam. Pour cette suite, ils ont choisi de passer à Unreal Engine 5. Ils reconnaissent d’ailleurs que « The engine powering Ship Graveyard Simulator 2 has technical limitations that we simply cannot overcome anymore » (« Le moteur qui fait tourner Ship Graveyard Simulator 2 présente des limitations techniques que nous ne pouvons tout simplement plus surmonter »). L’objectif semble donc clair : repartir sur une base technique plus moderne. Logiquement, le jeu devrait être conçu dès le départ pour rester fluide, même avec des navires beaucoup plus gros et des environnements plus complexes. Aucune date de sortie n’a encore été annoncée pour le moment. En revanche, il est déjà possible de s’inscrire au playtest via la page Steam du jeu. [hr][/hr] [h1]Je t'aime moi non plus...[/h1] [b]Plus de 2600 heures[/b] au moment où j'écris ces lignes. C'est le temps que j'ai passé sur ce jeu. C'est, de loin, le titre sur lequel j'ai le plus joué sur Steam. Et pourtant, je ne peux pas le recommander. C'est une relation toxique, un véritable "Je t'aime moi non plus" vidéoludique. Pourquoi une évaluation négative après tant d'heures ? Parce que l'expérience technique est devenue un naufrage. [b]Le paradoxe : Le fond est bon, la forme est brisée[/b] Sur le papier, le jeu est une pépite de détente. C'est "chill", dans la veine d'un [i]Powerwash Simulator[/i]. Graphiquement, sans être une claque, ce n'est pas moche et ça fait le travail. On lance une partie, on démantèle, et on ne voit pas les heures passer. C'est addictif, c'est satisfaisant... jusqu'à ce que le moteur du jeu vous lâche. [b]Le problème technique majeur : L'optimisation aux fraises[/b] Si j'ai autant d'heures, c'est parce que je suis obligé de recommencer des carrières à zéro en boucle. [list] [*] [b]Début de partie :[/b] Tout est fluide. [*] [b]Après une dizaine de bateaux :[/b] Le jeu se dégrade violemment. [*] [b]Le résultat :[/b] Même sur un PC gamer récent (testé et reproduit sur plusieurs machines), le jeu chute [b]sous les 10 FPS[/b]. Il devient pénible, puis totalement injouable. [/list] C'est là que se joue ma note rouge. Le jeu punit votre progression par une dégradation technique inévitable. [b]Des mises à jour qui aggravent la situation[/b] Le pire dans cette histoire de "Je t'aime moi non plus", c'est le suivi des développeurs. Les bugs signalés depuis des années sont toujours là. La réponse officielle est invariablement "on est au courant, on travaille dessus", mais rien ne change depuis des années. Les mises à jour censées aider apportent souvent de nouveaux problèmes. Au lieu de réparer la coque, ils percent de nouveaux trous. [b]Conclusion : Est-ce que je recommande ?[/b] [b]NON.[/b] Pas dans l'état actuel. Tant que les développeurs ne se bougeront pas pour corriger ces chutes de FPS drastiques inexpliquées et les bugs persistants, c'est un grand non. J'espère vraiment qu'ils corrigeront le tir, mais pour l'instant : gardez votre argent. [hr][/hr] [b]Update – Thursday, March 5, 2026 – about Ship Graveyard Simulator 3[/b] The developers have announced Ship Graveyard Simulator 3, which is already listed on Steam. For this sequel, they have chosen to move to Unreal Engine 5. They also acknowledge that “The engine powering Ship Graveyard Simulator 2 has technical limitations that we simply cannot overcome anymore”. The goal seems clear: start again on a more modern technical foundation. Logically, the game should be designed from the ground up to stay smooth and stable, even with much larger ships and more complex environments. No release date has been announced yet. However, it is already possible to sign up for the playtest via the game's Steam page. [hr][/hr] [h1]Je t'aime moi non plus... (I love you... me neither)[/h1] [b]Over 2600 hours[/b] at the time of writing. That is how long I have spent on this game. It is, by far, my most played title on Steam. And yet, I cannot recommend it. It is a toxic relationship, a true video game version of "Je t'aime moi non plus" (a love-hate relationship). Why a negative review after so many hours? Because the technical experience has become a shipwreck. [b]The paradox: The core is good, the shell is broken[/b] On paper, this game is a gem for relaxation. It is "chill," in the same vein as [i]Powerwash Simulator[/i]. Graphically, while not groundbreaking, it isn't ugly and gets the job done. You start a session, you dismantle, and you don't notice the hours flying by. It is addictive, it is satisfying... until the game engine fails you. [b]The major technical issue: Non-existent optimization[/b] The reason I have so many hours is simply because I am forced to restart career modes from scratch over and over again. [list] [*] [b]Start of the game:[/b] Everything is fluid. [*] [b]After about ten ships:[/b] The performance degrades violently. [*] [b]The result:[/b] Even on a recent gaming PC (tested and reproduced on several machines), the game drops [b]below 10 FPS[/b]. It becomes painful, then totally unplayable. [/list] This is where my negative rating comes from. The game punishes your progression with inevitable technical degradation. [b]Updates that make things worse[/b] The worst part of this "Je t'aime moi non plus" story is the developer support. Bugs reported years ago are still there. The official response is invariably "we are aware, we are working on it," but nothing has changed in years. Updates supposed to help often bring new problems. Instead of fixing the hull, they are drilling new holes. [b]Conclusion: Do I recommend it?[/b] [b]NO.[/b] Not in its current state. As long as the developers don't get moving to fix these drastic, unexplained FPS drops and persistent bugs, it's a big no. I really hope they fix it, but for now: save your money.
Quite fun on the Steam Deck. I get 60fps and the controls are pretty good. I come from beating Hardspace: Shipbreakers and looking for something like it. This is close but also more accessible for controllers since it remove the 6 DoF environment. There are some issues with the UI and controllers though: its hard to see what you have selected (easy fix) and sometimes i result in using mouse input. Also every once and a while the entire UI locks up and i cant close any of the menus. I wish the game had a little more depth to it, like previously mentioned HS:SB but it still enjoyable. For example, at the moment i almost never use any of the other tools, they seem optional. I just break everything around points that you need to saw and this causes them to break automatically, which also saves a lot of time. Picking up stuff you broke is kind of repetitive and tedious with lots of little items. While in, HS:SB lots of debris is usually a punishment from doing something wrong. It defiantly has promise to being a really fun game if it got some more polish.
Демо версия запускается все отлично, а купленная даже не запускается, поиграл называется в игру, запускаю черный экран, а по процессу игра не отвечает.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.3M | 8.3K | 86% | $14.99 | |
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