
Shiness is an Action-RPG developed by indie development studio Enigami, which will let you travel in a captivating universe doomed to destruction ever since the fragmentation of the planet Mahera...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As usual, my first part of this stream has dropped so here comes the review! Shiness: The Lightning Kingdom was originally [kickstarted](https://www.kickstarter.com/projects/438269196/shiness) to the tune of $139,865 which was just over it's goal of $100,000. Quite an achievement and with the game they delivered a very fun game that I enjoyed greatly! It ended up being one of those hidden gems that had been sitting in my library, begging to be found until I finally stumbled across it! In the game, the magical energy that people use to cast spells and also govern their lives is called Shi. Due to wars and attempts of exploiting Shi for their own good, the planet has become fractured into many pieces, yet still manages to just barely hold on. There are multiple story threads going on with many interesting characters. Starting with these two Wakis (short furry people, who aren't taken seriously as a race) who are travelling on a roughly made air ship of their own making that crashes and are looking for a mythical land, said not to even exist. That said, one of them has an invisible companion, Terra, who swears it's real and is trying to lead the two there. A Shelk (tall furry humanoid) is escorting a human under cover of darkness to his people's home in an attempt to request asylum and escape from whatever she was being drawn into. A ruthless mercenary is also chasing after this young woman to attempt to bring her back home to a family who are willing to pay handsomely for her return. Armed with a rose-whip he's considered extremely dangerous. The gameplay takes place in the form of an adventure. Running around and unlocking new areas with the use of powers obtained from different members of your party that you unlock, similar to the many open-world lego games! The first two characters have their own abilities with Pooky being able to manipulate energy to link nodes to crystals and Chado (pronounced Shadow) can summon a huge rock that can be used to throw at enemies to stun them, throw into breakable walls to smash them apart and even use them for distractions or puzzles that often involve a pressure plate. Until you get more members of the group, old areas will have areas blocked off from you, making you want to revisit these areas in a metroidvania kind of style. Combat is played more like a beat-em-up where you need to be aware for attacks if you're attempting to cast some kind of spells and to be on your toes for those casting spells directly at you. There are moves and combos that you get to learn as you travel, buy new techniques and pick others up as you level. Combat is started when you make contact with a creature (apart from bounties as they often have their own little story attached) where you get thrown into an arena and have to fight them, not leaving until you've defeated them where, in typical RPG style, you obtain money, materials and items! It's a fun change from the usual combat being turn-based, as much as I do love turn-based combat it's fun to try something new like with this game and fight in a tense combat situation where not being aware of the game mechanics can really screw you up. Along with being potentially over-confident with how I was in some cases where an enemy looked just like it's weaker cousins and it'd end up smacking me around like I was nothing! I had also found the story really engaging and after finishing the game I was hungry for more, however, it appears that the company closed down due to bankrupcy within three months after the games release so I'm afraid to say that a sequel looks like may never happen. It seems we may never actually get a conclusion to this and that's a real shame because there was a lot of potential with this game and the series that could've potentially spun off from this game, but for the moment we'll always have this game as a reminder of what could've been and maybe even inspire others in the future with ideas for their own projects! Until then, this is another case of a game with no sequel and the story will have to remain in limbo. Gameplay/Stream: https://youtu.be/k_j-JX2fVj4
good god the combat is awful. timing is split second and you have about 1/4 of a second to assess and hit a key. prepare to spend most of your combats dying.
Ever played a "Tales of" game? If you like those, you'll probably like this.
Платформер будто бы из эпохи PS1. Королевство фурри, где все вершат свои дела. Атмосфера у игры приятная. Но ощущается она как японский порт — постоянно сворачивается на рабочий стол, управление клавиатурой будто бы прибили досками. За техническое состояние ставлю палец вниз.
Good game. Better production than expected
Não perca seu precioso tempo e seu dinheiro. -_- Próximo...
The artwork is pretty but that's about it I am afraid. Game is clunky, story and char is dubious. Combat is not great.
Art is great Combat is ok Story liked it tell the end.
Intro and Tutorial made me cringe.
💋
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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