
Shin Samurai Jazz is a platform-adventure game. It combines the likes of film noir and samurai cinema, presenting them with 8-bit graphics, an electro-jazz soundtrack, and a comic/manga-like style creating a unique atmosphere.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Shin Samurai Jazz is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This badly made GameMaker Studio template job is a craptastic pixeltrash platformer with a loose "samurai" theme featuring a lot of hack and slash as well as your usual wall jumping, double jumping, hazard avoiding, and there's a minor "adventure" game element. None of these individual factors is implemented remotely well. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. Shin Samurai Jazz didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first tutorial level, trivial to get, but less than 12 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Shin Samurai Jazz is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The controls could be better and that's a huge issue in this kind of game. The game has no story or purpose. This could be a lot better.
Shin Samurai Jazz é um jogo de plataforma e aventura. Ele combina filmes como o cinema noir e o cinema samurai, apresentando gráficos de 8 bits, uma trilha sonora de electro-jazz e um estilo de quadrinhos/mangá, criando uma atmosfera única.
The game is frustrating yet very rewarding. I have no idea what the story was about but it really didn't matter. All that matters was the challenge of finishing each lengthy act in under 10 deaths. I had to take breaks but I kept wanting to return and when I did it felt more natural and easier to navigate. The art style might not be for everyone but it fits very well. One thing you'll come to realize is that the real bosses are the green spikes on each level as the final act boss can be cheesed without any strategy. Worth the price even without a sale.
Ninja Gaiden samurai pixel platform adventure game for people with 1mhz computer
Чет вообще странная игра, но если вам некуда деть своё время, то советую :D
Nice little game.
It is a good game. You can learn to speedrun it easily. Very fun 11/10
I think I played more than the recorded 0,4 hours. It wasn't very good. The controls were stiff, platforming sections iffy, but I can appreciate the basic idea behind it.
Soundtrack is great, some really nice loops and smooth beats. Unfortunately the game is very frustating to play though. The melee combat is not good with only one button attack and one button parry (that you can use against like 3 types of enemies). All melee enemies approach you extremely slowly and once you start attacking they are stunlocked and easy to take down. The problem is every time you die or leave the screen all the enemies respawn. This makes getting through the game extremely tedious as there is a sort of overworld hub you have to go through multiple times and you just want to jump past the enemies without fighting them because it's so dull but they will get some cheap hits in and kill you. You will die more times to accidentally standing in an enemies hitbox while trying to attack them than you will from any actual attack the enemy does (touching them hurts you for some reason). Even the boss battles are trivial when you start attacking them and they can't move as you just keep spamming attack. The later acts will spawn a ton of enemies on the platforming sections which makes retrying them a slog as you have to slowly kill these same enemies over and over each time you miss a jump. Don't let the store pages spedup video footage fool you, the game is not really fast paced as you have to do a lot of finnicky platforming in this game to get through most sections. The platforming is not very good in this game, although the jumps and dashes are quite responsive the actual movement felt very floaty to me and there would be times trying to attack a midair enemy and a melee enemy at the same time I would die because I kept swinging over the enemies head as swining your sword stops you from falling. There is a developer update note saying they improved the platforming so god only knows how bad it must've been before. A tip for anyone that has the game is when platforming just press jump or dash to get off the wall, don't hold jump or press any other inputs or try to combine jump and dash at the same time. You usually want a very light jump to get past some spikes then you use the second jump or dash to get to the next empty part of wall. Once the platforming 'clicks' it feels a little better that you can move around but you will keep clipping spikes here and there due to the weird floaty feel and some questionable design of a few sections. Unfortunately the difficulty for the rooms is not linear and seems to spike all over the place between hard and easy rooms. The game is an okay way to spend an hour and a half and I suppose you can't be too critical of a game that only cost $1.50. Try their newer games for bitesized action though, there's a few without the platforming sections that makes them more enjoyable. I'll throw this game a thumbs up for the soundtrack even if it is lacking a lot in the gmaeplay department, keeping in mind the cost. If they were charging $5 or more I would give it a thumbs down.
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