
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think that it speaks for itself that if a game has a desert settings that you are 90% are always in, to fight demons and level up with a meh OST, its gets [b] boring really fast [/b]....And when you are someone like me who likes to invest their time to complete the game properly, i.e. do multiple endings, it doesn’t help when you have to do this 3 times (according to the steam achievements). As much as the story is probably interesting, I just can’t put myself into doing the same monotonous thing over and over again. What annoys me is that this came out in 2021 and Persona 5 came out in 2017 and Persona has all the formula for the game play mechanics, UI, level design and songs. Their songs were a banger, the game mechanics is fun and not grindy, the level design is [b]PLENTY[/b] and the UI is beautiful. How did Atlus have the formula and just did it worse 4 years later? You could say that I shouldn’t compare those two titles / two different department teams [b]BUT[/b] let say we ignore the game mechanics and UI, it doesn’t change the fact that the songs and the level design are just bad.... Maybe it gets better 40hrs in but I’m not going to invest that much time grinding to that point because again, its boring... Also, another thing, how is it possible that MC looks soooo [b]plain and boring[/b].... Before I stopped, I make my way to the Diet building and both Naamah (the succubus) and Nuwa (the snake lady) has more details and characteristics than MC.... Even Naamah ass to thigh has more details than MC and honestly it annoys me that the artistic department says " Yes... let’s make MC as plain as possible "... In any case, I might or might not jump back into this game. I put this game on the lowest priority of finishing it. It’s not a bad game, it’s a solid game but it’s a very boring solid game Here: MC model: https://steamcommunity.com/sharedfiles/filedetails/?id=3779157461 VS https://steamcommunity.com/sharedfiles/filedetails/?id=3779157758 https://steamcommunity.com/sharedfiles/filedetails/?id=3779158575
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 85.7K | 78% | $7.49 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $12.1M | 32.6K | 96% | $9.99 | |
| $12.3M | 36.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.5M | 82.8K | 92% | $29.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.7K | 124 | 69% | $19.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $461.9K | 955 | 66% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring
Subject: A respectful request regarding the classic Shin Megami Tensei I & II (PS1 Versions) Dear Atlus Development and Community Team, First and foremost, I would like to express my deepest gratitude for your continued dedication to bringing incredible gaming experiences to Steam. The recent PC releases of the Persona series, Shin Megami Tensei V: Vengeance, and Shin Megami Tensei III Nocturne HD Remaster have been an absolute joy for the PC gaming community. As a dedicated fan of the franchise, I am writing to humbly request that Atlus consider developing a remastered and expanded version of the classic Shin Megami Tensei I and Shin Megami Tensei II (specifically based on the PlayStation 1 versions, which featured wonderful quality-of-life improvements and updated visuals). These foundational titles hold a very special place in gaming history, but they are currently incredibly difficult for modern audiences to experience legally and in English. A modern remaster with localized text, quality-of-life adjustments, and perhaps some expanded content or modern archival features would be a dream come true for both long-time fans and newcomers who want to experience the origins of the franchise. Thank you very much for your time, your hard work, and for always listening to the community. We truly appreciate everything you do. Warmest regards, Sein Angels
失策了,是个刷怪游戏基本没有剧情,仲魔有性感的、可爱的、漂亮的、酷炫的这个好评
剧情有点意思,我也很感兴趣,但通马桶通得我心累
This might be the worst game ever. I just lost one and a half hours of progress because mc got one hit from an early game quest mob. There is no indicator or anything informing you that you get reset to the last point where you save the game. Loosing quiet literally everything you did. Allies, demons you caught, things on the map you discovered, levels you grinded. There is not a single game out there that straight up just deletes your progress because you died. If i would want that i would play rogue from the ♥♥♥♥♥♥♥ 90s the classical torture simulator. This has nothing to do with making the game hard its just straight up annoying especially if you have no idea that this is a thing.
正傳被外傳超越的作前2D時期作品的原素,在3D時代斬去,連仲魔來歷因為宗教原因被和諧.開始時在會被背景音樂失去樂趣.而且5代根本是3代延續作品.無人類NPC虛無環境死氣沉沉背景音樂.........4代都好過3和5....
feels like a very phoned-in jrpg from 2 generations ago. the severe difficulty spikes are not fun.
这游戏的跑图真的司马了,传送点就在旁边还要绕圈找,还是这种大地图找个任务点找半天,玩了10小时感觉都在跑图,不喜欢跑图的推荐别玩
Red Capote +1 com certeza não é a história mais brilhante de SMT mas é com certeza a gameplay mais divertida. absurdo de bom esse jogo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.