
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初めての女神転生。 マップ探索は最初の頃は面白かったが段々飽きてきて、ワープ装置の先がどこに行くのか分からないのでミマン探索が面倒。 ボスも後半から面倒くさく攻略サイトを見ながらじゃないとターンが無駄に。 一番嫌なのが仲魔が死んだ後に復活させてメンバーに追加するのに2ターン消費される。 全体的に面白いと思うが苦痛の方が強かったです... 周回前提だがもう一回やるのはちょっと… ストーリーは良くわからないままクリア。 無料DLCにSafetyがあるので初めてやる方はこちらの方が良いのかも?
システム95点、ストーリー30点、総合85点という感じ。 メガテンといえばストーリーとシステムが両輪、選択は犠牲が伴いどれが正しいというものではない=それゆえに重い、というイメージだったのだが…今作はその選択に重さやそもそもの必要性を感じない。 仲間や友情の存在感が薄く葛藤は無いし、終盤に手を貸す陣営を選ぶのも「いや何で散々ジャマしてきただけのあんたらに手を貸さないといかんの?」「あんたらに同意するような伏線あったっけ?」というのが混じっていたり。 これは主人公があまりに重要人物かつ存在感や活躍度が強すぎるうえ超然とした性格に映るため、他の登場人物が霞んでいる所為と感じた。(Ⅲの人修羅が悪い意味で完全無欠になったイメージ) 追加ルートのストーリーも、そんな程度の登場人物がやたら出張りだすので正直白けるだけ。存在感が薄いおかげである意味バトルやシステムを楽しむ邪魔にならなかった元ストーリーの方がマシだった。 ただ、それゆえに「カッコいい主人公と個性豊かな仲魔たちの冒険活劇」としては面白い。システムやゲームバランスの完成度に加え進行度に応じた基地での仲間会話も豊富で物語が蛇足に感じるほどに楽しめる。 個人的には「もはやコスプレしたJK、JDでしかない一部の女性悪魔」に思う所が無いではないが(男性悪魔にはそういうのいないのにね)まぁそこは人それぞれか。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 840ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's good in aspects SMT should be good at(good team building/gestion experience, very damn strict and unforgiving, great OST) but as a game released in 2021 this is not it its story and characters are so boring and uninspired it feels like they didn't even try level design and bosses are subpar too
КАК ЖЕ Я ХОЧУ СЛУЖИТЬ АГРАТУ! Я ХОЧУ ЧТО БЫ ОНА СЛОМАЛА МОИ ПАЛЬЦЫ, КАК ТОНКИЕ МАКАРОНЫ! вздох Я ХОЧУ ЕСТЬ КАЖДЫЙ ЗАВТРАК, ОБЕД И УЖИН ИЗ МИСКИ С ЕЁ РАЗРЕШЕНИЯ! вздох Я ХОЧУ ЧТО БЫ ОНА ОБНЯЛА МЕНЯ СВОИМИ НОГАМИ И ЗАСТАВИЛА ВЫПЛЕСНУТЬ МОЮ ♥♥♥ вздох В ЕЁ МАТКУ КАЖДУЮ ЁБАНУЮ НОЧЬ! вздох Я ХОЧУ ЧТОБЫ АГРАТА ВЫЕБАЛА ВЫЕБАЛА ВЫЕБАЛА МЕНЯ ТАААААААААААААААААААААААААААААК СИЛЬНО! вдох ПОЖАЛУЙСТА, БОЖЕ, Я ХОЧУ ЧТОБЫ ОНА ЗАСТАВИЛА СПУСКАТЬ В ЕЁ УЗКУЮ ДЕМОНИЧЕСКУЮ ass ЕЩЁ И ЕЩЁ! вздох Я ХОЧУ РАЗБАВИТЬ ЕЁ КОФЕ СВОЕЙ ♥♥♥♥♥♥♥*! БЛЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯ! *вздох Я ХОЧУ ЧТОБЫ ОНА ОТНОСИЛАСЬ КО МНЕ КАК К ЕБАНОМУ РАБУ! Я ХОЧУ ВЫЛИЗАТЬ КАЖДЫЙ САНТИМЕТР ЕЁ ТЕЛА! вздох ООООООООО МОЙ ЁБАНЫЙ БОООООООООООООООООООООООООООООООГ! ПОЖАЛУЙСТА! Я ХОЧУ ЧТОБЫ АГРАТА ВЫЕБАЛА МЕНЯ! вздох Я ХОЧУ ЧТОБЫ ОНА ВЫЕБАЛА МЕНЯ! ПОЖАЛУЙСТА! ПОЖАЛУЙСТА! вздох ЕСЛИ БЫ У МЕНЯ БЫЛ ШАНС БЫТЬ ТРАХНУТЫМ АГРАТОЙ Я БЫ СТАЛ САМБИССИВНОЙ СУКОЙ вздох НА ОСТАТОК ЖИЗНИ! вздох Я БЫ ♥♥♥♥♥♥♥ ТОЛЬКО В ЕЁ ass ТОЛЬКО ПО ЕЁ РАЗРЕШЕНИЮ! вздох ПЛИЗ! ПЛИЗ! ПЛИЗ! ПЛИЗ! БЛЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯТЬ! Я НЕ МОГУ! КАЖДЫЙ РАЗ КОГДА Я ВИЖУ АГРАТА Я НЕ МОГУ ДУМАТЬ НИ О ЧЁМ ДРУГОМ КРОМЕ КАК О ЕЁ ЖИРНОЙ ВЕДЬМЕНЬСКОЙ ЖОПЕ! вздох КАК ХОЧУ ЕЁ ЖОПУ! ЕБАААААААААААТЬ! вздох ПРЕДСТАВЬ ЧТО ТЫ НАХОБИНО И ПОСЛЕ ТОГО КАК ТЫ ПРАВИЛЬНО ЗАВАРИЛ ЕЁ КОФЕ ПОД КОНЕЦ ДНЯ ОНА ПРИКАЗЫВАЕТ ТЕБЕ СНЯТЬ ШТАНЫ И НАЧИНАЕТ ПРЫГАТЬ НА ТВОЁМ ХУЕ СВОЕЁ ТОЛСТОЙ ДЕМОНИЧЕСКОЙ ЗАДНИЦЕЙ! вздох Я БЫ СТРЕЛЯЛ ОЧЕРЕДЯМИ ИЗ ♥♥♥♥♥♥♥ КАЖДЫЙ РАЗ! ВЗДОХ КОГДА ОНА НАЗЫВАЛА БЫ МЕНЯ ЖАЛКИМ РАБОМ! ♥♥♥♥♥! ♥♥♥♥♥! ♥♥♥♥♥! вздох Я ХОЧУ СЛУЖИТЬ АГРАТЕ! вздох Я ХОЧУ СЛУЖИТЬ АГРАТЕ!
杰克霜精和创吼太可爱啦hiho!!好喜欢月读创毘ww p系列玩家,本作能了解到挺多仲魔的背景故事和互动,还挺有趣 没get到战斗爽但是舔图捡垃圾捡爽了 [strike] 在千代田捡到神志不清 [/strike] 本作无自动保存,需要化身存档狂魔三步一存档,前方要打BOSS的话青神会贴心提醒存档 存好档,控好中立倾向的话创世线和复仇线都可以一档通全结局,但是图鉴全收集需要一档通关多周目 达成图鉴100%玩了三周目,一周目创世线真结局支线全清,二周目复仇线混沌结局,只做了复仇新增支线,三周目为了拿玛利亚速通复仇线秩序结局(全程不捡东西不接支线,四小时不到完成),再用此存档开创生,跑到解锁恶魔合体合完撒旦跳成就 好感杰克霜精的话本作能看到很多萌萌对话(´-ω-`)
This was my first SMT game, and I ended up absolutely loving it! I’d never really played a JRPG with such a deep and satisfying combat system that even fighting random encounters felt genuinely addicting. There are so many different ways of crafting your build, and while it can be a bit overwhelming at first, it ends up being extremely fun to customize your demon party exactly how you like. The story is definitely weird but pretty compelling, the characterization is solid and the different endings/routes address some very interesting philosophical themes. Very unique and immersive environment designs as well, I especially really liked Shinjuku in CoV. And of course, the music is truly fantastic, and one of the best OSTs I’ve ever heard—the intense tracks for battles, the ambient location themes, and the emotional cutscene songs are all incredibly well-done and fit their moments beautifully. My only complaint is that some locations in the world can be quite confusing due to navigate due to their verticality, especially Chiyoda (in CoC) and Ueno. The map actually makes this worse, since it does not always convey height very clearly, so sometimes locations appear to be right next to each other when it actually requires several minutes to get from one to the other along a completely different path. This is a relatively minor issue, but it did make some sections more frustrating to navigate. Overall, SMTV has unexpectedly ended up in my top 3 favorite games I’ve ever played, and I’d highly recommend it to anyone who enjoys deep turn-based combat, philosophical themes, and fantastic background music.
8.5/10 以前玩的 所以补个评论 BGM特别有风格且好听 味儿真足. 比天下第一就弱了一点点. 真6啥时候来惹. 槽点:用脚填的数值 其他都非常好. 数值问题是如果你不够买豪华版 你刷到肝硬化也很难升一级. 如果你买了豪华版.升级就是有手得事儿,随手刷个御魂 你就能升1级.又变得非常缺乏挑战性.这是这个游戏最大的问题. 其他啥问题没有.总体是好游戏.
Esse jogo é bom pra krl, tanto que adorei o game a ponto de platinar tudo e passar dezenas de horas nele. Ele se tornou o meu SMT favorito do lado de Nocturne, refinando demais tudo o que a franquia tem de melhor. A exploração do mundo aberto é fluida pra cacete com o dash e a movimentação rápida, o combate Press Turn está na sua melhor versão, e a rota do Canon of Vengeance consertou os problemas de história do original, trazendo personagens muito mais interessantes e um enredo bem mais pika e envolvente de acompanhar. Porém, e o jogo tem uns momentos que eu acho meio meh. Eu odiei com todas as minhas forças a dungeon do Castelo do Rei Demônio e detestei o mapa de Chiyoda, pprt. Chiyoda é um inferno de verticalidade confusa, onde você quer chegar numa rua que está do seu lado, mas tem que dar uma volta gigantesca subindo prédio e pulando trilho de trem só pra achar o caminho. E o Castelo do Rei Demônio consegue ser ainda pior com aquele labirinto de vento e portais chato pra caralho, não é difícil só é chato de navegar. Tirando essas 2 partes com level design questionável, o jogo é uma obra-prima absoluta do gênero, e o sentimento de platinar tudo e dominar o combate foi recompensador demais.
Disclaimer: I have only played 1 route of Canon of Vengeance thus far. While SMTV Vengeance’s story is certainly competent, it’s also just okay, thanks to how it under utilizes it’s main cast. For many of the games major character’s we are mostly told, not shown, who they are and what they want, and even then, what we get told is quite little. What SMTV really needed is, dare I say it, more social interaction /simulation between the protagonist and the ensemble cast. Not a full on social link system, but SOMETHING to make Atsuta, Tao, Ichiro, Yoko, etc. feel more life like and interesting as people, with more satisfying arcs and relationships. The story is still engaging and thought provoking, especially with some of its side quests, but it’s just a shame the human side characters fall a bit short. However, and thank goodness for it, everything else about this game is fantastic! Like absolutely insanely awesome, and there’s three things that really made me fall in love with Vengeance. 1) The sheer extent with which you can customize, not only your own build but the build of all of your demons/party, is so satisfying. As much as I love JRPGS, my least favorite thing about them is how little these kinds of games let you control character progression, so the freedom here is both welcoming and exhilarating. 2) The open zone level design, as well as the art style of the different regions of Da’at is just ‘chefs kiss’. I’m an absolute sucker for post apocalyptic hellscapes and Atlus fully delivered and then some with this unique modern fantasy apocalypse to explore. The beautiful sky boxes are especially captivating. This game really proves realistic graphics aren’t everything. 3) Finally, I really dig Masayuki Doi’s character designs. Call me a heretic, but I love his artstyle more than any other megaten artist, and yes, I’m including Kazuma Kaneko and Shigenori Soejima here. I just love it so much. And of course the combat is great, and the battle UI is great too. Even if it isn’t nearly as flashy as Atlus’s other recent games, it still has a good feel. Overall, an excellent experience that I highly recommend!
好玩,全程战战战,强烈推荐给想要战斗爽的玩家。印象最深刻的是,阿特拉斯竟能做出如此建模,隔壁暗喻女配和比目鱼都馋哭了()
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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