
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这应该是我这几年来唯一一个玩到中后期玩不下去弃坑的游戏,一个凯子的信仰动摇了 因为他的关卡真的很无聊,诡异的背景音效,看起来很开放世界但是非常复古和枯燥的迷宫,过时或者说嘉豪式的剧情(虽然是系列传统,但他好像就是过时了),土豆般的画质,阿特拉斯依然低技术力落后时代,你告诉我这个游戏是夹在p5r和暗喻幻想之间出的? 不过战斗确实是阿特拉斯里最有深度的回合制了,正确的阵容可以让你无伤刷boss,但养出正确的阵容需要很多的累积,这让只有四个人能出场的回合制战斗和三位数数量的仲魔养成形成了完美的联动,就是这种好玩的回合制在a÷屎的要死的关卡设计中也变得乏味了
打完了复仇线的一周目,个人评价是一般般吧,如果不是之前玩过P系列的作品,我应该不会玩这个游戏。 先说缺点吧,剧情太单薄了,量也太少,这还是我看了贴吧的推荐,先玩的各方面都比较成熟完善的复仇线,我都不敢想创世线得单薄到什么程度。我个人玩这种JRPG的偏好是很看重剧情,剧情要是不好我一般不太会玩,总之这一点不好。 第二个缺点是人设和剧情的爽感,亚必跌和太宰一郎的人设太烂了,虽然最后把他们杀了,但我觉得杀的太晚了,不够爽。还有4个女魔,也是全程或多或少吃瘪,还剧情杀了一次,直接把这四个人杀了不行吗?还弄个剧情杀。ATLUS老喜欢搞这种垃圾人设,老毛病了,像P3R里的顺平,P5R里的明慎吾郎,都是恨不得杀之而后快的角色,欠图了。 再说优点,战斗系统很丰富,深度也有,可惜我对这类JPRG游戏的战斗部分不是很感兴趣,随便弄弄能打过就行,不想深入研究,这个优点我是无感的。 然后是大地图吧,有时候探索起来还有点宝箱和未满能驱动一下,但有的图感觉也挺烂的,总之这块我感觉是有点拖时间的,因为我一向喜欢仔细探图,探索完整后再往下推进剧情,到后面让我玩的有些疲惫了。 总之还是如果喜欢战斗的玩家可以玩一下,看其他评论也能看出战斗做的很好,看重剧情的不推荐游玩。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 85.7K | 78% | $7.49 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 24.4K | 95% | $14.99 | |
| $12.1M | 32.6K | 96% | $9.99 | |
| $12.3M | 36.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.5M | 82.8K | 92% | $29.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.7K | 124 | 69% | $19.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $461.9K | 955 | 66% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hecking love MegaTen
This might be the worst game ever. I just lost one and a half hours of progress because mc got one hit from an early game quest mob. There is no indicator or anything informing you that you get reset to the last point where you save the game. Loosing quiet literally everything you did. Allies, demons you caught, things on the map you discovered, levels you grinded. There is not a single game out there that straight up just deletes your progress because you died. If i would want that i would play rogue from the ♥♥♥♥♥♥♥ 90s the classical torture simulator. This has nothing to do with making the game hard its just straight up annoying especially if you have no idea that this is a thing.
Intriguing story, interesting dynamics, -really- funny dialogue from the demons; gameplay is fun. There is a certain amount of joy that can be found in puzzling out how best to either kill something before it ever gets a turn, or dying instantly if you fail to do so.
剧情有点意思,我也很感兴趣,但通马桶通得我心累
demons are my passion
女神転生シリーズはこれが初プレイ。難易度ハードでDLCコンテンツ無しで復讐の女神編をクリアまでにゲーム内時間で60時間ほどかかった。 悪魔育成がとにかく楽しく、シリーズの核である「悪魔」への作り込みには驚かされた。悪魔の裏庭での個別会話には個性が溢れており、単なるユニットではない愛着が湧く。また、交渉時の特殊会話も、神話の背景を知っていると思わずニヤリとする組み合わせもありワクワクしながら育成を楽しめた。 中盤から終盤までは、敵の行動パターンに合わせて悪魔を組み替え、耐性でブロックしてターンを奪うプレスターンバトルの醍醐味にどっぷり浸かれた。この事前の準備がハマった時の快感は他のRPGでは味わえない中毒性がある。 しかし、最終盤になると、プレスターンバトルはシステムとしての問題が露呈してくる。 敵の弱点を突いてターンを増やして戦っていた中盤と比べて終盤では、敵の耐性がガチガチになるうえに、こちらの耐性を無視して「貫通」や「万能属性」を使ってくるため、こちらも同様に「貫通」や「万能属性」を使って攻撃することになる。 結果的にターンの初動の動きがバフデバフの準備と固定化されてしまい以降はMPに気を使いながら火力を連打するだけになる。 このシリーズを初めて遊んだが、相手に合わせて戦略を練る楽しさが、最終的にはMPを盛って高威力の貫通スキルを叩き込むだけのゲームに変わってしまうのは本当に残念に感じた。 格上の相手とのレベル補正の影響が強い。(これでも緩和されてるらしい) 格上への挑戦がリスクに対してリターンが見合わず、結局はそのマップの適正レベルまで引き上げるための作業が必要になる。ハード難易度かつDLCなしだと、この「レベル上げと金策」が純粋な戦略の楽しさを阻害している面があり、DLC推奨と言われる理由が身に染みて理解できた。 シナリオはサブキャラクターの掘り下げが不十分なままカオスかロウかの対立構造が進んでしまうため、かつての同胞を倒す際にも葛藤が少なく、立ちはだかるなら倒すね程度で物語の締めくくりとしては消化不良な印象が拭えなかった。 万人に勧められるゲームではないし不満や欠陥は確かにあるが、それを補って余りある尖った魅力があるので好きな人はとことんハマれる要素のある面白いゲームだった。
Ca doit faire un an que je l'air terminé, j'y pense encore. C'est mon jeu favori of all time, et je pèse mes mots. Les +: - Une bande son envoutante, bizarre, déroutante et léchée - Des boss incroyables, à l'esthétique et la bande son géniale qui rendent ces moments mémorables - Un mode difficile qui demande d'exploiter toutes les facettes du système - La plupart des boss demande de reconfigurer sa team et d'adapter sa stratégie au cas par cas - Le système de démons et de fusion qui oblige à changer régulièrement d'équipe pour être au niveau, les démons ayant un plafond de verre - Le design et le folklore (international) des démons. Qu'il est grisant de pouvoir recruter la vierge Marie - Le scénario peut sembler pas très intéressant (et est souvent cité comme point faible) mais je trouve qu'avec le temps, et surtout quand on l'a fini une première fois, on apprend à l'apprécier, et notamment les différentes fin. On est sur quelque chose de plus adulte et spirituel qu'un J-RPG classique - Un farming que je trouve jouissif, beaucoup d'amélioration en qualité de vie qui le rendent très agréable - Le farm ne déséquilibre pas le jeu, même avec une team conséquente on peut se faire wipe sur un mauvais start, ou si on a pas une bonne config face à un boss - Terminer tous les superboss, c'est un défi optionnel et très challengeant. Je n'en ai fait que 2 pour le moment, peut être les autres à l'avenir. Un jeu qui propose une telle difficulté c'est rare - Le terrain de jeu des mondes semi ouvert sont très agréable à parcourir Les -: - La campagne Vengeance est bien au dessus du jeu original, je recommande de commencer par là - Peut demander beaucoup d'investissement pour être apprécié - Les 2 seuls donjons (chacun dans une campagne différente) sont assez ennuyants à faire
Esse e o melhor jogo da serie shin megami tensei ate agora, to adorando.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.