
Become a mighty demigod and battle through a decimated Tokyo in a war between angels and demons. Make new allies along your journey, engage in intense, turn-based combat, recruit hundreds of demons and forge your own path to dictate the fate of all existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 10 → 8.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
• Shin Megami Tensei V: Vengeance Base Game
• Mitama Dance of Wealth - Increases the drop rate of items that can be sold for Macca.
• Mitama Dance of EXP - Increases drop rate of items that give the protagonist EXP and ally demons EXP.
• Mitama Dance of Miracles - Increases drop rate of items that give Glory points needed to learn new bonus effects.
• Demon Subquest - Sakura Cinders of the East - Additional subquest that allows players to recruit the demon “Konohana Sakuya” if they defeat her.
• Demon Subquest - Holy Will and Profane Dissent - Additional subquest that allows players to recruit the demon “Dagda” if they defeat him.

Experience two complete story paths in Shin Megami Tensei V: Vengeance, both filled with conflicting and tragic choices, forcing you to confront which ideologies you are willing to fight for. As order and chaos crumble around you, forge your own path to dictate the fate of humanity.
"Canon of Vengeance" – a dramatic tale of revenge by the fallen, centered around new characters and an enigmatic cohort of demons, the Qadištu, who plot their own dark designs apart from the war of those who fight to maintain order and those who seek to defy it.
"Canon of Creation" – an eternal conflict between angels and demons, in which the protagonist fights for the world’s fate.

Battle through a decimated Tokyo, reduced to an expansive wasteland and overrun by mythical demons. Roam across wide, open areas and explore new locations for life-saving items or encounter a multitude of demons to battle or befriend as allies, including dozens of newly added demons to this game.

Fully evolved with stunning visuals for modern consoles, the dark lore, unnerving atmosphere, and beautiful and monstrous demons are back and better than ever. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration.

Embark on this definitive version of the critically acclaimed Shin Megami Tensei V, massively expanded with a brand-new storyline featuring new locations, demons, and choices to make that will dictate the fate of all existence.
• Intense, Turn-Based Combat System
• Over 270 Demons to Recruit and Command
• Explore a New Post-Apocalyptic Tokyo
• Make New Allies Along Your Journey
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 92% | — | $12.2M |
| $59.99 | 5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite fun... first part isn't that different from the base SMT V but with some minor changes. Still a great game so worth trying out if you're into the SMT series or turn-based RPGs
At its best, the addicting combat combined with fusing new, powerful demons is a good time, but that is about where it ends. At its worst, it is an uninspired subquest collectathon tied together with a story that continues to pull its punches. Coming from Persona 5 Royal & 3 Reloaded, I was incredibly interested to play the series that this all came from (I chose the Path of Vengeance storyline). While not initially hooked, though the combat was fun enough, I really found more interest once the story started to become more clear: a tale about the limits of control. Using the contrasting characters of Tao and Yoko to guide the narrative, the game sees how control has or has not affected the demons and humans that you interact with. The concept itself, even though it is as old as time, is incredibly interesting when contrasted with our real modern day. However, the game does not try to pierce beyond the surface level of these choices- almost none of the decisions you make have lasting weight. It tries to present both options as somewhat morally grey, even though it is obvious that Atlus heavily favors the lawful path by creating condemning dialogue or placing you with violent characters whenever you side with the other choice. Additionally, whenever you get a dialogue "choice", either option is so basic to the point where you would have no idea which morality it aligns with. Outside of the barebones story, the design choices for some of the "levels" are sometimes nonsensical. Without spoiling, there are multiple different sections where there will be a new gimmick introduced that seems to have nothing to do with the actual game other than making a minor inconvenience. There are two levels in particular that stand out in my mind, but I will avoid spoilers. Also- the final four to five hours of this game I found dreadful, very unsatisfied with the ending and fights. The game is so frustrating in these ways. There is an incredible conversation hidden in this game. There is a fantastic combat system to back this, too. It just sucks that it's potential is never realized.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
| $59.99 |
| 842ratings |
| 96% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,起码比3更加人性化了。
很多人说洋子是嘉欣,但我觉得这才是她的人格魅力所在。可以说洋子一直在用辩证务实的眼光去看待事物,他总是能看穿事物的多面性,话语间流露出的沉着与知性也体现了洋子非人的一面。在洋子评价汽车的时候,我就有一种强烈的既视感,后面也确实印证了自己的猜想。新加的复仇线可以说将主线整体拔高了一个档次,将目标从创世上升到了人与恶魔与天使之间生存的探讨,将原来的的王道故事上升到哲学的程度,新加的对立与支线任务也在层层递进的深化整个故事的主题,完美的加强版(如果能加月读线就好了)
Fire
Good game.
Jogo bão
Muito bom. Mas Nocturne parece melhor ainda.
Good
美术和战斗给到夯,但是全成就的要求是人类吗,你的意思是我要开七个周目收集所有结局,还要去投影那边都打一遍,完完全全不能理解,能玩四个周目都已经算是很热爱了,中间什么魔王城万古神殿又不能跳,跑图跑到后面就显得枯燥乏味,女神异闻录系列的全成就不就挺好的吗,基本两个周目把所有的都探索一遍就能完成了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 85.8K | 78% | $7.49 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.3M | 24.4K | 95% | $24.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.1M | 15.6K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.6M | 82.9K | 92% | $59.99 | |
| $5M | 5.3K | 87% | $49.99 | |
| $77.4K | 267 | 82% | $9.99 | |
| $62.6K | 123 | 68% | $19.99 | |
| $61.1K | 322 | 79% | $8.99 | |
| $462.4K | 955 | 66% | $24.99 |