
In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
oyun iq istiyor cidden kendine güvenen alsın iq yetmedi benim
I love story games, but they do need to work properly. The game runs just fine, but I am locked in the first quest. Spoilers ahead. I've gathered the clues in the medium room. I've gone outside and found the broken heel and the honey letter. Apparently, according to a walkthrough, the guy in the garden is supposed to tell you that a maid ran away when the lady in the medium room screamed. But no matter what evidence I pinned, he just kept telling me he could not help me. I have all the evidence to get to the next stage. I know there was someone else in that garden, but I cannot get a way to ask that question to the witness. Either the trigger is broken due to a rare bug, which would be very sloppy since it is literally the first quest, or the order in which I discovered things messed the trigger up, which is simply bad game design. Sadly, I will need to refund it.
The story is good and interesting and the mind palace stuff was also fun to do, but i just can’t with the controls. Maybe i haven't played enough to get used to them, but for example: after finding all the clues outside the sherlock manor i got stuck for quite a bit because i just didnt know what else to do. The task was to still find all the clues but when i did, the objective didnt change. Turns out you have to get really close to a specific area in the middle of the path to find the reconstruction circle thing. (sorry i havent played in a while, so i dont remember all the names that well) and it got really annoying after a while because i truly just had to run circles in an area to find that specific place. Im not sure if its the same case at the point where im playing, but i have to find the ship guy in the picture, but i just dont know what else to do. I found all the clues in the dock house or wtv and i try asking the people around but they all just reply with “i cant help you with that”. I do really want to finish the game but i just cant get over having to tediously look around the same area just to find nothing. if i am missing something crucial in the mechanics please let me know because as i said i do really want to know where the story goes and figure it out without having to watch a walkthrough at every point
It has its issues but the main storyline was amazing and made up for the lacking parts
Місцями крива оптимізація і душні механіки взагалі не завадили отримати колосальне задоволення від гри. Сміливо рекомендую!
The game is afoot
I started this game thinking I would not like it because, as a Sherlock Holmes fan, the concept of a game revolving around the famous detective where his doctor partner was missing and instead replaced with an "imaginary friend" would feel too feeble for me to be invested in. However, I am very glad to have been proven wrong. Sure, the game might be missing some polishing, and some mechanics (such as the fighting one) might be a little wonky, but I would still recommend this game with every fiber of my being, be it now or in twenty years. I have come to love Sherlock, Jon and even Mycroft, whose characterization I am particularly fond of and obsessed with for the amount of screentime he gets. I love open world games and especially those with a lot of side quests which tell the player about the character they play as, so this was absolutely beautiful to play through, start to finish. Every little quest around the island of Cordona that ended up revealing some little detail or memory about Sherlock's childhood felt like digging up a memory of your own; a treasure to handle carefully due to how feeble it is. This game also does a good job at establishing and summarizing the relationship between the two Holmes brothers, despite how little the older one shows up. He is an overarching character in Sherlock's life and this is probably one of the best Sherlock Holmes adaptations where Mycroft and him deliberately do not get along or even like each other. I am all for the doomed siblings dynamic, and CH1 manages to express it while also making it clear that Mycroft is still overprotective of his little brother and has made big sacrifices for him and his mental health, even if on his own, messed up ways. While it is true that some of the cases in-between Ghosts of the Past and Sacrificial Lamb were a little weaker story-wise, the amount of things you can do while attempting to complete those main tasks is such that I never felt like complaining. Everything you do or how you do it also affects Jon and he narrates his feelings towards Sherlock's actions in his very own diary, which is always a good moral compass and also says a lot about his character and how it parallels Sherlock, given that he is his most emotional and attached side, whereas Sherlock himself is more disconnected and feels more absent when it comes to harsh topics, obviously due to trauma. Jon’s diary mechanic also gives the player the feeling that they can shape Sherlock to be someone (especially someone different than the rest of his family), which I believe to be rather original and it also puts pressure on the player. It is also important to take into account how this studio and game weren't afraid to portray strong topics such as sexual assault and domestic violence, writing them in ways that make their characters feel much more human, despite how they seem to fly over the average player's head sometimes... I believe this to be one of the best modern takes on Sherlock Holmes and definitely one of the best over all when it comes to making him feel like a real person that could have very well existed at one point in time, making him fall victim to naivety and and some of the other strong topics mentioned above that were, unfortunately, very common in Victorian times and that many other adaptations have been too afraid to add or make their main character go through. It is refreshing to see a lot of representation as a whole well-written in a game ambiented in a time where none of it would have been taken seriously or even considered for a recreation, for most people would not have even included it in the first place. Sherlock Holmes Chapter One gives you a very clear disclaimer indicating that they are aware that this time period was unfair and extremely disrespectful towards certain collectives or minorities, and they absolutely mean what they say. I am very grateful to have been given a chance to get into this game and the Frogwares Sherlock Holmes franchise altogether, and this one is definitely going to haunt me (positively) for the rest of my days. I genuinely wish I could play it again for the first time but alas, I shall have to wait until they make another game in this franchise to see my favourite detective and his not-so-bad brother !
very boring
Эх, Шеррик! Я как и ты был на цепи! Шеррик! Рубал хозяйские харчи! Шеррик! В этой игре всё очень относительно. Если вы любите молодых и смазливых мальчиков, то сразу берите, дальше можно не читать. Если вы фанат однополой любви, то тоже смело берите и не думайте. При этом если вы ВДРУГ ожидаете от игры топ-детектива, то вам не сюда. Сюжетно Chapter One очень слаба. И персонажи тут специфические. Они вам не зайдут, если вы собираетесь играть с серьезным лицом и вам больше 13 лет. Зато если вы хотите поржать с восточного Шеррика в платье и устроить веселый балаган на 20+ часов, то вам сюда! В Chapter One в принципе надо играть как в комедию. Веселый гейский фанфик по двум клоунам, Джонни и Шерри. А если вы тут искали сыщика Шерлока Холмса, это ваши проблемы, вы не по адресу.
very nice
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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