
Sheep Island is a bartering casual ranch game! You can grow plants, raise animals, process goods and develop your small island!
Modeled estimate, not a reported figure. How we estimate →
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About
"This game mainly uses mouse clicks and drags as its operation methods. There is no time limit throughout the day, and players do not need to manage their time. They can manually end the day after finishing the tasks of the day. There is no currency setting in the game. The trading method is bartering. Players need to manage to obtain new items.
20+kinds of plants with different growth patterns
10+kinds of animals with different habits
20+kinds of interactive buildings
80+kinds of items
......"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Reviews
Sheep Island, takas odaklı, rahat bir çiftlik oyunudur! Bitki yetiştirebilir, hayvan besleyebilir, ürün işleyebilir ve küçük adanızı geliştirebilirsiniz!
[h1] 治愈养成佳作,休闲玩家的不二之选 [/h1] 在快节奏游戏当道的当下,一款能让人静下心来、收获纯粹快乐的养成游戏愈发难得。《绵羊岛》作为一款主打绵羊培育与岛屿经营的休闲养成游戏,凭借简单易上手的玩法、治愈系画风和充足的养成乐趣,成为近期养成类游戏中的佼佼者,堪称休闲养成爱好者的首选之作。以下从四大核心亮点,带你全面解锁这款治愈佳作。 标题一:玩法简约不简单,养成乐趣直拉满 《绵羊岛》的核心玩法围绕无人岛绵羊培育展开,玩家将以“岛主”身份,从零开始培育绵羊、扩建岛屿,整体操作简洁易懂,无需复杂的按键组合,鼠标点击拖拽即可完成全部操作,新手玩家能快速上手。但简约的玩法之下藏着不浅的策略性,并非单纯“无脑养成”——需合理规划草地供给,避免绵羊因缺食停止繁殖;时刻警惕狼的侵扰,守护羊群安全;还需灵活调整绵羊摆放位置,解锁更高效的培育策略,上手容易精通难的设定,让每一次羊群壮大都充满成就感,长期游玩也不易产生枯燥感。 [b] 治愈画风+轻松氛围,解压属性拉满 [/b] 游戏的视觉与氛围塑造堪称加分项,整体采用柔和清新的画风,岛屿场景简约精致,草地、羊群的建模可爱细腻,每只绵羊的动作都灵动鲜活,行走、进食的姿态憨态可掬,瞬间治愈所有疲惫。游戏无严格的时间限制,无需刻意进行时间管理,玩家可按照自己的节奏处理羊群事务,手动结束每一天的经营,没有紧迫的任务压力和失败惩罚。搭配轻快舒缓的背景音乐,褪去了快节奏游戏的紧张感,无论是碎片化时间随手玩几分钟,还是静下心来沉浸式经营,都能获得满满的放松感。 [b] 内容丰富有层次,长期游玩不乏力 [/b] 作为养成类游戏,《绵羊岛》的内容丰富度足以支撑长期游玩。游戏内包含20余种生长方式不同的植物、10余种习性各异的动物,还有20余种可交互建筑,解锁80余种各类物品,随着羊群壮大和岛屿发展,新的培育玩法、建筑样式会逐步解锁,每一个阶段都有新的目标可追寻。虽目前暂无DLC和多人联机功能,但单人经营的体验足够完整,玩家可专注于羊群培育与岛屿规划,感受从一只绵羊到庞大羊群、从荒芜小岛到繁荣牧场的蜕变过程,这种循序渐进的成长感,正是养成游戏的核心魅力所在。 [b] 低门槛高适配,养成类玩家首选 [/b] 《绵羊岛》最大的优势的在于低门槛适配所有玩家,游戏对设备配置要求极低,普通电脑即可流畅运行,无需担心硬件压力。即便没有养成游戏经验,也能快速上手,无需花费大量时间研究攻略;同时,游戏定价合理,性价比突出,以亲民的价格带来充足的游玩体验,摆脱了同类游戏“氪金才能进阶”的困境。对于偏爱休闲养成、喜欢治愈画风、追求轻松游玩体验的玩家而言,这款游戏无需复杂操作、没有压力负担,既能享受养成的乐趣,又能获得身心的放松,无疑是近期养成类游戏中的首选。 总体而言,《绵羊岛》是一款优缺点鲜明但亮点突出的养成佳作,简约有趣的玩法、治愈解压的氛围、丰富有层次的内容,让它成为休闲时光的绝佳陪伴。虽存在无联机、暂无中文等小遗憾,但丝毫不影响其核心乐趣的发挥。如果你厌倦了紧张刺激的竞技游戏,想要一款能静下心来慢慢体验的养成游戏,那么《绵羊岛》绝对值得一试,它用最简单的玩法,带给你最纯粹的养成快乐,堪称养成类玩家的必冲之作。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
[b]绵羊岛 - Sheep Island[/b] to drobna, lecz też przyjemna growa odskocznia z gatunku gier ekonomicznych, przenosząca gracza na bezludną wyspę w której to będzie zbierał, przekształcał i produkował zróżnicowane dobra, dla własnego użytku i dalszej sprzedaży - rozbudowując początkowo ubogie wyspiarskie środowisko w prężnie działający biznes. Tytuł definitywnie nie jest dla każdego, to specyficzna forma rozgrywki która wymagać będzie od gracza analitycznego myslenia, planowania określonych działań które doprowadzą was do wyznaczonego celu – przy czym trzeba dobrze i racjonalnie zarządzać dostępnymi surowcami, niezbędnymi do wymiany za inne z pojawiającymi się morskimi handlowcami, do uprawy określonych roślin, jako pokarm dla waszych zwierząt oraz jako półprodukty do waszych dań. Gra choć wygląda niepozornie to jest w swoim wnętrzu dosyć mocno rozbudowana, czego nie widać „na pierwszy rzut oka”. Biorąc pod uwagę że środowisko na wyspie ulega ciągłej zmianie, pory roku potrafią wam narobić niezłego psikusa – jeżeli należycie nie przygotujecie na ich przybycie (zapasy karmy dla zwierząt). I wszystko było by pięknie i ładnie gdyby nie… Z całym szacunkiem dla twórców, jednakże standardowa cena tej produkcji jest wręcz absurdalnie za wysoka (chyba że to się tyczy tylko polskiego przelicznika)– powyższy tytuł reprezentuje poziom produkcji free-to-play, które pod wieloma względami są bardziej rozbudowanymi projektami niż ten. W niższej cenie niż ona ukazuje można zakupić gry z serii ANNO, SimCity i temu podobne, pozycje które już na starcie nokautują Sheep Island – więc spójrzmy na to z realnej perspektywy, jeżeli gra będzie tańsza to przyciągnie więcej graczy. Bo na tym poziomie w bardzo szybkim tempie zniknie w growej otchłani na zawsze. [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
有中文 有成就
休闲种田游戏,画风比较简陋,哈哈哈,本作可以种植植物或者饲养动物, 操作也比较简单,基本上鼠标点击或者拖拽动物来完成,没有货币系统,基本都是以物换物,而且还没有时间限制,可以放心慢慢完成当天事务,完成就可以手动跳过。
The playing field is an island where you grow your farm. You start with a few chickens and trees that slowly grow grass around them. Grass is vital because when you hit it with your sickle, you get hay that’s used to feed animals. You can also hit it again to turn it into seeds that feed chickens. If you leave seeds out in the field, they will eventually grow into new grass. Time does not run in real time because you need to click the “Next Day” button to see new things happen. You might find a new egg in the chicken coop—of course, you need a male and a female chicken in the same coop—see grass or plants grow, or receive a visit from a cargo ship where you can trade wood, stone, and other materials for new items such as fences, mills, beehives, and more. The one ship that is always present is the merchant, which is vital for growth. The twist is that the game’s economy runs on trade rather than money. When you click on the ship, you see the entire offer. For instance, two eggs will get you one log, a chicken can be traded for meat, and so on. The offer expands as soon as something new arrives on your island. For example, when you exchange a chicken for your first rabbit, the ship unlocks trade options involving rabbits. There is a linear progression to acquiring new animals because each one requires something to produce goods, which are then used to trade for another animal. Each animal requires its own type of food. The rabbit, for example, eats carrots, so you must ensure you have a steady food supply. If an animal runs out of food, it will die after a few days. This can lead to catastrophic consequences, as you could wipe out your entire farm through negligence. You cannot lose completely, however, because seeds can be turned into pasture seeds, and pasture grass can be exchanged for young chicks, but you will have to start all over again from scratch. The game has some appeal, but because it can force a soft reset if you’re not prepared, you may feel discouraged and stop playing after losing an important animal for the first time.
游戏牧场养宠呈现中规中矩,比较适合新脑子入门游玩,可以熟悉牧场养宠机制,启蒙后再去征战更硬核的类似游戏。一些基本功方面,如按钮布局,音效配合,跟手响应等,能看出来作者的心意和付出;对于一个小厂来说,能呈现出这样的效果已经ok了,个人感觉也可以,可以推荐。 不足地方,易用较差有难受感,比如手和工具的切换用了2个键位,实际1个键位就可,按一下装备工具,再按一下就收回工具用手了;再比如交任务,非要去点邮箱远了,应当有任务状态栏显示,减少鼠标移动直接在任务状态栏里交任务更方便;还比如镜头缩放不是滚轮等。设置里的音效按钮没有起作用请检查。
동물이든 식물이든 조금만 뭐가 많아도 렉이 너무 심함...ㅠㅠ 게임이 안돌아갈 정도로 느려져서 게임 못함 재밌는데... 겨울 넘기기 힘듬 밍크 다음 보고싶다.. (이런 타이쿤류는 식물이든 동물이든 되게 많이 했을경우를 생각하고 만들지 않나...ㅠㅠ) 오류만 없다면 재밌게 할거 같음 (겨울에 물건이 많아져서 그런지 충돌해서 동식물들이 안큼 그상태로 봄 오고 끄면 오류난 첫날 됨) 따로 저장을 못하는게 제일 문젠거 같음 영원히 태초마을부터 다시 해야함 1~2년루프임 렉 진짜 짜증나니까 할인 오십퍼하면 사세요 25퍼때 샀는데 화남
Sheep Island is a small-scale island management simulation developed and published by Pixel time that leans fully into the cozy, self-directed sandbox philosophy. Rather than overwhelming the player with rigid objectives, time pressure, or competitive systems, the game drops you onto a modest island space and asks a simple question: how do you want this place to grow? From the very beginning, the experience feels intentionally relaxed, structured around incremental development, experimentation, and a steady rhythm of planting, tending, producing, and trading. It is less about winning and more about shaping a living ecosystem that gradually becomes more intricate under your care. At its core, Sheep Island revolves around agriculture, animal husbandry, and light production chains. You cultivate a variety of crops, raise different animals, and transform raw materials into refined goods through a selection of buildable structures. The systems are designed to interlock in ways that reward observation and planning without becoming punishing. Growing plants provides feed and trade goods, animals produce secondary materials, and processing facilities expand what you can offer in exchange. The loop becomes satisfying not because it is fast or dramatic, but because it feels organic. Each addition to your island changes the flow of resources, encouraging you to think a few steps ahead without demanding constant micromanagement. One of the game’s most distinctive mechanics is its reliance on a bartering system instead of traditional currency. By removing money from the equation, Pixel time shifts the focus to perceived value and resource balance. Trading becomes about understanding what you have in surplus and what you need to expand. This system subtly deepens the strategic layer of the game. Instead of accumulating wealth, you cultivate relationships between goods. It feels thematic for an isolated island economy and reinforces the grounded, almost pastoral tone of the experience. The absence of currency also reduces the anxiety that often accompanies economic simulations, allowing players to experiment freely without the fear of financial collapse. The pacing is deliberately unhurried. Days can be ended at your discretion, and there are no harsh penalties for inefficiency. This design choice strengthens the game’s identity as a comfort simulation. You are encouraged to take your time arranging buildings, testing production routes, and observing how animals and crops interact with your layout. The freedom to determine the flow of time makes the island feel like your personal space rather than a system constantly demanding optimization. For players who enjoy management games but dislike aggressive timers or escalating difficulty spikes, Sheep Island offers a calm alternative. Visually, the game adopts a clean and approachable style that complements its accessible mechanics. The environments are colorful without being cluttered, and the island’s compact scale keeps everything readable. While it does not aim for high-end graphical realism, the art direction supports the sense of warmth and simplicity that defines the overall tone. Animations are functional and charming, and the interface remains straightforward, emphasizing clarity over complexity. The mouse-focused control scheme further reinforces the game’s easygoing nature, making it approachable even for those who may not typically engage with deeper simulation titles. The building system gradually expands as you unlock additional structures and interactive items. Each new building introduces another layer to the production network, encouraging experimentation with layout and workflow. There is a subtle pleasure in reorganizing your island as new possibilities emerge, finding more efficient placements, or creating aesthetically pleasing arrangements. The sense of progression is not explosive but cumulative. Over time, the island transforms from a sparse starting point into a lively network of crops, animals, and processing stations, reflecting your evolving strategy. However, the very elements that make Sheep Island soothing may limit its appeal for certain audiences. Players seeking narrative depth, dramatic events, or structured questlines may find the experience too open-ended. The game’s satisfaction comes from self-imposed goals and incremental optimization rather than externally imposed challenges. Without strong narrative hooks or escalating tension, long-term engagement depends largely on the player’s enjoyment of management loops and creative layout design. For some, this freedom is liberating; for others, it may feel directionless. Ultimately, Sheep Island stands as a gentle, system-driven simulation that prioritizes comfort, experimentation, and autonomy. Pixel time has crafted a game that fits comfortably within the cozy management niche, offering a low-pressure environment where growth unfolds at your own pace. Its bartering economy adds a thoughtful twist to traditional resource management, and its steady progression rewards patient players who enjoy building interconnected systems. While it may not deliver high drama or intense challenge, it succeeds in creating a tranquil sandbox that invites you to settle in, cultivate your island, and watch it slowly flourish under your guidance. Rating: 6/10
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