
A fusion of tower defense games and roguelike deckbuilders. Use your cards to build towers and to upgrade them in unique ways. Gain rewards to customize your deck, defense and playstyle. Break the shapes before they break you!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Pretty fun, although quite short at the moment. The concept is neat and is a good start so far, the game really needs more content in order to really develop though. It also has a really aggressive learning curve, since the difficulty is fairly high and there is a lot of strategies that just dont work at all
Got it early access cause it looked promising, full release came and it's still quite barebones, shame since the foundation looks good but you can literally see everything the game has to offer in a single run, the towers only vary in range, damage and attack speed, the only mods you can add to the "mod slots" are damage ups or fire rate down for AoE, there's auras that add an effect like attack speed to towers in its range or slow on hit. The "items" or "upgrades" are basically card draw, shop discounts, or extra energy with a drawback, genuinely extremely disappointing.
I'm amazed at how genius this concept for a tower defence game is. Merging a deck-building game with a tower defence game feels like it's a first-time approach at combining card games that have you build up resources and use things based on what's in your hand and if you have the resources to do so; with a classic from the past (that being the tower defence games from the early 2010s and onward). Truly a genius move. I applaud your work. [i]Any further updates this game may have in the future I'd be excited to check out.[/i] [b]8/10[/b]
Fairly rudimentary tower defense game but as far as there being very few roguelike TD games on Steam, this one isn't terrible. It has a surprising amount of depth for what it is but could use QOL stuff like damage numbers, being able to see enemy health, etc.
Fun mix of two genres and tries something new
the thing about MAKING THE ROAD FOR THE ENEMIES is honestly so cool and fun to work with, but otherwise yea this sure is a tower defense game that exists. If it sounds cool to you, it probably will be.
Not a very good TD, while it's pretty solid, I find the maps don't let you do much positioning. You get so few actions per turn, and it never gets higher, so by the time you can set anything up the level is already over. I also cannot find where my core health is, there isn't any number on the screen that says how close to death I am. I'm like an hour in, and I'm still placing almost entirely basic towers. And there are no synergies or utility towers (like slow-down). Strangely, increased attack speed comes in the form of a different machine gun tower. But elemental effects come as a modifier card you place on towers, wasting one of your few actions. I think I prefer when a tower defense has multiple layers of tactics per turn. So I can place towers in ideal positions, WHILE placing ideal tower types, WHILE placing towers in synergistic positions next to each-other. As is it's a bit simple and there isn't any fun power creep
i give it a 6/10 compared to other roguelike games that i have played. solid framework with potential to be an amazing game. overall the game still feel very much early access in terms of content (understandably, as it still is in early access). there is not much selection in terms of cards (towers, upgrades etc) and alot of the different towers feel pretty much the same with just one stat slightly changed. question mark spaces have like 5 different outcomes if you pick them, just making them less exciting to pick, the outcomes do have the potential to be game changing which is nice, i would just like to see more variety to keep me more engaged. i dont like how when you upgrade a tower's damage it only tells you the base damage + a percentage (not that hard to calculate myself but a slight annoyance). i havent played all too much but in my opinion, the game definitely needs a few more content updates for it to become a game i can really sink tons of hours into. overall it seems like a game headed in the right direction as long as the dev keeps working on it.
a pretty basic td game but it does those basics well
The concept has a lot of potential, but this game itself doesn't follow through. The game, as it stands, is unbalanced and the amount of content that'll keep you entertained ends around the 60 minute mark. Again, love the concept, but would love to see an increase in price + much (MUCH!) more content fleshed out.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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