
A fusion of tower defense games and roguelike deckbuilders. Use your cards to build towers and to upgrade them in unique ways. Gain rewards to customize your deck, defense and playstyle. Break the shapes before they break you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Fairly rudimentary tower defense game but as far as there being very few roguelike TD games on Steam, this one isn't terrible. It has a surprising amount of depth for what it is but could use QOL stuff like damage numbers, being able to see enemy health, etc.
the thing about MAKING THE ROAD FOR THE ENEMIES is honestly so cool and fun to work with, but otherwise yea this sure is a tower defense game that exists. If it sounds cool to you, it probably will be.
Got it early access cause it looked promising, full release came and it's still quite barebones, shame since the foundation looks good but you can literally see everything the game has to offer in a single run, the towers only vary in range, damage and attack speed, the only mods you can add to the "mod slots" are damage ups or fire rate down for AoE, there's auras that add an effect like attack speed to towers in its range or slow on hit. The "items" or "upgrades" are basically card draw, shop discounts, or extra energy with a drawback, genuinely extremely disappointing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Game ended development before it could become a good game, so its just incredibly half-baked, and uninspired. all towers are incredibly similar to each other with super similar DPS. They never added any new Modifier cards so towers are just really lackluster. only a few challenge decks are somewhat interesting and different enough from the starter deck, and the rest are just active downgrades. the deck for depleting the Shapeless's HP is so awful. There should have been Mod cards that replicated what the Element System did. This game ended development while every enemy, tower, element, mod, relic, and deck is just so boring. No longer worth playing this game.
+Bit of player choice.. -...but not nearly enough -Extremely simply mechanics = Disappointment. I could not find the fun. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
A really top notch Tower Defense game, an easy two thumbs up. The core mechanisms include pathing, always a plus, and deck building. There is a decent variety or tower types, and enemies, including true fliers who go straight to your base and require careful tower placement. The game lacks fluff, which I usually consider a negative, but the game is rich enough that it is fine without it. There are even tactical options, though there is only room for three at any one time, and they are one use only. ADDENDUM: On further play, I am reducing my opinion from two thumbs to one. it is still fun, but it gets repetitive fast. The maps are often cramped, limiting pathing options A LOT, and so far the levels are very short, reducing the interest in deck building, as you start from scratch pretty frequently. Still fun, still has that 'one more level' vibe, but not the greatness I had thought it was originally. It certainly has potential however, and I hope for a richer, fuller sequel. ADDENDUM: 18.5 hours from start to finish for me.
Not a very good TD, while it's pretty solid, I find the maps don't let you do much positioning. You get so few actions per turn, and it never gets higher, so by the time you can set anything up the level is already over. I also cannot find where my core health is, there isn't any number on the screen that says how close to death I am. I'm like an hour in, and I'm still placing almost entirely basic towers. And there are no synergies or utility towers (like slow-down). Strangely, increased attack speed comes in the form of a different machine gun tower. But elemental effects come as a modifier card you place on towers, wasting one of your few actions. I think I prefer when a tower defense has multiple layers of tactics per turn. So I can place towers in ideal positions, WHILE placing ideal tower types, WHILE placing towers in synergistic positions next to each-other. As is it's a bit simple and there isn't any fun power creep
Game's gotten worse with every iteration.. typed an essay on suggested improvements, which was erased once I changed "would you recommend this game" from 'yes' to 'no'... not worth going over again- in summary, "0 cost draw 2 cards" need to come back and game needs an endless mode- I'm done with handicap mechanics and having to restart with sh!t decks-- I want to customize my deck over time.. this game is like chess with pieces worse than pawns that keep getting added to the board
The concept has a lot of potential, but this game itself doesn't follow through. The game, as it stands, is unbalanced and the amount of content that'll keep you entertained ends around the 60 minute mark. Again, love the concept, but would love to see an increase in price + much (MUCH!) more content fleshed out.
1) нужна прогрессия,
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Where this game's players are, estimated from review languages.
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