
A fusion of tower defense games and roguelike deckbuilders. Use your cards to build towers and to upgrade them in unique ways. Gain rewards to customize your deck, defense and playstyle. Break the shapes before they break you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This game isn't very fun. I like visually striped down TDs but this feels very limited by map designs and all the towers feel like they could be the same just different range, damage or firing speed. you could by it for $5 but i would buy a coffee instead.
square
I'm amazed at how genius this concept for a tower defence game is. Merging a deck-building game with a tower defence game feels like it's a first-time approach at combining card games that have you build up resources and use things based on what's in your hand and if you have the resources to do so; with a classic from the past (that being the tower defence games from the early 2010s and onward). Truly a genius move. I applaud your work. [i]Any further updates this game may have in the future I'd be excited to check out.[/i] [b]8/10[/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
i give it a 6/10 compared to other roguelike games that i have played. solid framework with potential to be an amazing game. overall the game still feel very much early access in terms of content (understandably, as it still is in early access). there is not much selection in terms of cards (towers, upgrades etc) and alot of the different towers feel pretty much the same with just one stat slightly changed. question mark spaces have like 5 different outcomes if you pick them, just making them less exciting to pick, the outcomes do have the potential to be game changing which is nice, i would just like to see more variety to keep me more engaged. i dont like how when you upgrade a tower's damage it only tells you the base damage + a percentage (not that hard to calculate myself but a slight annoyance). i havent played all too much but in my opinion, the game definitely needs a few more content updates for it to become a game i can really sink tons of hours into. overall it seems like a game headed in the right direction as long as the dev keeps working on it.
It's a fun and addicting game.
Shapebreaker combines deckbuilding with tower defense mechanics and splashes some roguelike sauce on top. it may have simple graphics, but there is some depth behind the decisions you make and always a shot at getting further into your run the next time around.
a very fun deck building tower defense its cheap and a great time
It's a really good game with big potential, but it needs some refining. It's really showing that it wants to be "slay the spire but TD", and it's alright, but some parts don't translate wery well, mainly the item/potion mechanic. In my opinion, it's needs big rework or its unnecessary. Also games feel too short for me, extending the map and/or increasing the number of waves would be a pleasing addition. The game is now a little poor in content, but it's not a concern when keeping in mind it came out recently. Overall, 7/10 with potencial to become 9, or even 10/10
Fun mix of two genres and tries something new
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 18 | 67% | Free | |
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| $8.9K | 75 | 81% | $10.99 | |
| $8.9K | 139 | 71% | $3.99 |