
A fusion of tower defense games and roguelike deckbuilders. Use your cards to build towers and to upgrade them in unique ways. Gain rewards to customize your deck, defense and playstyle. Break the shapes before they break you!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I played one run and it wasn't bad, but I would never play it again. It's pretty basic. Game has 1 music loop that I muted after a few rounds. Check out Tower Tactics: Liberation instead. Far more enjoyable, it should keep your attention for longer.
Easy to learn hard to master. Combines two of my favorite mechanisms (both in board games and digital games). Nice minimalistic look and definitely worth the price
Not good enough on it's own, but I spent more than 30 hours on this game during the two competitions and had a blast constantly destroying the game by finding bugs and overpowered strategies that carried me to 1st place. If you are interested and feel like competing so that you can add some of your own designs into the game, I would definitely recommend, but if you want a roguelike deckbuilder that you can play more than 4 runs of without finding it boring and repetitive, then based on the last time I played, I wouldn't recommend (unless you want to save some money if you come back to it late, so far the price increased a bit compared to when it was still very early in the early access). Also, the idea itself is pretty solid though, maybe in 3 years I will actually play some runs without any competition going on.
nah. boring
This game isn't very fun. I like visually striped down TDs but this feels very limited by map designs and all the towers feel like they could be the same just different range, damage or firing speed. you could by it for $5 but i would buy a coffee instead.
For a TD, its meh. I just didn't have fun. Though the play field sometimes presents options for path alteration, they just don't give you enough points to lay down enough towers to alter the path meaningfully. It would be better if you had a few blocks you could throw down each level. I just couldn't push myself to keep playing. Glad I only spent 2 bucks.
Surprisingly fun and addicting Tower Defense game with some unique mechanics (or at least some mechanics that I haven't seen before in other Tower Defense games). I'm sure that if the graphics wouldn't look that outdated and bad, the game would have sold a lot better.
I like it. simple, but brutally hard, the way many simple TD games are. UI is clean, and all the choices feel fun and meaningful. I kinda sucked at it, but that's not the game's fault
nice blend of deck building and tower defense. one of the better tower defense games i've played. Its deckbuilding ads replayability,which is sorely lacking in many of these tower defense games. Its defninetly worth the price, very underated gem of a game
There is an interesting game here but it didn't really hold my attention beyond the first hour.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Showing Tonight: Mindhunters Incident | $7.1K | 83 | 57% | $4.99 |
| Alcatraz Builder | $7.1K | 83 | 52% | $4.99 |
| Ridge | $7.1K | 83 | 63% | $4.99 |
| Steam and Metal | $7.1K | 83 | 70% | $4.99 |
| Blake Stone: Aliens of Gold | $7.1K | 166 | 86% | $1.99 |
| HAMMY | $7.1K | 86 | 77% | $2.99 |