
Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 15 → 42.57/day in the week after.
About
Shape of Dreams is an action roguelite that combines hack-and-slash combat, MOBA-style team play, and strategic choices.
Journey through ever-changing worlds, from scorching lava fields and blizzard mountains to starry cosmos.
Dodge waves of enemies, land precise skill shots, and overcome each battle with quick decisions.
Play solo for a tense, skill-based challenge, or team up in up to 4-player co-op, where different combat styles come together to create powerful synergies.
Combine ever-changing skills and upgrades to carve your own path of progression, and challenge the dream world in a new way with every run.
No two challenges are the same, and no fixed build or strategy will always carry you to victory.


From swift close-range assaults and precise skill shots to wide-area attacks and supportive playstyles,
each Traveler approaches combat in a different way.
Build around your chosen Traveler’s combat style and face enemies in a new way with every run.

When playing solo, dodge incoming attacks, land your skills with precision, and shape your build through your own decisions.
In up to 4-player co-op, combat becomes even more dynamic.
When different Travelers’ abilities and builds come together, powerful combinations and explosive synergies emerge—ones that could never be created alone.

Use ever-changing choices to alter your attacks, enhance your abilities, and discover unexpected combinations.
Even with the same Traveler, the build you create can lead to a completely different combat style.
There is no single answer.
Build your strategy from the choices presented in each run, and take on challenges that may seem impossible.

The dream world is full of changing variables.
Four difficulty levels, distinctive boss encounters, and Lucid Dream modifiers demand different tactics and build choices with every run.
Rather than following the same familiar path, try new combinations that adapt to each changing situation.
The more you play, the more powerful strategies you will discover as you break through the dream world in your own way.
The dream awaits.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 15.9Kreviews | 89% | — | $9.9M |
| $19.99−20% | 478ratings | 82% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game
いつやっても面白い みんなにもやってほしい マルチは日本人いないけど問題ないかも
玩了后,和faker成为了好朋友
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best JP #50, worst KR #78 · 3 markets collected
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 14.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak
Шедевр, который перевернул моё представление о рогаликах! Лучшее, во что я играл за последние годы! Я бесконечно благодарен судьбе, что наткнулся на этот великолепный проект. Это не просто игра — это настоящий вызов, искусство и глубочайший геймплей, которые заставляют трепетать сердце каждого хардкорного игрока. Да, я прошёл множество популярных рогаликов, но этот — вне конкуренции. Давайте разберём по пунктам, почему это 20/10. Плюсы (их бесконечное множество): Визуальный стиль — это гениальный оммаж классике! Стилистика 10-х годов передана с такой ностальгической точностью, что у меня слезы наворачиваются. А эффекты затемнения и тумана на локациях — это не баг, а фича! Это создаёт уникальную, гнетущую атмосферу безысходности, где каждый шаг — это прыжок в неизведанное. Разработчики гениально усложняют нам жизнь, заставляя полагаться не на картинку, а на интуицию и шестое чувство. Это же невероятно увлекательно — угадывать, где враг, учиться читать игру наощупь! А когда экран "тускнеет" — это просто кинематографичный приём, чтобы мы прочувствовали напряжение по-настоящему! Геймплей — это калейдоскоп тактических возможностей! Да, у каждого персонажа есть свои стили, но это же прекрасно! Это делает игру честной и понятной. Ты берёшь героя и знаешь, что должен выжать из него максимум, а эссенции и воспоминания — это приятный бонус для истинных ценителей, которые любят экспериментировать. А то, что персонажей много — это просто подарок! Каждый раз ты проходишь сценарий с новым "бэкграундом", и даже если механика схожа, ты чувствуешь себя совершенно по-новому. Огромный плюс создателям за такое разнообразие! Оптимизация — выше всяких похвал! Знаете, что я понял? 180–40 FPS — это же идеальный баланс! Динамичные сцены выдают максимум плавности, а в эпичных битвах с боссами игра специально притормаживает до кинематографичных 55 FPS, чтобы мы могли насладиться каждым мгновением сражения! Это же не баг, это режиссёрский замысел! Даже в кооперативе этот эффект усиливается втрое, создавая ощущение, что вы участвуете в масштабной голливудской битве. Мой "Покофон" и мой основной ПК просто поют от счастья, когда запускают этот шедевр. Спасибо за такую заботу о системе! Экшен и баланс — это пик совершенства! О, эта безумная мясорубка в маленьких комнатах! Это же чистый адреналин! Когда тебя зажимают 10 мобов, когда отключают щит и ты оказываешься в ловушке — это момент истины! Ты чувствуешь себя героем боевика, который уворачивается от пуль в стиле "Матрицы". Да, сложно, но если бы было легко — было бы скучно! А реализм (дроны и гопники в подворотне) вызывает неподдельный респект. Игра учит нас выживать в самых нечеловеческих условиях, и за это ей отдельная статуя при жизни! Итог Я буду играть в это бесконечно! Даже если у меня будет тысяча других игр, я буду возвращаться сюда снова и снова. Да, в ней чувствуется душа, характер и невероятная любовь к игрокам. Это не "помойка", это алмаз, который нужно уметь разглядеть сквозь пиксели и тильт-шейдеры. Я закрою её на 1000% и буду советовать каждому своему другу. Оценка 20/10 — вечный шедевр, игра года всех времён и народов!
Visuels et sons incroyables plus gameplay agréable grâce au choix de difficultés
挺好玩的
figo
My actual favorite roguelike.... i am addicted to the loop and the character builds and progression of this game. the combat is fresh every play through and your abilities and passives really change the way you play through the game every time. you also have upgrades you carry on through each playthrough where you can passively build your characters even stronger. The Devs still support this game and actively add new content and updates regularly and new characters to play and unlock. were getting Cetus soon too ( a giant frosty sea creature man) each character plays very different from one another which also provides a fresh take each playthrough on what you're doing gameplay wise. I highly recommend for those who are chasing a roguelike with more builds and substance where it almost feels like an ARPG (diablo) etc. it isn't a short burst of fun game and does take time to level all the characters and keep progressing, but for me that's part of the fun tbh.
I got this game on a whim after my friend was looking for co-op games for us to play that weren't Slay the Spire 2, so I was expecting for it to be a game that I only really picked up when he wanted to play something. And while most of my playtime has been with him and a couple other friends, there's been quite a few times I go on solo runs because this game has really grabbed me! I've spent most of my playtime with Vesper, but Yubar was quite fun as well. Experimenting with different abilities and finding synergies between certain Essences and Memories has proved to be really exciting! The only problems I've had with the game were connectivity issues when playing with friends. I'll be stuck on a loading screen while my friends are off fighting enemies, and by the time the area loads for me and I can move, my friends are already finished and ready to move on to the next area. This issue seems to be really exacerbated when playing with more than three people, and these issues persist even when I set the graphics to low. I hesitate to knock the game for this as this could easily just be an issue with the laptop I play on. I've been a fan of roguelites for a while now, having played Hades and the aforementioned Slay the Spire 2, and this one is no exception. Highly recommend!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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