
“The world you knew is already collapsed.”As an explorer in a bunker, explore a new world 500 years in the future and decide its fate. You can lead the world back to doom or bring it to peace. It all depends on your choices.
Modeled estimate, not a reported figure. How we estimate →
Media

About
At the end of the 21st century, world was engulfed in great war and human civilization had come to an end. Handful of people who escaped from the devastation of the war hid themselves in a huge bunker, then hundreds of years have passed. The door of the bunker is finally opened after 500 years of seclusion, the people cut off from outer world are confronted with world that has completely changed. The bunker decides to send explorers to the surface to survive. You are the explorers of the bunker.
Outer world, continent is in chaos. Several factions are fighting for supremacy and the bunker's expedition is thrown into the middle of storm. Every choices you make has a butterfly effect that can either bring peace to the world or lead to greater chaos and destruction.
Endless trials and crossroads await you. The fate of this world depends only on your choices.

Shambles is a combination of text RPG, deckbuilding and roguelike. Play as an explorer in a bunker, expedite vast world and encounter countless stories. Choose what to do in any given situation to complete missions.
When you encounters combat, turn-based card deck battle begins. Engage in strategic combat by using skills and cards to attack and defend against enemies.
Story completes in a zone, you can select next zone on the map to explore. Explore this large world by moving to zone adjacent to your current location. There are hidden zones and dungeons somewhere on the continent, you'll have opportunity to refine your character in the middle of expedition. You can enhance character's stats, buy and equip gear, unlock skills as well for next battles.
There are card and equipment can only be obtained by completing certain stories. Explore the chaotic world finding hidden elements.
Multiple endings
As an explorer, you can travel the world of Shambles and uncover its secrets, find yourself at the center of a great war, or die futilely without trace. The fate of this world and your expedition depends only on your choices.
Deckbuilding card battle
Build your own deck and utilize it to face your enemies. You can be a soldier dealing modern weapons, a knight on the battlefield, or a powerful wizard. Combine hundreds of cards, equipment and skills to create your own tactics.
A wide variety of cards, skills and equipment
Over 300 cards, 200+ skills and equipment can be combined to create completely different play styles. Try different strategies on every single expeditions.
A vast continent
This new world is now called continent of Eustea. The continent has over 100 zones for you to explore and with that comes many stories to tell. For 500 years, humans have survived in different ways, achieving new civilizations are completely different from the old ones. Explore this uncharted world and find traces of forgotten civilizations.
Record of a new world
The world outside is very different from the world you know. As a stranger from the bunker to this world, you want to leave record of it. Create a pictorial book about this unknown world including new creatures, people you've met, books and journals you've collected.
Many forks in the road
As you progress the story, you'll face crossroads needs choices. These choices can be small forks in the road or huge forks completely change your play style. Zones you explore, character's health, equipment and stats can all be forks in the road.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
差评不代表不推荐。这游戏普通难度下是个好游戏,但是高难度各种的设计依旧不合理,不靠大量的局外成长加点根本没法玩,但这游戏加点获得量一局又非常少,如果能增加点数获得量重新设计高难曲线那会是个好游戏。
去年刚出就玩了当时觉得还不错,结果现在再打开怎么感觉当时显示coming soon的地方还是没有变化呢?另外最恶心的是每次进游戏都会一直显示“检测辐射值”而卡在起始界面,断网确实可以解决这个问题但制作组难道不觉得这样很纯吗?我估计盗版玩家反而可以正常游玩。我记得游戏刚出的时候是没这个问题的,这么致命的bug,下面玩家反馈都好久了也不修。
뭔가 많이 나올 것 같아서 모바일, 스팀에서 다 구매했는데 업데이트가 끊김..ㅋㅋㅋㅋ 사기당한 느낌
This game deserves a lot more credit than what it is currently getting; there is a learning curve but it feels rewarding to do so, and it really nails the "one more round" vibe. Except that round can take hours long, and before you know it you've played all day long. Not many games can achieve evoking such a response anymore, but Shambles certainly manages to do so. There's a multitude of stories and outcomes as well which is easy to get invested into, and it even has a 'Pokedex-like' bestiary that'll have you hunting for adding more to it through making different choices in subsequent playthroughs. Featuring cameos of Gordon Ramsey, Bear Grylls and others, as well as references to other things ("Slavemon" for example, lol) make said random events in which these appear quite funny sometimes and add to the experience. All in all, a really positive surprise and thus deserving of more recognition. Here's to hoping the DLC will happen sometime soon!
This is a *much* better game that it originally appeared to be. The first couple runs were pretty tough until I started getting a feel for the game. There is some fantastic writing going on and these are top notch moral and ethical puzzles constructed in a way that really draws you in and makes the decision making parts of the game even more challenging than the combat phases. This is really good, well worth it to play enough to get yourself drawn into the plot arches. I still want to play it again and explore some plot lines that I failed previously with different teams and decks. * Starting is frustrating because you can't undo choices and that maniac gets your team over and over, but its worth figuring out. Try playing a strong dumb guy and just punch him because you didn't like the way he looked at you :P * Pick quest colors that go along with your deck theme. If you're strong and lack gold, go for the skull quests to gain experience fast and get the most new cards. If your quest takes you away from your colors the do the gray quests. Ones with a card looking thing are merchants usually and campfire looking things can provide valuable information. * The game really rewards you for paying attention and reading everything and even looking at the pictures for clues. It gets epic, really, and there are multiple questline arches. Some of the advanced decks hit for hundreds of damage every round and you need it to survive. Always get equipment that boosts your main stat and has the most favorable perks. There is a lot more to this game than you think. Its well worth it. 👁️✋❤️➕🔥🕊️
成就89个完成了80个,最高难度主线分支BOSS全通,这个就是肉鸽牌组+视觉小说的结合的游戏,文本量很大,如果不是为了打最高难度BOSS的话,目前文本量几个主流分支的探索应该有30-40h左右,剧情文本写的挺丰富的,121个结局到现在我也只能解锁一半,日志60个只找到40多个,走了很多地方也不知道剩下的在哪收集,因为就藏在某个事件的某条选项了,太难找了。但是这个风格的游戏个人还是很喜欢的,期待DLC出来~
A great little game for what it is. You will easily get a day or two of fun out of it if you enjoy this type of thing.
It's Slay the Spire with FFX node level up system. Many games like this have the fights few battles or hours exactly the same. I played 3 runs so far and each one was vastly different.
玩起来不算太糟,初见剧情也过得去,但方方面面问题确实存在很多 翻译:我不是很确定这个剧情量到底是生成就利用了AI还是翻译利用了AI, 总之连同一个地名在不同地方提到都经常出现两三种版本可以说是比较不可原谅的错误, 同时这类问题在我购买到现在至少一周以上依然存在, 这么基础的问题在短期可能很难看到修复本身不太可取 游玩体验的流畅性:老实说以肉鸽、轮回周目探索为主题, 当我进行到两位数以上的周目还得纯手工阅读一样的内容这本身就很腻, 同时游戏在转场部份有一个不小的、不确定是蓄意还是程序上难以避免的延迟问题, 通常发生在剧情结束后回到地图路线选择时,希望这部份能有一些改善 卡牌设计上的主题和系统都还算明确,相应的缺点大概是以现在能取得的来说可玩性甚至很难撑到拿完大部份成就,有些明显的废牌在,游戏报酬经常是以阵营发放的同时还得从满是污染的牌库里面随机, 关键牌不好拿之外,想要构竺哪个体系就得走特定的路线、现行路线选择有些体系就是很难去凑套牌(除了帝国或魔法可以比较积极的凑到外),这部份也不是很愉快 也许局外成长增加删牌(本局不会出现指定阵营的指定牌)之类可以一定程度改善这种情况 成就系统确实让人积极的愿意去走不同路线做搜集,不过我跑到近十轮后还是没忍住动了修改, 游戏内容开放相较于成就获取速度还是太艰难且有限,初始装备能骰的上下限差别极大,但骰初始装备的费用也极其惊人,至少我没修改前根本不敢碰这个系统,感觉食之无味弃之可惜,也许可以考虑设置像天赋盘那样固定购买的、一定程度的装备初始作为局外成长要素,降低构竺难度 角色的差异化做的比较有限同时还给他们加了专属牌,有专属机制的则会被绑定一个装备, 老实说大多专属特地去配不同于初始阵营的牌很难发生良性的化学作用,以肉鸽而言反馈并不算好 很多装备的设计都只是基本素质上给一点变化,几乎就是过度用甚至本身没用只是拿来开后期装的必要开销这点不大友善,一部份装备甚至在路线的最右侧或者本身就不是能轻易入手的路线 却由于适用范围狭窄几乎没有取得的价值 游戏的评价目前是多半好评,但有些好评看起来实在是不像人类写的东西,真的没有买评论的话另说,至少目前我观测下来宁可留个负评来平衡一下,以目前的完成度这部作品最多值得褒贬参半
個人覺得超好玩的爬塔卡牌肉鴿,各線劇情、人物、牌組都做得很好!!! 遊玩時間不知不覺100小時以上了 唯一的缺點是沒什麼中文攻略,要全結局成就很有難度 完絕望的現實難度可以玩很多次...超殺時間 極度推薦!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Firefight | $196.7K | 355 | 85% | $19.99 |
| Dungeons and Dragons: Daggerdale | $196.6K | 497 | 31% | $14.99 |
| SAEKO: Giantess Dating Sim | $196.6K | 734 | 87% | $14.99 |
| ~Be a maid in the Demon World~ The Secret Café of the Demon Angel Hero. | $196.8K | 369 | 78% | $18.99 |
| Rogue Warrior | $196.5K | 1.7K | 67% | $4.99 |
| Kong: Survivor Instinct | $196.5K | 364 | 74% | $24.99 |