
Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 1/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 5.7Kreviews | 69% | — | $1.3M |
| $39.99 | 2.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就+硬核模式通关 老王这个IP在老学校射击里是有一定年头和份量了,只可惜要真说重启的第三代好估计是粉丝滤镜太严重了,没重启1997年时期发售晚又学毁灭公爵又学DOOM,但在当年2.5D和3DFPS游戏市场不大而且凭借其在当时的技术力和少见的搞怪暴力武士题材确实还说的过去,而且1997的老王游戏系统底子也很好(虽然还不是野猪组)但十几年过去,2代学无主之地,3代看永恒系统做的太完美重振老学校射击又学永恒,这时候老王总是没有“灵魂”跟上潮流也晚了,每一次换新系统甚至故事都是不衔接像独立的平行宇宙一样,说说一些要点 -这次场景只能算一般,可以说换了虚幻4画质提升各种氛围(例如各种远景高耸寺庙和张家界一样的高山/颇有田园牧歌的感觉)提升,还有蓝龙的过场动画和到最后进龙的内脏部位漂浮的建筑,但不带粉丝滤镜来看,这作必定是战点式关门打狗的竞技场射击玩法,也就是当你进入战点大部分都是注意里面的场景而非远景,但既要有各种场景陷阱,又要有道具分布,加上为了视觉元素易懂分成了三个固定颜色区分,然而放到战点的建筑场景里就是相当违和 -我在背景故事里看了敌人的概念设计图(大概是)从这上面看真的算日本文化符号糅杂了,只是在游戏里真有点像卡通怪胎,其余的小怪都可以,只是飞妖鬼和背负鬼真的拉,一个是可以看得出来像结合抓钩打空战,但我玩下来感觉抓狗点除了在跳跳乐部分战点出现的不如陷阱机关多,一个真的就是除了残杀武器从外形到功能都感觉学的肥球 -枪械外观不评价了,七把联动的只能说一般,龙尾,法外狂徒,石化蜥蜴,手里剑喷子,超级跟班全都升满却或多或少都带的是控制元素,龙尾升满蓄力要是刷出雷电和冰都卡着敌人不动,超级跟班升满依旧是杀完小怪接连着控制陷阱但这个范围可以和场景陷阱还有赤色公牛清场所以还算可以,石化蜥蜴升满又是定身控制,手里剑喷子本身功能就不说,但如果主要要是注意了本作气功推推功能和各种尖刺还有下落机关陷阱可以看出这些控制的意义在那 -多样残杀武器好评,回归了1997年风格的保留,加护甲好评,但是还是部分就纯堆输出和控场的部分存在,服部之刃还能在危险远距离冲锋一个精英突围,而相比之下大锤真的就显得太无用鸡肋了 -极其短的boss流程和不够看的战点,想打的足够花去生存模式吧,加上跳跳乐很多时候不仅是只是为了加强类似qte的刺激感而存在,本身手感也很僵硬 不推荐的理由在突然回归竞技场射击风格多多少少也是有点模仿影子在,而且说里面的有新系统放在今天海量的各种各样电子游戏里根本算不上“独到”了,我喜欢这个看起来像超英电影里亚裔脸的老王还有奇奇怪怪的素子,说实话这个封面设计并不差啊,故事可以胡逼到完全是老王的平行宇宙一样存在了,虽然前两代经典阵容角色都在,要每次看准某些游戏成功就想保留老系统并吸收一点精华就想投机赚米还是算了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $11.99−70% |
| 131ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just really-really comparing to SW1 and SW2. Full degradation. It's just not interesting to play, gameplay is a flop not catching features at all. It does not cost it's price even with 90% discount. Extremely weak game and exceptions dissatisfaction.
I finished the story within 5h. Got the game on Sale (think it was around 15bucks) and am happy with the purchase. I was searching for a game in the spirit of "Serious Sam 2" and found it here. Its a fast goofy shooter-game with changing sections of 'wallrunning/swinging' and arenas with enemys to shoot. The characters, their conversations and the story as a whole is somwhat 'tryharding' to be super funny - which can get annoying but got me to chuckle sometimes. If you like the old Serious Sam titles and want a fast, stupid and brutal shooter game to have fun while switching off your brain, get it while on sale and you wont regret it.
Вообще не вкурила прикола. Купила эту часть исключительно из-за продолжения истории с Зиллой и этими вратами. 0 из второй части. Просто 0. Да, классная яркая картинка, черный юмор, но на этом все. В плане механики и прокачивания вообще не похоже на 2 часть. Я не делаю возврат чисто тк я лютый фанат этой серии игр. Если вы равнодушны, то не советую брать
voice acting fell off hard, characters are like diet versions of themselves. attitude and all. but the game play in this one is still alright. its harder then the past 2 but SW2 will always be my favorite. this game is okay tho at least it has cutscenes and new turn enemy into weapon machanics are neat
this one is less racist than the others and is a doom eternal clone
Many missing keybinds. Many of the keys cannot be changed, what a pointless waste of time to install this. It is too bad because the game runs really well! The engine is weird and does not correctly support DSR and other common settings. The game runs perfectly, no lag, no stutters, and smooth as silk. Only install this if you are a controller player, skip completely if you are someone who wants to change all the keybinds or are a left-handed keyboard gamer. Many keys are not even listed in the UI. Another case of devs who are incompetent at their job. Great art work, but lack of accessibility or support for a large portion of the population, it is almost like they did this deliberately. Likely some artisic person was manager, it is well-known that you NEVER give artisitc people authority at work or on a project, as they lack critical thiking skills and common sense. It is too bad because Shadow Warrior 2 (the second game) was just about perfect, except for a few issues with the gems. Also this is a rails shooter, so that is another BIG mark against it. i tried for a few hours make the game comfortable to play. Game devs should focus on playability and settings before doing the artwork and story. If you do not have the basic framework, then your art alone is not going to make a great game. NEVER give artistic people authority, and never make non-gamers (console only does not count) project managers. Steam needs to make a tag for lack of keybinds support, or lack of basic video settings.
Лучше всего описать данную игру, как крайне короткий аттракцион. Веселье принесет, но вряд ли запомнится. Разработчикам явно не хватает видения для серии. С каждой новой игрой они пытаются сделать что то новое, и видимо им ничего не нравится. Игру я прошел буквально за 4 часа, и не то чтобы я пытался ее заспидранить. Локации тут хоть и красивые, но жутко короткие и с плохим гейм дизайном. Пару раз просто не понимал куда бежать дальше после зачистки арены. Даже секретов почти нет, скучаю по временам первых частей (оригинала и ремейка). Сюжета тут по сути и нет. Просто эпилог для второй части. Буквально. Все ходы читаются за милю, и ничего интересного нет. Да что уж там, тут всего 4 персонажа на всю игру (включая ГГ), а один вообще всего в 3 катсценах появляется. И даже с ними можно было бы многое сделать, но нет, тут будто на тормоза все поставили. Единственное, Бои тут все еще веселят. Оружия тут не так много, но зачет апгрейдов, за всю игру ни одно не наскучило. Противников достаточно и все они разные. По итогу получаем проходняк. Не могу посоветовать даже любителям серии. Если же хочется поиграть в хороший арена шутер - Вам не сюда. Ищите его в другом месте) 6/10
Тот весьма редкий случай, когда серия стабильно движется в сторону ухудшения, причём довольно большими шагами. Первая игра серии была отличным мясным шутером старой школы с качественной необычной атмосферой и большим разнообразием локаций. Вторая игра сильно качнулась в сторону лутер-шутера и рогалика, из-за этого стала восприниматься менее целостной и не давала такого погружения, как первая. Третья же совсем плоха. Её сделали ну очень цветасто-мультяшной и со сплошными кривляниями. Большинство "нововведений" это тупая калька либо из Doom Eternal (вроде добиваний, акробатики, очень ограниченного боезапаса (который нужно судорожно пополнять после трёх выстрелов)), либо попсовые элементы вроде "крюк-кошка" или "Енот из Стражей Галлактки". Абсолютно никудышная мешанина геймплейных элементов. Очень подкачала музыка, она тут просто отвратительная и бесячая. Цветастые противники типа сиреневой хихикающей гармошки или летающих в тазике синих джиннов в чалме (из Аладдина) ну совсем уж постыдные. Техническая часть тоже не радует. Вместо своего движка (отличного по сочетанию графика/производительность) взяли UE4, притом не очень-то успешно. Игра страдает утечками памяти и на 8 Гб ОЗУ её приходится перезапускать через каждый уровень или два. В общем, если бы это была игра от других разработчиков и с другим названием - сказал бы "средней руки мясной шутер на вечерок" (проходится часов за 5-6). Всё-таки мясная составляющая и неплохая стрельба тут есть. Но зная, что эта команда делала ранее - увы, это откровенная деградация и халтура. Получилось что-то вроде "Painkiller в стиле радужного Петросяна".
Well this game was the easier one in the series. Story is really short and the jokes are not good as the first game. Achievements are really easy to get. The game is beautiful tho. Sad that the series ends like this (atm) If you plan to buy it, wait for discount
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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