
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.5Kreviews | 85% | — | $60M |
| $39.60 | 198ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The world is beautiful as hell. Unfortunately, that's where most of my compliments for this game end. hadow feels like the devs sat down and went, "Okay, what if we just add EVERYTHING?" And then they actually ♥♥♥♥♥♥♥ did. There are so many systems and mechanics in this game that I barely interacted with because most of them just don't feel necessary. The whole game feels bloated for the sake of being bloated. The skill tree is probably the best example. If you've played the previous games, you've already seen a lot of these skills. The difference is that they actually made sense before because there was way more combat. Shadow doesn't have nearly as much combat. So I'm spending points unlocking cool abilities, upgrading weapons and crafting ♥♥♥♥... only to occasionally shoot a few guys and then go right back to crawling through caves, solving puzzles and staring at ancient ruins. I basically upgraded my weapons so I could be a slightly more dangerous archaeologist. The weapon upgrading and crafting have the same problem. There's just not enough combat for any of it to feel important. Half the time I forgot I even had upgraded weapons. The Amazon setting is another thing that disappointed me. This place is supposed to be this massive, dangerous jungle, but the wildlife feels weirdly limited. You get jaguars, piranhas, eels and a few other things, but considering how insanely diverse the Amazon actually is, I expected way more. It just doesn't feel as alive as it should. Then there's the side content. ♥♥♥♥♥♥♥♥♥. There's so much of it. Side quests, tombs, crypts, challenges, collectibles, merchants, outfits, skills, upgrades... the game just keeps throwing more ♥♥♥♥ at you. And the problem is that a lot of it isn't even that interesting. The side quests especially feel like they were made from the same NPC dialogue template. "Please Lara, I need your help." "Sure." "Thank you Lara." And there you go. Here's some XP or an outfit or some random reward you'll probably forget about five minutes later. There's so much content here, but a lot of it feels like filler rather than something I actually wanted to do. And then there's the story. For the final game in a trilogy, I honestly expected more. A lot of it feels way too similar to Rise, and sometimes it genuinely feels like I'm playing the same story again with a different coat of paint. Shadow never really manages to establish its own identity, which is especially disappointing considering this is supposed to be the conclusion to Lara's trilogy. By the time I reached the end, I wasn't exactly blown away. I was mostly sitting there thinking: "That's it?" And that's probably the biggest shame about the game. Because underneath all the unnecessary systems, filler content and bloated mechanics, there's actually a really good Tomb Raider game here. I still enjoyed it overall, and there are some genuinely great moments, but I don't think it comes close to Rise.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom, jogo segue enredo dos ultimos .
劳拉就是美啊
复杂节奏太慢
AAA
I got stuck on the puzzle where you need to turn the stones to oipen the gate because of a bug where the 2 wheels do absolutely nothing. This game is a buggy mess
.......
Süper oyun
This game although maybe the worst in the trilogy, has the best stealth, I loved the stealth so much, however there is not enough of it. And the clothes, worst I've seen for Lara, but this game is what you expect from a tomb raider game. What I would have liked more of, more stealth combat, More to explore, although it feels open world, it also feels linear. Cant go here, cant go there.
This is the first Tomb Raider game I’ve ever played, so I can't compare it to the other installments, but at the same time, I'm not influenced by nostalgia. I can safely say I really enjoyed it. Even though I'm a big fan of Uncharted—meaning there wasn't as much action as I'd expect, and when there was, the gunplay wasn't the best—it was all made up for by the stunning locations and the climbing system. The only thing that annoyed me were the sections where I couldn't use weapons, even though there was no real reason to be stealthy or keep a low profile. I just don't like it when I can't choose how to approach a level. Another thing that could be improved are the characters. They weren't bad per se, but they lacked chemistry, and their characterization felt a bit inconsistent—though maybe that's because, as I mentioned, I haven't played the previous games. Overall, though, I really enjoyed it and it's a great action-adventure game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.3K | 94% | $29.99 | |
| — | 280 | 90% | $29.99 | |
| — | 198 | 86% | $39.60 | |
| $24.5M | 31.1K | 92% | $39.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $97.1M | 270.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1M | 45.6K | 79% | $59.99 | |
| $60.2M | 373.3K | 89% | $13.99 | |
| $59.6M | 160.8K | 98% | $14.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $60.8M | 54.3K | 91% | $59.99 | |
| $61.2M | 68.8K | 85% | $34.99 |