
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 198ratings | 86% | #122 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mais ou menos dou 7/10
it was fine
I really enjoyed the whole game and absolutely love the Tomb Raider series.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.1M | 45.6K | 79% | $59.99 | |
| $60.2M | 373.2K | 89% | $13.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $59.5M | 198.8K | 98% | $14.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.3K | 94% | $29.99 | |
| — | 277 | 90% | $4.49 | |
| — | 198 | 86% | $7.89 | |
| $24.5M | 31K | 92% | $39.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $68.6M | 173.3K | 96% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very complete game
The ultimate finale. Unbelievably beautiful. With 50.7 hours clocked in, Shadow is the perfect, dark conclusion to an incredible trilogy. As a huge fan, this game gave me exactly what I wanted: massive, intricate tombs, deep exploration, and brutal, terrifying stealth mechanics. The jungle environments are jaw-droppingly gorgeous, and the optimization on PC is outstanding. It handles complex lighting and dense foliage perfectly while maintaining a rock-solid framerate. Lara’s character arc peaks here, and the atmosphere is incredibly heavy and immersive. An unforgettable experience. Highest possible recommendation! (still like rise more)
nice
nb
Another master class in game design for Crystal Dynamics. The graphics are amazing and the gameplay is fun and exciting, with smooth transition into cut-scenes and exciting action. The traversal of the maps stand out most impressively, with the puzzles being generally just the correct amount of challenging. Lara is a complex and vivid character and the research of the history and culture of the environment was clearly done with respect. The only gripe I have with this game is somewhat similar to the previous installment: many of the side missions can be a bit boring and tedious; however, if you adhere to the main story and save the side missions for casual future bites of the game, then it all flows pretty nicely. Highly recommend!
bug太多了,判定很奇怪。剧情也很离谱,还不能跳过,玩了一半直接不玩了,还好打折买的。
POLECAM
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.