
Fast 2D ninja action where every mistake costs everything. Run, dodge, attack and survive as long as you can.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was ok
休闲小游戏
Seeing the reviews for the game I expected it to be terrible, but I was pleasantly surprised that it was not that horrible nor did I have problems with the controls. However the game drags on for 85 very repetitive levels and is extremely boring. It doesn't introduce any new mechanics, or anything at all. Just the same thing over and over again. There were even a few levels where I wondered if the game bugged out and it replayed the same level because the beginning looked exactly like the previous levels. Works without any issues on Linux with Proton (9.0-4).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
将就,比我初中在手机上玩的那种火柴人强一点点而已
早些年比较流行的那种酷跑游戏,要说玩过的类似的话可能是忍者必须死那个,游戏本身做的还是挺不错的,不过我个人还是更喜欢在触屏上玩这个类型的游戏,感觉体验会更好些
It was ok...
No because no.
хз
asd
best game i played in years good story great twists amazing gameplay super hd graphics
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 33 | 39% | $2.99 | |
| $2.9M | 5.7K | 85% | $27.99 | |
| $167.6K | 441 | 76% | $16.99 | |
| $14.7K | 172 | 67% | $3.99 | |
| $1.7K | 14 | 86% | $5.99 | |
| $510 | 2 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 64 | 98% | $14.99 | |
| $20.3K | 80 | 85% | $11.99 | |
| $20.3K | 104 | 97% | $5.99 | |
| $20.3K | 128 | 97% | $9.99 | |
| $20.3K | 96 | 58% | $9.99 | |
| $20.3K | 52 | 88% | $19.99 |