
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.6Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't really understand this game. It is enjoyable, like other games from this studio (Desperado III, Shadow Tactics). But I don't understand the tone of the game. My best guess is that they tried to go for something like One Piece, but without the absurdity/strangeness, so it comes off as gloomy and depressing. Think about Pirates of the Caribbean, if the main characters were the crew of the cursed ship, rather than the human characters. It makes it hard to get engaged, and to care about the story and characters at all. The stories and characters were equally weak in Desperado III and Shadow Tactics, but without the depressing tone. It's too bad, because efforts were obviously made and voice-acting is quite good. They are just neither funny nor likeable. At least, the fantastical universe allows for unusual skills, that don't need to make sense. That part is refreshing (as compared to the classic throwing knife, sniper, and bear trap). There is also a couple of other game mechanics that are innovative. Like some progression for the characters, and a system that allows you to pick characters for a mission, while encouraging you to rotate them. But for me, that didn't manage to salvage my overall feeling towards the game, and I would have preferred more of this type of mechanics to have been integrated in a Desperado 4 game rather than trying to develop an original universe when you don't have the skills for it. The game is fine overall, if you are fond that type of games. But if you haven't played them maybe start with a different tactical game, most notably Desperado III which was more enjoyable to me.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $9.99−75% | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shadow Gambit is unfortunately the last game from the great studio Mimimi Games, but honestly, in my opinion, it is also one of their least great games. It still features the fantastic mechanics we know from Desperados 3 or Shadow Tactics. Be it the tons of gadgets that make the stealth more in-depth and creative, or the planning phase that lets you clear an area easily through character teamwork. Because you are now able to choose which characters to take on a mission (and finally none of them feel overpowered), it embraces that great gameplay even further. However, the biggest issue is the maps. At first, I was optimistic about having non-linear maps where you can choose your starting and exit locations. But after playing them, I realized that this feature made the gameplay feel very repetitive and boring. Not only do you replay the maps multiple times, but the mission distribution is also poor. I visited one area a dozen times while never even seeing others because no main or side missions were located there. This made me realize how great it was in previous Mimimi games to clear an area and then experience a completely new environment, even after hours of gameplay. They could have perhaps avoided this by supporting different playstyles, but there are no skill trees or upgrades to change the actual gameplay during the playthrough. That is why I decided on my own not to pick the same characters, just to avoid a monotone experience. Story-wise, I don't remember everything, and there is a reason for that. What I do remember is that it was about a treasure the crew wanted to find, requiring you to collect items across diverse locations. The plot focuses on "collect this, then that, then go here," which made it feel like a chore. Previous games did a better job by having a red line, an actual adventure with different obstacles that kept things interesting. Only the final mission felt like an improvement, but even then, there are post-game missions that I was already too bored to play. As you can see, most of my complaints come from comparisons to my better experiences with the developer's previous titles. To be fair, if you look at Shadow Gambit as a standalone game, it is actually pretty good. That is why I can definitely recommend it to those who have never played a Mimimi game before. For those like me who have already played Desperados 3 or Shadow Tactics, I can still recommend it—if you accept that it won't be as good as the previous ones. That's why I think that even if Mimimi Studios had continued making new games, Shadow Gambit was a clear sign that their awesome stealth tactics formula was starting to run out of steam.
This game is WAY too good to be as obscure as it is. 11/10, needs more crew interactions.
Too woke for me...sorry. Initial protagonist PIRATE is a POC, then another butch cannon lifting lesbian. The first voice you hear from NPC's in literally the first mission is a POC woman SOLDIER bossing a white dude around...sigh. Felt like Sweet baby Inc. touched it. Looked into it. Yes. Yes, they did. It was the last game ever released by the studio AS THEY WENT OUT OF BUSINESS soon thereafter.... Nuff said...
This game is extremely buggy including a major bug that prevents me from progressing further on the Red Marley after playing for 40+ hours.
i have no idea how mimimi messed this up so badly. the writing is atrocious. the characters are unlikeable. the voice-acting makes me want to just turn the game off. luckily you can turn off the voice audio and skip past the dialogue and lose nothing of value. the core gameplay that made Shadow Tactics and Desperados 3 fun is still here. it's a shame about characters and writing though because that was some of the best parts of the other games and the absolute worst parts of this game. the writing and characters spoil it overall. i tried playing through avoiding it as much as i could but it just turned into a slog and there is no point seeing how it ends because i don't care about the story in the slightest. go play desperados 3 or shadow tactics or sumerian six. this game is a disgrace to mimimi's legacy and a shameful swan song.
Не знаю как так вышло что это единственная игра от Mimimi в сотрудничестве с SBI и она получилась настолько каловой. Вроде бы и не хотелось к этому прикапываться, но по другому не получается, персонажи тут ну вот максимально нищенские и скучные, а геймплей стал в разы хуже, из за того, что ты зачищаешь одни и те же карты, лучше в Shadow Tactics или Desperados поиграть. Очень обидно что так получилось.
Очередное изометрическое (камера сверху) сюжетное стелс-приключение от Mimimi. Команда неупокоенных (проклятых) пиратов собирает сокровища и борется с Инквизицией, посещая разные острова. В забегах мы в реальном времени управляем группой из нескольких героев, у каждого свои особые навыки - кто-то умеет телепортироваться, кто-то прячется под землёй, кто-то управляет разумом стражников и т.д. В отличие от предыдущих игр (см. мой [url=https://steamcommunity.com/id/avbg/recommended/418240]обзор[/url] на Shadow Tactics: Blades of the Shogun) здесь разработчики постарались выйти за рамки, расширив сюжетно-приключенческую составляющую (введя "базу" - корабль, добавив мини-истории для каждого героя - некоторые довольно эмоциональны, внедрив отдельный поиск сокровищ), а также увеличив количество героев, миссий, внутриигровых достижений (значков) и дав намёк на глобальную прокачку (за выполнений миссий вы копите рвение-опыт, за которое можете купить улучшение навыков). Сохранение и загрузку (здесь они называются захватом и высвобождением воспоминаний) разработчики обыграли сюжетно, сделать их частью геймплея. Увы, у этой попытки есть и обратная сторона - появилась некоторая гриндовость и лёгкая духота (например, у каждого героя есть значки на 250 убийств и 20 заданий), стало немного меньше стелса (шаблоны движения патрулей стали менее изощрёнными и более предсказуемыми, можно наблюдать поле зрения только одного стражника, зато резко возросло их количество). К счастью, для 100% достижений (платины) не требуется получение всех значков, так что духоту, при желании, можно пропустить. Кроме того, поначалу многие значки были с багами; большинство сейчас пофиксили, но всё равно остаются проблемные значки. Наконец, лично мне не слишком нравится сеттинг, когда вы играете за немёртвых, к тому же пиратов - при этом подаются они как добрые и хорошие, а противостоит им плохая и фанатичная Инквизиция. А чего стоят скелеты, которых нужно кормить (!), которые пьют (!) ром и, пусть заикаясь, но разговаривают! В остальном же игра замечательная и заслуживает высокой оценки.
Sorry. I bought this game too late. Come back Mimimi games.
Fantastic game, in my opinion the best of the Mimimi trilogy- not a statement to be taken lightly considering all of them are spectacular. This one has so much variety and ways to mix missions up with the different crew members, a quality the other games never quite possessed. All of the crew members are balanced enough where it's both hard to pinpoint a most/least useful crew member (Except for probably Yuki the DLC character)- all of them are insanely powerful if played to their strengths. Please give this a go, you will get your money's worth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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