
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
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About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 77 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not as good as their other games. I really enjoyed Shadow tactics and Desperados III. This one started out okay but it got kind of repetitive after awhile and you have to play the same maps a couple times.
Создалось ощущение что sweet baby inc к игре руку приложили. Купил так как старые проекты очень понравились. Но этот. Вроде расширили возможности и добавили персонажей, но за счет этого пропал челендж. Если в прошлых играх ты думал и вырывал победу по кусочкам, соображал в поисках решений, то тут фактически сильно убили сложность и что делать просто очевидно (разве что посленяя миссия похожа на старые игры). И ладно бы сами персонажи были увлекательными и история интересная, но гдето с четверти игры я просто перестал за сюжетом следить и читать всю эту болтовню. Все эти придумки аля "повар готовит блюдо, и ищем ингредиенты на карте" - просто уныло. И персонажи все не интересные и как на подбор нарисованы "странными" в духе современных тенденций. Просто ни в какое сравнение не идут с прошлыми из Blades of the Shogun. Прибавьте к этому что вас постоянно заставляют бегать по одним и тем же картам с одинаково расставленными врагами, которых вы уже убивали именно в этом же положении. И получите то, что просто хочется вымучить до конца и забыть.
玩上头了,结果发现制作组已经思乐。买了MIMIMI全部战棋以悼念,这下真玩一部少一部了。
MIMIMI 😭😭😭 和shadow tactic & desperados比起来简直全员三体人
Ultima opera di Mimimi Production prima della chiusura ufficiale, [b]Shadow Gambit: The Cursed Crew[/b] sigla l’eccellente (e ahinoi breve) carriera dello studio tedesco con tante piccole chicche su un genere che fatica a riprendersi. In perfetto stile con il loro precedente Desperados 3, la formula strategica in tempo reale di Shadow Gambit non si allontana dal grande padre fondatore del genere, Commandos, e anzi sfrutta le ottime idee e la creatività del team di sviluppo per svecchiare un po’ il sistema. Al comando di una ciurma di dannati, il nostro compito sarà quello di sfruttare al meglio i poteri sovrannaturali dei nostri personaggi per riuscire nelle missioni, scoprire il tanto agognato segreto del Capitano ormai morto e combattere la tremenda Inquisizione che appesta i Caraibi Perduti. Il team è variegato e i due DLC a disposizione lo allargano ulteriormente: dalla rapida Afia con poteri di controllo temporale, alla burrascosa Gaelle e il suo cannone spara-gente, la super furtiva Suleidy e chi più ne ha più ne metta. E qui subito la prima chicca con una special guest che mi ha riempito il cuore, uno dei DLC include Yuki, la piccola ninja in prova di Shadow Tactics, con tanto del suo piccolo tanuki. La varietà comunque non manca e, nonostante alcuni personaggi risultino nettamente più sgravi di altri, perfino con un gruppo più [i]“limitante”[/i] negli approcci è possibile terminare ogni singolo capitolo del gioco. Questa particolare attenzione (sinonimo di grande ottimizzazione e bilanciamento) si rivela il vero fiore all’occhiello, che a conti fatti non si discosta da i precedenti magnifici titoli prodotti da Mimimi. A differenza dei capitoli precedenti, però, lo studio commette un piccolo passo falso: impossibile saperne il motivo scatenante (se per via del taglio del budget o se per scelta), ma il numero di quadri affrontabili è estremamente limitato. Questo si traduce in un’esperienza alla lunga monotona, nonostante le singole missioni possano avere leggere disposizioni diverse di alcuni nemici. Un vero peccato, alimentato dalla sensazione di ripetizione forzata a tratti troppo insistente, e ulteriormente aggravato dal sapere già come rimuovere facilmente i gruppi di nemici nelle varie zone, pur alternando il team (e quindi variando il gameplay). A voler essere ulteriormente critici, non ho neanche apprezzato troppo le missioni personali dell’equipaggio, spesso e volentieri lente e noiose, con un continuo facchinaggio per la barca in attesa di raggiungere un finale a tratti divertente, a tratti grottesco (e di poco conto). Per tirare le somme, si tratta senza dubbio di un titolo tecnicamente valido e divertente, che facilmente si unisce agli altri del team (Shadow Tactics e Desperados 3) come rivoluzione della formula dei Commandos. A differenza però degli altri due, il risultato è un po’ più altalenante: può risultare noioso, e perde sicuramente freschezza nel dover affrontare sempre le stesse isole invece di avere uno scenario diverso (anche tra giorno e notte) per ogni singola missione. Dispiace un po’ che sia la lettera d’addio di Mimimi, ma rimarrà comunque nel cuore di chi li ha seguiti fedelmente.
就潛行遊戲那套 優點 1.技能設計相當天馬行空,組合起來有很多怪招可以玩,不管是完全潛行還是用無賴打法殺光都可以,自由度比前幾作高很多 2.主線算是比較嚴肅的劇情,船員個人任務&個人劇情都是偏搞笑,我滿喜歡這種感覺的 缺點 1.任務中有時候會遇到一些小bug 2.地圖不多,每個地圖會有好幾個任務,如果最後要刷成就會有點膩 整體來說還是很推薦喜歡潛行遊戲的人
I am an older gamer so I enjoy a good story and story mode in games. This game makes you think a bit and plan your strategy. I tend to use the same group in RPG type games for the whole game. This game throws some curves to that where you need to know how to utilize all your crew. Great artwork and animation. A stealth game with supernatural pirates. What's not to like?
What's not to like? Everything is amazing! - The music is next level - The missions are diverse and challenging - You can set your own difficulty - There are tons of customization options - The animations are very satisfying - The voice acting is top notch - The pacing is amazing - The controls are great - It runs like silk - The story is intense and interesting - There are fun side quests that give your characters back story and personality - You can scroll back to a text backlog - The characters are all unique - There are tons of ways to combine their powers - The challenges and objectives are engrossing and satisfying to search and find - Like with the other games, the little review you get at the end of how you completely dominated each location, that doesn't show all your mishaps and makes everything look like a John Wick killing spree, is the best thing in life :) - The way this game handles quicksaves/quickloads and makes them part of the game is very slick. - There are many genuine surprises, plot twists, LOL-funny moments - The game absolutely OOZES charm out of every pore It's SATISFYING to play. Get it. Now. After about 5 hours of gameplay I only have two very small complaints. 1) There is no "rush line" button in dialogs. You either skip the whole thing or listen to it all. I am used to reading a line and then skipping to the next line. No matter how good the voice acting is, if I have read the line I want to read the next line. It is weird to me that this game doesn't have an option for this, given the amount of attention to detail in everything else. 2) Sometimes it gets hard to see where your mouse is pointing when there are many height differences, with all the half-transparent isometric floors. Not sure how I would expect them to do this differently and you just have to rotate around and take your time, but still, sometimes it's frustrating. Not a whole lot though.
Controls
You keep fighting the controls more then the enemies.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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