
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sweet baby inc, modern audience slop.
[h1] 包装的很精致但是游玩全程很痛苦的RTT游戏 [/h1] [h1] 总体质量:6/10 [/h1] 一般打差评的游戏我会给不及格分,但是这个游戏又不是那种纯粹的烂游戏。在游玩的过程中,游戏有无数个亮点让我眼前一亮打算回心转意,但是糟糕的游戏节奏和关卡重复度又让我坚定的打下这个差评。 [h2] 游戏性:5/10 [/h2] 灾难级游戏性,我承认我RTT游戏玩的不多,只玩过盟军敢死队1和一丢丢2,但是就游戏性、关卡设计来说,我觉得这个二十多年前的老古董依旧是碾压影子诡局的。也许mimimi的影子战术和赏金猎人确实做的非常棒,不过影子诡局真的烂完了。 我能看出这一部作品的作者想要倾尽全力去创新一个新时代的RTT,从大量的局外养成、支线任务、多周目玩法就不难看出,作者想搞出一些花活。但是从结果来看是弄巧成拙。 1.除了少数特定角色的专属任务会锁定一个角色之外,每一关都是自选角色参战,你甚至可以不带满3人去打,有些性能强的角色也可以单通。这看起来是一个非常高自由度的设计,玩家可以高度定制这一关的打法,但是实际上真的如此吗?什么角色都能通关,几个角色都能通关,这就意味着很多关卡会高度同质化,关卡缺乏独特的设计,敌人千篇一律,没有特定的解法来挑战玩家,那就只好用堆怪来体现强度。游戏本体有8个角色(不算小丑),加上两个DLC角色,游戏的新鲜感基本就止步于解锁全角色了,后面就是千篇一律的关卡用着千篇一律的角色。为了更新鲜,确实可以每次换角色参战,游戏也对每次换人给与了额外的“士气”奖励,但是难以掩盖的仍然是关卡设计千篇一律和一味的堆怪。 2.游戏并不是一个纯线性关卡一关一关往下打的,而是在解锁了若干个岛屿后,反复在这些岛屿中做各种任务,有些岛屿主线支线加在一起要去五六次,实在是太重复、太偷懒了。在游戏60个小时(我看评测发出来的统计时间是49小时,应该是因为用掌机的高铁上面玩的时候没联网导致)的时间里,前四十小时我基本还在耐心地体验各种角色的特点,认真的潜行完成关卡。但是后期关卡的重复度实在是太高了,每一关都很折磨,完全没有对关卡的思考,只有怎么还不通关的折磨。 3.尽管游戏有很多可选择的支线,角色个人剧情任务,但是大多质量很差,和主线关卡没什么区别,无非就是带一点点剧情,然后骗你去打了n次的岛上面再打一次。而且游戏对于探索完全无收益,游戏有很多主线、支线任务,包括DLC任务,玩家费尽心思打完任务,看了剧情,然后就没了,真的就没了。尤其是DLC任务,任务唯一的奖励在你购买DLC的时候就已经全部给你了,真的就只有DLC角色而已,通关DLC支线只会看到又一段无聊的剧情和白忙活一场空,完全get不到探索的意义。 4.地图设计上缺乏惊喜,令人失望,RTT游戏的主要的点确实不在地图细节的探索,主要还是依靠地形和敌人站位击杀敌人完成任务,但是这地图溢出的美术资源老让我产生一种地图里面藏了有趣的东西的想法,我在游戏的前3小时里面一直在尝试寻找,后来发现真的什么都没有。地图资源除了火枪弹药就再没别的了,环境杀也莫名其妙的,想起来就加一点,可有可无的。感觉像各种资源都攒好了,地图没怎么打磨就拿出来卖一样。 [h2] 画面和音乐:10/10 [/h2] 算是唯一的亮点了吧,音乐画面都很精致,初见的时候非常惊艳,优化总体来说也不错,Steamdeck上面开小黄鸭能跑90帧。 [h2] 剧情方面:3/10 [/h2] 屎,我隐约感觉作者想要做出那种加勒比海盗的幽默感,但是我感受到的更多是一堆不正经的人朗姆酒喝的酒精中毒了在那瞎搞,到了主线的关键剧情打不过了就喊什么友谊什么羁绊就冲了,也没什么战力设定也没什么逻辑,反正打不过了就靠意志力战胜。本来还有一些看着有意思的剧情,也都被又臭又长的关卡和重复的流程给冲散了。剧情总结来说就是瞎玩闹。 豪华版103,非常不推荐,这个游戏质量我觉得50左右的话我能接受,想尝试建议等降价。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was avoiding like a plague anything real-time and especially stealth. Well, I was very wrong. Mimimi games and this game in particular showed me that I, in fact, adore such games. Thank you for making this wonderful game! It changed me and broadened my views as a gamer.
It's enjoyable, but does get a bit repetitive compared to Desperados 3 and Shadow Tactics. The crew's powers are very interesting though.
It reminded me sometimes of Jagged Alliance and BG3 (those are the other games I've played in RTS) Some said it looked like the Commandos game. The game is fun and easy for me. I did a lot of tweaking in the keyboard controls to fit more of my gaming style. At first you're going to adjust whether to save or not to save too. The saving frame is quite annoying for those people who are sensitive with a whole loading screen, but I got used to it. The dialogue is fine between characters, and the voice overs too is easy to follow. It's not a heavy game that needs a lot of time investment since every map and quests you can return to whenever the player wants.
La estética y el concepto molan bastante, pero como juego son mucho mejores los dos anteriores. La parte de la base es peñazo muy serio. Aunque hay muchos juegos de este estilo que son mejores, no es un juego malo. En definitiva, es entretenido aunque justito.
[h2]A super good strategy game, best of Mimimi, RIP. 9/10 [/h2]
인스타 광고 퍼즐 게임 컴퓨터 버전 그림체 못생김 -> 흥미 안 생김 조작감 구림 -> 피곤함 턴제 아님 -> ㅅㅂ 태그에 속음 번역 이상함, 순수 재미 없음
一分都不想给,删了自动捡尸和被发现时缓,再把友希诱导卡死之类的bug删了可以给满分
绝唱不愧是绝唱,暗杀制作组人员都列为成就和勋章之一,实在非常有意思
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $19.4M | 13.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 6.3K | 48% | $39.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 8K | 94% | $29.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $5.4M | 5.8K | 61% | $20.09 | |
| $5.3M | 4.4K | 67% | $59.99 |