
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's enjoyable, but does get a bit repetitive compared to Desperados 3 and Shadow Tactics. The crew's powers are very interesting though.
망할만 하니까 망한것. 잠입 장르가 생소한다든지. 전략이 쇠퇴의 길을 걷는다던지. 분명 맞는말이지만, 그 원인보다 처참할 정도로 형편 없는 작품이라 회사가 접힌 것이라고 생각함. 1. PC 묻음 노골적인 LGBT같은게 없었지만 분명 불편한 부분이 있음. 애들 얼굴 보면 게임 꺼버리고 싶음. 이번 작 여자 캐릭들 살펴 보면 선장 흑인여캐, 흑인 식물캐, 떡대 대포캐, 살찐 할머니 저격수, 전작 유키 어짜피 캐릭터가 여럿이니까 선장은 어찌어찌 넘어갔는데 뒤로 갈수록 애들 욕박에 안나오는 비주얼임 특히 전작에서 귀여웠던 유키얼굴 비교해보면 답 나옴 2. 그닥 만족스럽지 않은 개성 캐릭터가 dlc포함 10개 이상이 되는데도 불구하고 몇몇은 밸런스가 ㅄ이고 몇몇은 너무 날먹개꿀이라 다양한 조합을 통한 매력적인 게임 플레이 구도가 안나옴 밸런스 실패라고 볼수 있을거 같음 3. 강제 다 회차 구성 전작과 비슷하게 내려오는 구도인데 너무 노골적임. 한 맵을 재탕 3탕 4탕 플레이 하도록 도전과제 뿐만 아니라 스토리마저도 그렇게 짜여져 있음. 근데 다른맛을 주고 싶었는지 대충 스타팅 포인트 몇군데 다르게~ 탈출 루트 몇군데 다르게~~ 이렇게 던져놓음. 맵을 자꾸 재탕하니까 맵은 항상 전체로 불러와 놓고 60~70%는 스토리랑 상관도 없는 버리는 영역임 4. 스토리 솔직히 이 부분이 제일 개 같은 부분임. 쉐도우 택틱스는 막부시대가 어떤건지 굉장히 낵혹한 내러티브블 보여줬음 데스페라도는 서부시대의 의릐 복수, 뽕맛 지리는 브금을 보여줬음 이 회사 게임은 마이크로 컨트롤만 재미있는 잠입 전략 게임이 아니라. 이런 장르도 스토리와 몰입도를 이끌어낼 수 있다는 것을 이 두 작품을 통해 확실하게 증명함. 근데 얘는 뭐임? 해적이라는 놈들이 이렇게 보물에 집착이 없는 애들은 첨봄 엔딩 보고 나서야 보물 도전과제 하면서 맵 또 재탕 3탕할때나 UI로 나옴 스포라서 말은 못하겠는데 그것이 보물이다 그것이 보물이다 하면서 엔딩까지 가봤자 진짜 욕밖에 안나옴 그리고 서브 퀘스트 씹덕마냥 지들끼리 히히덕 대고 앉아있음 해적이라는 배경 설정에 빌드 업을 전혀 하지 않아서 머리속에 1도 안들어 옴 개 노잼에다가 최악의 퀘스트 흐름 구성으로 "포인트앤 클릭 몇번하다가 전투 갔다와야 다시 진행 가능" 캐릭마다 5연퀘가 기본이라 ㅇㅈㄹ을 5번씩 해야 함 안그래도 ㅄ같은 스토리라 머리속에 꾸역꾸역 넣고 있는데 전개방식이 개 같으니 다 리셋됨 슬픈 해골한테 시 쓰는법 알려주는 퀘스트 하다가 진심 접을뻔함 농담 아님. 전부 이딴 쓰래기 같은 퀘스트임. 쉐도우 택틱스랑 데스페라도를 만든 회사가 맞는지 의심됨. 시장은 솔직하고 아무 문제없음. 변한 것은 그들이고 댓가를 치룬것뿐.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]A super good strategy game, best of Mimimi, RIP. 9/10 [/h2]
It reminded me sometimes of Jagged Alliance and BG3 (those are the other games I've played in RTS) Some said it looked like the Commandos game. The game is fun and easy for me. I did a lot of tweaking in the keyboard controls to fit more of my gaming style. At first you're going to adjust whether to save or not to save too. The saving frame is quite annoying for those people who are sensitive with a whole loading screen, but I got used to it. The dialogue is fine between characters, and the voice overs too is easy to follow. It's not a heavy game that needs a lot of time investment since every map and quests you can return to whenever the player wants.
La estética y el concepto molan bastante, pero como juego son mucho mejores los dos anteriores. La parte de la base es peñazo muy serio. Aunque hay muchos juegos de este estilo que son mejores, no es un juego malo. En definitiva, es entretenido aunque justito.
macht Spaß und ist herausfordernd
一分都不想给,删了自动捡尸和被发现时缓,再把友希诱导卡死之类的bug删了可以给满分
I played 30 odd games this year and this is my favourite by a lot with the other titles by Mimimi being up there as well. Wish we could get more :(
TOP
绝唱不愧是绝唱,暗杀制作组人员都列为成就和勋章之一,实在非常有意思
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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