
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 26 → 3/day in the week after.
About
Shadow Gambit: The Cursed Crew is a real-time stealth strategy game set in a fantastical version of the Caribbean during the Golden Age of Piracy. A place of mystery and wonder, these islands are home to pirates, vagrants, and all manner of strange folk – but the forces of the Inquisition have set their sights on these isles you call home, and will stop at nothing to eradicate your people as they seek a powerful pirate artifact buried in the region. Recruit and lead an undead pirate crew from aboard your ghost ship to outwit your enemy, striking from the shadows with both blade and sorcery to save your people.

Take charge of an infamous pirate ship and reunite its cursed crew as you fight back against the Inquisition across the multiple islands that dot the region. With eight undead crew members waiting to be revived, you can choose who to recruit to your cause, and when – there are no wrong choices, but your crew’s composition will determine how you traverse the islands, your unique experience through the narrative campaign, and what abilities you have at your disposal at any given time.
Each of your eight shipmates is an individual armed with their own unique supernatural powers and mildly unhinged personalities – use these to your advantage in clever and creative ways to overcome obstacles and enemies. Will you bring Gaëlle and her magical cannon to launch friends over walls and chasms, or will you rely on Mr. Mercury’s ability to bypass obstacles from below? Or perhaps von Presswald can simply possess an enemy guard, use him to unlock the gates, and stand idly by as the rest of your motley crew walks in? Use these and other abilities individually and in tandem, timing their executions to orchestrate intricate maneuvers and attacks against overwhelming odds.
Mix and match your crew's abilities to find your preferred playstyle among the countless synergies that you can deploy against the Inquisition. Each person’s skills are tailored to specific archetypes built around manipulating movement, operating behind enemy lines, hiding the bodies of dispatched enemies, or being particularly capable killers. Missions will limit how many crew members you can take with you, so choose your comrades wisely based on their abilities and limitations.

The forces of the Inquisition are numerous and well-armed, easily able to overwhelm your crew in a fair fight – make use of cover, darkness, and magic to neutralize your opponents without being seen as you traverse the many islands to accomplish your objectives.
Missions span across entire islands in the Lost Caribbean, and not only can you choose the order in which you tackle those missions, but you’ll also have the choice of where to arrive ashore and depart once the deed is done. Will you prioritize safety, targeting less patrolled areas that may be more distant from your objectives? Or will you seek to make haste, arriving at and leaving from more heavily guarded parts of the island to be closer to your objective from start to finish?
The various types of enemies have different strengths and weaknesses, each warranting varied strategies – what may easily distract or defeat one foe may have no effect on another adversary. From the lowly footman to the snipers hiding on high all the way to the magically linked pairs of enemies who must be killed in tandem, your foe will always seek new ways to thwart you, pushing you towards inventive new solutions.
Keep an eye on your enemies’ movements and lines of sight as you navigate the light and shadow, and make sure no-one is watching when you make that killing blow. Your crew’s abilities can complement your surroundings, as well as open up new strategies not otherwise available. Nowhere to hide? Suledie’s magic can create cover anywhere, allowing you to get even closer for the kill, or sneak past any watchful eyes undetected. Particularly attentive guards watching a path from above? Gaëlle’s cannon can launch friends (and foes) to land onto them, knocking them out at the same time.

Your ship will be your home between missions – a place where you can engage in your crew mates’ personal stories and side-quests, and perhaps more importantly, where you can make your plans to stay a step ahead of the Inquisition.
Shadow Gambit: The Cursed Crew takes a non-linear approach to storytelling – you can unlock new crew members in whatever order you please, and more islands get revealed as you make progress, each harboring multiple missions featuring different rewards beyond simple victory over your enemy.
There is no one designated path forward – missions always have multiple approaches available based on the team you’ve brought with you, but with such freedom of choice, there are many factors to consider. Will you temporarily avoid a more challenging mission to chase after a simpler one and gain more experience first? This may allow you to upgrade your crew’s abilities to more powerful versions that open up new paths. Or perhaps an entirely different, not-yet-unlocked crew member would be useful instead?
The Inquisition must be stopped at all costs – assemble your crew, learn their powers, and take the fight to the enemy, one island at a time. The fate of your world, and the lives of your comrades, is at stake.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.2Kreviews | 91% | — | $5.3M |
| $39.99 | 915ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game! Though, do yourself a favor and challenge yourself to never trigger an enemy alarm/alert any guards. Quick saving and loading is incredibly snappy and explicitly intended to be used and abused as a core mechanic, and enemy search behavior is incredibly weak. Combined with some powerful ranged options you get later on and the whole map can be cleared from almost perfect safety with minimal stealth or tactics because they will simply never find you no matter how hard they look
Unplayable. Keeps crashing my GPU. Can't even get pass the tutorial level.
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 307ratings |
| 94% |
| — |
| not modelled |
| $9.99−75% | 152ratings | 82% | — | not modelled |
| $39.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]🎮 Reseña de Shadow Gambit: The Cursed Crew[/b][/h1] [h2]Resumen del Juego[/h2] Shadow Gambit: The Cursed Crew es ese híbrido delicioso entre [b]Rol[/b] y [b]Estrategia[/b] que te dice “toma decisiones importantes”… y luego te recuerda que la verdadera decisión importante es si guardas ahora o después (spoiler: [i]siempre[/i] ahora). Vas con una tripulación maldita en un mundo de fantasía oscura, armando equipo, combinando habilidades de “clase”, y resolviendo situaciones tácticas donde un error se paga con reiniciar… pero con estilo. La primera impresión es clara: el juego quiere que te sientas un genio táctico. Te da herramientas de personalización de personajes, exploración y una trama que se toma en serio… hasta que tú arruinas todo por querer “probar algo”. Y sí: es un jugador, así que nadie te va a cargar. Aquí o aprendes a planear, o te conviertes en el capitán del barco hundido. [h2]El Botín Maldito: Lo que Brilla y lo que Cruje[/h2] Lo Bueno: ✅ Personalización de personajes que sí se siente útil 🧩 (no solo “+2 al ego”) ✅ Guardar en cualquier momento 💾 (porque el juego sabe lo que te va a pasar) ✅ Opciones de accesibilidad y comodidad muy completas 🎛️ (texto ajustable, cámara cómoda, subtítulos, controles de volumen) ✅ Buen enfoque táctico/estratégico con decisiones que importan 🧠 (tu plan funciona… hasta que no) ✅ Compatibilidad total con mando 🎮 (para fallar cómodamente desde el sillón) Lo No Tan Bueno: ❌ Comunidad activa bajita (160 jugadores) 🧟♂️: no es un juego muerto, pero tampoco es la fiesta del puerto ❌ 26 logros: suficientes para entretener, pocos para obsesionarte 🏆 (los completistas van a pedir más castigo) ❌ Si esperas “combate por turnos” puro y constante, puede no alinearse con tu fantasía táctica ♟️ (la estrategia manda, pero no siempre como la imaginas) ❌ “Las elecciones importan” puede sentirse más como “elige tu manera de complicarte la vida” 🤷♂️ (sí importa… pero a veces duele) [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Táctica sólida, herramientas claras, y margen para jugar “listo” (o sufrir).[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Dificultad ajustable ayuda; la exigencia viene más de tus decisiones que de milagros enemigos.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente variedad por rol/estrategia y progresión, sin sentirse infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Buen nivel visual para la fantasía oscura; se ve pulido y con intención.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Buena trama y tono; lo maldito tiene personalidad y no se siente genérico.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Fantasía oscura con identidad: aquí el mood trabaja horas extra.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]8[/td][td]Efectos con buena lectura en juego y con punch visual.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Cumple y acompaña; no siempre memorable, pero nunca estorba.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Correctas y funcionales; sostienen el tono sin robarse el show.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Tripulación variada en estilos/roles; suficiente para no sentir “clones con sombrero”.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Experiencia estable en general; se nota el enfoque a calidad de vida (Cloud, guardado libre).[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Entre estrategias, elecciones y builds, hay razones para volver… si te gustó sufrir bonito.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.7[/b][/td][td]Una experiencia táctica con personalidad, pulida y con colmillo, aunque no masiva en comunidad.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Shadow Gambit: The Cursed Crew es de esos juegos que te hace sentir inteligente… y dos minutos después te humilla por exceso de confianza. Mezcla rol y estrategia con un enfoque que premia planear, experimentar y usar la personalización como herramienta real, no como decoración. Además, trae un paquete de opciones de accesibilidad y calidad de vida que debería ser estándar en Steam, pero curiosamente sigue siendo “lujo”. Ahora, lo controversial: con [b]160 jugadores actuales[/b], no está en el pico de conversación, y aun así tiene [b]4728 recomendaciones[/b]. Eso grita “joya para quien la encuentra” más que “tendencia del mes”. Si te gustan los juegos tácticos con historia y decisiones, aquí hay carne. Si buscas algo para presumir en el feed, quizá te deprimas… pero tu cerebro lo va a agradecer. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.7/10 Número de jugadores activos al momento de hacer esta review: 160 Descuento máximo registrado: -75% Veredicto: [i]Recomendado: estrategia con estilo, maldición incluida.[/i] Si te late el rol estratégico, la fantasía oscura y la idea de que “guardar en cualquier momento” es un derecho humano, cómpralo cuando te convenga y disfrútalo sin culpa: este juego no necesita multitudes para demostrar que está bien hecho.
Sweet baby inc, modern audience slop.
5/10 穷途末路 通常来说,我是绝少在一部游戏通关前就草率地作定论的,然而考虑到目前这部游戏所带来的恶劣的游戏体验与一眼能望到头的游戏内容,我想我接下来说的应该还是不会有失偏颇的。 从角色机制上来说,本作中的各个角色还是颇具特色的,几乎每个角色都有堪称超模的能力或组合,例如凭空造草、超远狙击、原地隐身、远程收尸、回手掏,每位角色都是一块拼图,都具备能破坏RTT类型游戏平衡的潜力,然而另一方面,几个角色的基础机能又是个顶个的小儿麻痹,超长的击杀动画、无法对策长衣的羸弱机能、无人能双杀的三流设计,甚至连能把怪引开都要专门写个栏目放到角色介绍里面,衬的从隔壁借调过来的有希妹妹和三体人似的,玩着玩着我死去的回忆就开始攻击我,想你了,刀枪齐发库珀哥,想你了,一喷灭队维克托,想你了,精神锁链小黑妹。但是又如我之前说的,如果真的按照游戏所给角色设定的机制推进会怎样呢?答案令人尴尬,这一套机制的强度上限是狙击手+钓鱼佬或者狙击手+附身灵媒的无限警报狙击流,如果真的要顺着机制玩,注定要碰到这个无趣的天花板。 那么话又说回来,我选点娱乐阵容行不行呢,答案也是存疑的,因为接下来就要聊到本作的核心问题了:大量的素材复用与极其失败的剧情塑造。大量的场景堆怪极其严重,我不用拖视角我都知道任务地点至少有四个霸体精英怪互相视奸,两只杂兵场外场内巡逻,一只长衣常驻场内巡逻,喜欢解题?恭喜你,这题解完了之后你就可以再解这道题十遍了,同一关卡的同一战点,游戏流程会有无数个借口让你再打一遍,选任何角色组合无非是复刻一遍成功路径,遵循先清巡逻队、再卡时间差清精英、最后集火长衣的底层逻辑,当我在电脑前入定八小时推进了大段流程后,蓦然发现今天的游戏体验竟然和昨天没有区别,你能理解我心中那股油然而生的无力感吗?至于剧情,哈哈,一个违背祖宗之法,每关能自由选角色,人物形象塑造全交给站桩对话,关卡演出也让人眼前一黑的游戏你难道还指望他的剧情好看吗。 最后,RTT最重要的场景设计也是依托勾石,场景交互做了跟没做一样,场景击杀看着毫无新意,剧情推进不依赖场地,放个大地图标个点就让你跑,最基础的摧毁设备更改区域敌人配置的设计也没有,连沙滩能留下脚印的设定甚至都想不起来用,因为精英怪堆了一大群,根本没几个人吃勾引,玩到这里我真的汗流浃背了。 终于写到总结了,让我回想起这段时间的游戏体验本身就是一种折磨,对于已经倒闭的mimimi,我的确没有太多可以苛责的了,结合这30小时的不堪回首的过往,我也只能喟叹一声:这大约就是RTT游戏的穷途末路吧。
I was avoiding like a plague anything real-time and especially stealth. Well, I was very wrong. Mimimi games and this game in particular showed me that I, in fact, adore such games. Thank you for making this wonderful game! It changed me and broadened my views as a gamer.
Stuck on a mission where the quest objective is out of the area you can move to and cannot complete the level... 10 min too long to refund.
[i] 一周目困难难度34小时通关游戏。 [/i] 至此Mimimi潜入式RTT三部曲四部已经全部通关。后面有机会去做做全徽章、全成就和没玩的DLC。 [h3] 首先聊聊总体感受: [/h3] 本作可以说是Mimimi对潜入式RTT游戏的一次大胆改革与创新之作。 创新式的在关卡前可自由选择角色游玩,导致选择不同地角色游玩体验不相同,难易程度也不相同。部分角色组合在一起会导致1+1>>2。比如说狙击手特蕾莎或者火炮手盖丽+昆汀,比如说船医苏莱迪+厨师桐椰。 这样的创新导致游戏重复游玩价值极高,很值得按照不同的顺序解锁队友,反复体验游戏关卡。 但是缺点就是由于出场队友不固定,关卡无法像《影子战术》和《赏金奇兵3》一样针对性对固定角色设计。 因此游戏难度相比于《将军之刃》和《赏金奇兵3》简单不少,视野链的复杂程度大幅度下降,本作绝大部分关卡不需要像《影子战士》和《赏金奇兵3》一样绞尽脑汁破解视野链。而且绝大部部分的任务场景也只能3个队友出场。 这样的改动虽然降低了游戏的门槛,但对于系列老玩家来说,未免失去了精巧,好在游戏最后两关弥补了这个缺憾,不仅可以让全部8个队友上场,而且也迎来了系列最多的需要同时处理的敌人的场景-7个敌人,其中一个预言家还需要刺杀一次后补刀。 和大BOSS伊格那西亚的战斗也没让我失望,需要同时处理她的5个分身,而且刺杀以后全部需要另外一个人补刀。此战最关键的就是需要用最少的人同时吸引复数的分身注意力,不然人数不够,最简单就是火炮手盖丽扔鞭炮,位置巧妙地话可以同时吸引最多三个分身。 最后地所有敌人开枪地处决演出也是很精彩,让我想到了《赏金奇兵3》,所有队友围成一圈,最后需要同时解决所有敌人。 [h3] 接下来推荐几个前期解锁的角色: [/h3] -日本忍者、船上厨师-桐椰,功能性非常强,可以像友希和赫克托一样吹口哨吸引敌人,也可以扔出行代然后瞬移到行代处杀人,行代还可以标记在敌人身上,本身可以攀爬和游泳,属于比较全能的人物。 -弩手盲眼特蕾莎:类似于《影子战士》的琢磨和《赏金奇兵3》的医生,超远狙击手,3号技能还可以让敌人暂时致盲,点出技能以后,射出去地弩箭队友捡了也可以瞬间回到自己身上。 -植物人、船医-苏莱迪,可以种植草丛,而且3号技能释放的孢子可以驱赶敌人往反方向走动离开自己的位置,距离很长,相当有用。学了技能以后还可以吸引敌人直线朝自己的方向来。 -船匠-约翰,可以潜入下界,躲避敌人,从下界出来可以叉死敌人并且藏匿尸体,还可以用宠物鱼吸引敌人的视线。 以上几位都是泛用性比较强的角色,可以优先考虑解锁。 [h3] 然后是缺点: [/h3] -本作加入了任务系统,很多岛屿需要多次重复探索去完成不同的任务。而且后续主线流程中的船员任务还会让玩家重复探索那些地图,相比于前面几部关卡式的流程未免显得有些重复。 -对于老玩家来说,视野链和关卡设计还是有点简单了,不够精妙。 [h3] 最后总结: [/h3] 《影子诡局:被诅咒的海盗》是Mimimi工作室最后的绝唱,它大胆创新,降低了游玩门槛,虽然伴有阵痛,但是极大提高了关卡重复游玩价值。制作组解散前还特意发布了模组工具,让玩家可以自己编辑关卡,并附言道这是送给玩家最后的礼物,让我唏嘘不已。 RTT这一脱胎于RTS的小众游戏类型,在Mimimi手中发扬光大,超越了自己的前辈《盟军敢死队》,如今Mimimi工作室解散,RTT的前路又在何方呢?
[h1] 包装的很精致但是游玩全程很痛苦的RTT游戏 [/h1] [h1] 总体质量:6/10 [/h1] 一般打差评的游戏我会给不及格分,但是这个游戏又不是那种纯粹的烂游戏。在游玩的过程中,游戏有无数个亮点让我眼前一亮打算回心转意,但是糟糕的游戏节奏和关卡重复度又让我坚定的打下这个差评。 [h2] 游戏性:5/10 [/h2] 灾难级游戏性,我承认我RTT游戏玩的不多,只玩过盟军敢死队1和一丢丢2,但是就游戏性、关卡设计来说,我觉得这个二十多年前的老古董依旧是碾压影子诡局的。也许mimimi的影子战术和赏金猎人确实做的非常棒,不过影子诡局真的烂完了。 我能看出这一部作品的作者想要倾尽全力去创新一个新时代的RTT,从大量的局外养成、支线任务、多周目玩法就不难看出,作者想搞出一些花活。但是从结果来看是弄巧成拙。 1.除了少数特定角色的专属任务会锁定一个角色之外,每一关都是自选角色参战,你甚至可以不带满3人去打,有些性能强的角色也可以单通。这看起来是一个非常高自由度的设计,玩家可以高度定制这一关的打法,但是实际上真的如此吗?什么角色都能通关,几个角色都能通关,这就意味着很多关卡会高度同质化,关卡缺乏独特的设计,敌人千篇一律,没有特定的解法来挑战玩家,那就只好用堆怪来体现强度。游戏本体有8个角色(不算小丑),加上两个DLC角色,游戏的新鲜感基本就止步于解锁全角色了,后面就是千篇一律的关卡用着千篇一律的角色。为了更新鲜,确实可以每次换角色参战,游戏也对每次换人给与了额外的“士气”奖励,但是难以掩盖的仍然是关卡设计千篇一律和一味的堆怪。 2.游戏并不是一个纯线性关卡一关一关往下打的,而是在解锁了若干个岛屿后,反复在这些岛屿中做各种任务,有些岛屿主线支线加在一起要去五六次,实在是太重复、太偷懒了。在游戏60个小时(我看评测发出来的统计时间是49小时,应该是因为用掌机的高铁上面玩的时候没联网导致)的时间里,前四十小时我基本还在耐心地体验各种角色的特点,认真的潜行完成关卡。但是后期关卡的重复度实在是太高了,每一关都很折磨,完全没有对关卡的思考,只有怎么还不通关的折磨。 3.尽管游戏有很多可选择的支线,角色个人剧情任务,但是大多质量很差,和主线关卡没什么区别,无非就是带一点点剧情,然后骗你去打了n次的岛上面再打一次。而且游戏对于探索完全无收益,游戏有很多主线、支线任务,包括DLC任务,玩家费尽心思打完任务,看了剧情,然后就没了,真的就没了。尤其是DLC任务,任务唯一的奖励在你购买DLC的时候就已经全部给你了,真的就只有DLC角色而已,通关DLC支线只会看到又一段无聊的剧情和白忙活一场空,完全get不到探索的意义。 4.地图设计上缺乏惊喜,令人失望,RTT游戏的主要的点确实不在地图细节的探索,主要还是依靠地形和敌人站位击杀敌人完成任务,但是这地图溢出的美术资源老让我产生一种地图里面藏了有趣的东西的想法,我在游戏的前3小时里面一直在尝试寻找,后来发现真的什么都没有。地图资源除了火枪弹药就再没别的了,环境杀也莫名其妙的,想起来就加一点,可有可无的。感觉像各种资源都攒好了,地图没怎么打磨就拿出来卖一样。 [h2] 画面和音乐:10/10 [/h2] 算是唯一的亮点了吧,音乐画面都很精致,初见的时候非常惊艳,优化总体来说也不错,Steamdeck上面开小黄鸭能跑90帧。 [h2] 剧情方面:3/10 [/h2] 屎,我隐约感觉作者想要做出那种加勒比海盗的幽默感,但是我感受到的更多是一堆不正经的人朗姆酒喝的酒精中毒了在那瞎搞,到了主线的关键剧情打不过了就喊什么友谊什么羁绊就冲了,也没什么战力设定也没什么逻辑,反正打不过了就靠意志力战胜。本来还有一些看着有意思的剧情,也都被又臭又长的关卡和重复的流程给冲散了。剧情总结来说就是瞎玩闹。 豪华版103,非常不推荐,这个游戏质量我觉得50左右的话我能接受,想尝试建议等降价。
É um jogo bom, entretanto chega um ponto que fica um pouco repetitivo. Pra quem gosta do estilo furtividade é um jogo 9/10. Quem não curti esse estilo de jogo vai achar 7/10.
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