
Jrago II Guardians of Eden is a Multiplayer Co-Op METROIDVANIA style 2D Platforming Action-Adventure Role Playing Game. The darkness has once again returned, and this time Jrago teams up with his fellow guardians as they slay the evil demons and bring back the light!
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Jrago is back in action with a new multiplayer adventure!
Jrago II Guardians of Eden is a Multiplayer Co-Op METROIDVANIA style 2D Platforming Action-Adventure Role Playing Game.

The darkness has once again returned, and this time Jrago teams up with his fellow guardians as they slay the evil demons and bring back the light!
Featuring an original soundtrack by "Jrago" the band of the same name, and a whole host of unlockable weapons, armor, magic spells, and more!

This direct sequel to Jrago The Demon Hunter features updated graphics, 9 playable characters, new abilities, new spells, new music, and multiplayer!
Local CO-OP or Steam Remote Play Together!
This is the second game developed by Jrago Studios, an indie developer based in USA.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Greek, Japanese, Korean, Polish, Portuguese - Portugal, Romanian, Russian +3 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
I love this games vibe. I like exploring the levels, swinging my sword, throwing stuff, and leveling up all while cool guitars play. I feel it especially shines in 2 players where you just kinda chill and try to take down a level or two with your buds. This game is cool, it has style and heart. In case you're wondering I'm a Seth main
Play as hilarious digitized sprites in a janky metroidvania as a demon hunting metal soundtrack blasts, the collectables are passages from the Book of Enoch, everything on screen slows the game down frequently and it feels like it's about crash at any minute. 100% recommended.
[b]This is not a metroidvania![/b] (It's linear). It is a co-op (or solo if you prefer) stage-based Castlevania style game. The experience reminds me of co-op beat-em ups, but replace beat’em up combat with something more Castlevania in style, with swarms of enemies. The sequel to Jrago is more like a reboot, and probably a better entry point if you want to try the series. I think the first game is better, bigger, grander, but it suffers from a lot of jank that will turn most people away in their first hour or two of playing. With Jrago 2, most of the issues I had with the first game have been polished up. The game starts out where you will need to be quite pragmatic, carefully dispatching your enemies, trying not to take damage, however once you acquire a few movement upgrades the game really ramps up and you’ll be zipping around mowing down hordes of enemies which is quite satisfying. There might be the occasional death where you feel like you had little chance without knowing what was coming, or that you needed better stats to survive. Despite this, I was pretty happy to just try again. Afterall, every enemy you kill gives you XP which persists after death, so if you die a few times on a stage, by the 4th time you’re going through the level you’ll be far harder to kill than the first time you attempted it. You can revisit past stages for map completion, to find missing items, to grind XP or beat it on a higher difficulty for the Steam achievements if that is your jam. Jrago 2 uses a lot of the same assets and locations as the first game but redesigned levels with plenty of changes and new music tracks. I was a little disappointed by the lack of new locations and do prefer the almost-metroidvania adventure style of the first game but this was a fun time as well, especially in Co-op.
the greatest game on Steam. highly recommend it.
Peak
This was my first experience playing a Metroidvania-like game. This game has a charming design with a lot of unique characters and cool movements. There are times throughout my playthrough I felt it was difficult to progress but once you practice the route, better understand the enemies, and find more chest treasures you can almost breeze though the level. I loved every time I came across a shop on a level, not only for the much needed resupply of my potions but to hear the shop keeper thank me for my business, it is a great line read! My only real con of the game is that while there are some good challenges to overcome in the levels, I do think the poison status effect is too powerful, it wrecked me quite a bit in some areas. Overall, Jrago II is a Steam Hidden Gem, 5/5 demon hunters! Also, I’m a Synge main
ドラキュラHD風ステージにモータルコンバット風キャラを融合! ドラキュラHDの操作感やオマージュが多々含まれていて、知らないゲームだけど知ってる! 日本語対応だけどそんなに困らない程度の単語が中心、数値がしっかり表示されているので目に見えるダメージがわかりやすい 宝箱から装備品やスキルがドロップするハクスラ形式で、死んでもレベルと所持装備が保持されるのでプレイすることに確実に強くなる 敵も強くなるけど、強いスキルを入手してぶっ放しいく爽快感がよかった
Review by Synge_X Introduction: Jrago 2: Guardians of Eden is a 2D side scroller in the “Metroidvainia”genre, and is a sequel to Jrago: The Demon Hunter, available on steam. The objective is to make your way through the map, leveling up one of 5 characters, hunting down new gear & collectibles, eventually making your way to the boss of each stage. Gameplay: The gameplay is a huge step forward from the first game. Collision with the environment is much better this time around and my biggest complaint, the elevate spell has been addressed in a major way. Now, instead of being tied to a specific ability, the game uses a more intuitive, classic double/triple jumping scheme. There is now a dash move, that in conjunction with the updated jumping, makes the game infinitely more playable and fun. The unique multi-directional attack makes its return to the game as well. You’re going to need the advanced movement and flexible attack options, because Guardians of Eden brings back the challenge in a big way, along with more difficulty options for those who are new, and veterans of the series. Now, all of it can be experienced with a friend via cooperative play. To assist with things, Jrago Is joined by four other playable characters, for a total of five, to gear up and slay with! keep in mind however, you will have to level a character on the host’s account. This isn’t an issue, considering that there are enough characters to wear you could level one exclusively on a friend’s account, and vice versa. Gear and progression: The items are no longer hidden throughout the levels, and have now been replaced by chests, that feature RNG drops. This means that you could potentially get anything from accessories, items, collectibles, armor, and weapons from the many chests in each level. In the event that you get something that you already have, instead, the game gives you gold. While it’s true, in a random system, you don’t always get what you want, the game seems very fair with distributing important items that you need to progress the game. The random drops also promote replay-ability, As completionists will want to run the levels multiple times to obtain all the items. Just like in the first game, there aren’t a million items, but the ones that you do obtain, make a huge difference in your gameplay. Upgrades always feel appropriately powerful, giving you that extra push to help you defeat a difficult section. Graphics: Guardians of Eden is a major step forward in the graphics department for the series. The game now utilizes digitized sprites for the playable characters, which is reminiscent of, and leans into the PS1 vibe of the game. While there are some returning assets from the previous game, the visuals have all been tightened up, and the game looks great for the genre. Sound design and music: Again, the soundtrack proves to be the most compelling aspect of the game, and serves as a heavy metal thrill ride for your adventure. Just like Jrago 1, all of the music is custom composed by the developer and never fails at perfectly augmenting the atmosphere and vibe of the stages and combat. Conclusion: Jrago: Guardians of Eden is bigger, better, and more fun than the first game. The game is noticeably more polished than the first game and will certainly please fans, as well as newcomers. If you have a friend, cooperative play is extremely fun as well and adds a lot of replay-ability. For those looking for a 2-D action platformer/Metroidvainia game, don’t sleep on this one!
This game has it all! Retro graphics, hand-drawn animations. Fast paced gameplay for the casual gamer and extreme difficulty for the more war forged gamers. Killer soundtrack to boot! Guaranteed cult classic! DID I MENTION CO-OP GAMEPLAY?!?!?
Earlier this year, Patrick Gill at Polygon wrote an article about "cousin games" - you know, ones that are slightly "off" from what everyone else plays - like licensed games, for instance. He also proposed, but did not elaborate on, the term "uncle game" - and this, this is what I believe to be a true uncle game. You know, the uncle who barely plays games, and usually picks up something cheap that looks like it tickles his fancy to play every now and then. The uncle who still lives in a bachelor pad apartment in his mid-40s that always stinks of weed and thinks that music hasn't evolved since the few first Iron Maiden albums. I'm going to be very upfront here - this game is [i]not[/i] good, more on that in a bit. But is it an [i]interesting[/i] one? Most definitely. (Also, side note here: interesting and good are not mutually exclusive terms for games - see Angeline Era for an example of a game that is both interesting [i]and[/i] good.) The level design is a mess, the difficulty is all over the place, movement abilities are given out at random in chests, the digitized sprites barely match up with their surroundings in terms of animation frames, the graphic design is on the "this is my passion" level, etc. etc. etc. In fact, it's harder to find things that this game does *right* than it does *wrong*. If anything, this game feels like something you'd randomly grab off of TUCOWS or Softpedia or download.com in the late 90s/early 00s (much like I mentioned in my Monsters of Mican review.) It [i]very[/i] much carries the spirit of that era of shareware forward in terms of quality, design and... well, *everything* about it. So why the hell am I recommending it? Because of the aforementioned interesting bit. I have a game dev friend who encourages people to make games - she's very much in the realm of thought of "there is no 'right' time to make a game - go out and [i]make[/i] it, regardless of quality, you can always make it better afterwards." This game very much encapsulates that - it's very obvious that this is a passion project that the developers [i]wanted[/i] to get out, regardless of whether it met with the standards of "good" or not. There's a weird authenticity surrounding it - a very much a devil may care quality - "we wanted to make this, so we made this." That isn't to say that other, more popular games aren't authentic, but this definitely doesn't have the flair of "we focus tested this game to death" that far more polished games do. For an actual review - well, as I said earlier, this game does a lot of things wrong, very wrong in fact. The movement feels sluggish - at least until you randomly get the slide ability, then you can start zooming around levels - and jumping feels "off". This is to say that you never really feel like you're gaining enough height - and some of the platforming exemplifies that, because there's situations where you think you can make a jump, but you're off by 1-2 pixels and you miss it, even though you swore you jumped high enough to clear it. This is only exacerbated by the wonky digitized sprites' walking and jumping animations. This extends to attacking as well, since you're never really sure if the weapon swing is going to actually hit an enemy (and more often than not, if you're slightly higher than an enemy, you won't). These wonky animations only serve to be a hindrance when trying to combat the numerous enemies in each stage. As mentioned earlier, the difficulty in this is very uneven, with each new stage providing much stronger enemies than the previous stage. Now, I know that's how games work, but at the same time, when most of your power progression is tied to gear that is found randomly in chests, it starts to feel like a chore chipping away at each level slowly, hoping that the next chest you find gives you a piece of gear that extends your survivability out just a bit more. Sure, there is leveling up, and leveling up increases your base stats, but... they never *feel* like you're actually gaining power just through those minute stat increases. One of the other major problems I found with the game is the fact that movement abilities are also randomly doled out in chests. Now, most of the levels (or at least the ones I have played) are designed in such a way that movement abilities aren't needed for the critical path, but at the same time, without said abilities, it's far more tedious to get through levels than if you had them. Plus, there's more than a handful of chests that are tucked into places that require abilities to get to, and if you get incredibly unlucky, well, then you may not be able to reach those chests until far later than you're really supposed to, and by that point, whatever you get from them will be outclassed. Also, there's no settings menu - so no graphical options (not that you really need them), no rebinding keys, no volume controls. On the topic of graphics, the enemy sprite variety, while large, very much feels like they're from 6 different games. You have a few that look like they're from late-era NES, some that are from late-era SNES, some that are from early-era PS1 - it's definitely a mixed bag. All-in-all, while this game is flawed, I've had had a fun time with it during my scant playtime. However, this is not a game I'd pay full price for (as I picked up for $1.49 during the winter sale) - and you can't go wrong with a very janky game for that price.
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