
The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598.
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The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598 (end of second invasion). The Japanese must capture possibly the whole of the peninsula from their Busan foothold in the South. The Korean player must repel the invasion with the help of China…
The Grand Campaign scenario lasts up to 105 turns, each representing one week between May 1592 and April 1594. There are smaller scenarios covering parts of the 1592-1593 campaign, as well as a scenario on the second invasion of 1598.

One player represents the Samurai armies of Japan’s master Hideyoshi, the other has the Koreans, with Joseon Koreans and Ming Chinese forces. Both sides, depending on events and card play may possibly control the land units of the Manchu Jurchen tribes (green).

The Japanese have very numerous land forces at the start of the game, but their navy, although numerous, is weak and poorly led and their goal is to conquer all of Korea in order to reach – and conquer – China.
The Korean player must first hold desperately against the initial invasion and superior enemy troops, waiting for Chinese reinforcements, counting on local rebellion, and most of all his powerful navy to alter the course of events.
Keeping forces in supply and seizing the main towns will prove the decisive factor in winning this war.

The map represents the Korean peninsula, with its 7 most important historical provinces at the time. There are off-map boxes covering nearby areas in Manchuria, China and Japan, as well as many sea zones (and areas used for naval trade).

Both sides will handle thousands of land troops, hundred of warships (including the famous Turtle ships), irregular forces and various rebels and raiders.
The game has hundred of cards and events for weather, income, loyalty of populations, diplomacy, combat and sieges. Special detailed rounds of combat cover the specificities of that war, both at sea (gunfire broadsides, boarding) and on land (harassment by horse archers or guerrillas, firepower of arquebus and cannon, samurai ability in close combat, etc…).
Unit scale: regiments or equivalent, ships by squadrons of 1-6 units. Time scale: 1 turn = 1 week. Map scale: 1 region = 40 km².

The Japanese win the game if they conquer the whole of Korea and capture the Chinese provinces of Liaoning and Zhili. Their opponent wins if he expels the Japanese from the peninsula. In case of absence of decisive victory, accumulated victory points will determine the victor.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields
Average Duration: 18h+
Favored Side: None
Most Difficult Side to Play: Koreans

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Korean, Japanese, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
I can say, after a few hours of playing SGS Imjin War, that this game has been very well crafted by the team. I was pleased to discover a historical event that is rarely covered in other games. The attention to detail is impressive and is beautifully enhanced by the unit and map graphics, just as in the previous games if not even better. In fact, I would say it's a step above Afrika Korps, which I already spent many hours enjoying. What makes this game stand out is not only its historical accuracy, but also the way it manages to stay engaging and challenging without being overwhelming. It's a must-play for any fan of wargames.
游戏不错,历史事件基本还原(但是女真单独列出来真的很抽象,不过朝鲜王国可以以一个很小的代价解决这个问题)。但对于数值上的问题就尤为明显了,首先明军在朝鲜就没有保持过大量的军队,而且战斗力极高,我不知道明军为什么会以一个庞大但战斗力低下的形式出现,明军在朝鲜驻军可以大致分为两个阶段:即和谈前李如松率领的辽东军以及来支援的宣大兵,人数在三万人左右,实际战力大概只有一万五千人,这一点体现在平壤攻坚战里。后期由杨镐带领的新加入的明军,让人数达到了五至六万。李如松的部队在朝鲜北部的战局里轻松击溃了两倍于他的小西行长部,也就是所谓的第一军。甚至在攻城战里都可以凭借劣势的人数,将其赶出平壤城。这与清军和英法联军在第二次鸦片战争里对于北京的争夺非常像(英法军队总数大概有20000人,清军人数大概在50000人左右),也就是‘TAIPING’中外国列强参战的局面一样,明军会以一种强大但是稀少的形式出现。
맵은 한국 전쟁이랑 거의 동일했고... 시스템도 SGS의 룰이 그대로 적용되어 불편하지 않음 이순신의 등장... ㅠㅠ 다만, 아직 언어가 어색한부분이 있습니다. 번역에 "권률"이라던지 "거북손"이라던지 생소한 이름(중국식 표현)등이 있습니다. 또한 일러스트가 장수인데 왕인경우가 있습니다. 게임 초반이라 그런지 몰라도 왜군이 생각보다 진격이 늦네요, 선조의 몽진 시점을 턴 초반에 무리하게 안해도 넘어 될 것 같고, 왜군이 전라도 해협으로 통과 안하고 멀리 돌아가서 길목을 지키는게 아니라 지나친 적을 타격해야 하는 전략으로 대응했습니다. 그래도 재밌네요
Apasionado con los juegos de SGS. Por supuesto que lo recomiendo, aunque me gustan más los de otras épocas.
턴 넘길 때 자꾸 멈춰요. 좀 더 많은 업데이트가 필요합니다.
壬辰倭乱唯一战略级电子兵棋,有得选吗?明军在更新后也得到了加强。想玩明军直接第三个剧本,3回合内必杀小西行长。双人或者自已推比较有意思,AI即使最专家也不太聪明,第一个剧本玩朝鲜,30回合,明军还没出场日军都快被我推下海了。另外有恶性bug,还得修。日军将领会不断复制杀也杀不死。
Bought it today and was stucked there for most of the day ! This game is a gem, as good as the previous Taiping game. The designers have really captured the inbalance of both sides, and the campaign constraints are well rendered, especially Japanese strength of land but powerless at sea... I struggled to maintain my supply lines, and even though I reached China with the Japanese, I could not conquer the box, my troops were too depleted by supply and, latern by winter. TI loved Afrika Korps for its logistical nightmare, but this game is even better. Well done, once again A faithfull customer
咸镜道的精锐边军和全罗道抓壮丁的庞大勤王军是一点没还原出来,另外日本人什么时候从葡萄牙买过盖伦船?AI逻辑也有一堆问题,大战役选朝鲜即便把王京的机动部队全调走,冬天来临之前日本人最多也只能打到京畿道/黄海道和江原道,各道壮丁只需要聚在一起吃小堆叠莫名其妙就赢了。还有女真参战的规则设定,选朝鲜即便打出卡牌也没见过加入人力卡池,日本倒是经常拉女真入伙,然后在咸镜道和平安道大后方刷日本火星兵和日本堡垒。。。。
Excellent jeu, très complet, idéal à deux joueurs. Des monceaux d'unités à gérer, mais la plupart heureusement sont des fixes.
[h1]罕见历史事件的战略模拟游戏[/h1] 虽然对于游戏中各方势力的平衡性以及一些史实信息一言难尽,但是本作无疑是极少触及到“万历朝鲜战争”这一历史事件的战略模拟游戏。目前共开放了4个不同难度和回合时长的场景剧本,地图的还原还算可以。在核心玩法上其实是基于卡牌形式的策略战斗,数量上多达193张卡牌,而且抽卡的数量会根据不同的时间和情境而改变。战斗胜负则七分靠数值,三分靠规划。游戏的系统虽然本质上不繁杂,但缺少局内引导,建议参照官方PDF。 [h1]游戏体验[/h1] 作为一款独立游戏,本作的画面和UI都较为一般,但是还是属于能看的那种。如果没有玩过类似的策略游戏,那在初上手时可能会一头雾水,完全不知道游戏机制是什么。但是玩家可以去官方商店的指南里下载游戏说明书,而且国区下载的话是全中文的图文PDF,搭配使用可以更快的上手本作。 游戏的卡牌种类非常多,涉及经济发展、后勤保障以及直接战斗,熟悉起来需要花点时间。除此之外,有着不少非常独特的机制。例如在经济发展的过程中会有“腐败”机制,会损失常规经济收入和国库财力;朝鲜军方面按照回合数会出现不同的奖励,等明军参战后也会有董一元等明将出现等等。 游戏还根据历史作出了一些特别的安排,如刚发生战争的时候,由于李氏朝鲜战备不足,会随机损失一定的兵力。而相反日本军会获得“闪击战”BUFF,获得移动力的修正。 [h1]总结[/h1] 题材难得玩法过关,但因为历史题材相关的问题可能也会饱受争议的游戏。希望能够在局内的新手引导方面多多加强,否则还是比较容易劝退部分玩家的。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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