
The first intense conflict of the Cold War, this war is very often forgotten, its very rapid and dynamic but unknown aspect obliterated by months of stagnation following the first year of operations in Korea. Can you make it remembered?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal, Russian, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buyer beware - the main campaign of this game has campaign-breaking issues, & dev support ranges from questionable to non-existent. It was clearly not playtested. First off, I was stoked for this one. I love indie strategy covering forgotten conflicts & have a personal connection to the Korean War. Presentation is actually pretty solid for this genre. Tinkering with the limited scenarios - FWIW the small scenarios are just limited portions of the regular map & fewer turns, not hand-designed missions - everything looked promising aside from a brain-dead AI that you have to go out of your way not to exploit. But the main campaign is literally broken in multiple aspects, to the point of being unfinish-able. There are multiple threads about this in the discussion boards for the curious. My impression is there was an original dev (Korean language) who disappeared from the picture. When the issues were brought to SGS's attention, apart from long periods of silence we got mostly defensive replies from a SGS superfan who was promoted to some form of Community Ambassador but had no actual insider knowledge, and a different SGS dev who didn't seem to have strong familiarity with the game & declared he didn't have time to playtest these issues. IMO they seemed more interested in defending SGS's honor than troubleshooting so we'd have a fully playable main campaign. After over a year of this, they did eventually issue a quick fix for one of the game-breaking issues. Unfortunately b/c they chose the most basic fix, it caused the opposite trouble and also revealed another campaign-breaking problem. All these should easily have been caught in testing, or even just a quick dev discussion about the game's mechanics & their consequences. You may ask, why all the positive reviews then? Looking closer at the hours though, most are early impressions. It's a big game, so took me about 30-40 hours of tinkering & testing to realize the campaign was busted. I doubt you'll find too many 50+ hour reviewers (there are always a few folks who houserule & muddle thru the problems), which is unusual for a decent game in this genre. Between this & their NATO game, I'm not impressed with SGS's quality assurance or communications. The main NATO dev even admitted they had been going for a "quantity over quality" (his words) release strategy. It's not even the $$ spent on these products that gets me, it's the hours wasted trying to get them to work when the devs themselves say they can't be bothered. FWIW if SGS ever issues a major update that fixes these issues (and ideally makes the AI aware of basic game mechanics too) I'll gladly change this review. The potential is there.
북진통일!
感觉游戏难度有待提高 感觉有点轻松
离奇,一共买了开发者Strategy Game Studio制作的九款兵棋。虽然玩的时间不算多一共加起来才600个小时左右,但好歹也是正版玩家。突然之间要求需要注册码才能登录是什么意思?
BUG太多了。电脑使用卡牌有概率会卡死无法操作。保存后重新加载游戏会重制掉之前的胜利分,包括使用卡牌花费和带来的胜利分。各种细节说明,游戏内的机制说明也很欠缺。总之完全不推荐。
通过这款游戏,重温朝鲜战争的点点滴滴
카드를 소모하고 배치하여 전쟁을 이끄는 게임입니다. 카드뽑기, 해군 이동, 공군 이동, 지상군 이동, 전투, 유닛 보충 등 단계에 따라 게임이 진행되고 전투는 주사위 굴리기를 통해 적에게 피해를 줄지 말지가 결정됩니다. 한국전쟁의 주요 국면(초기 침공과 후퇴, 낙동강 전선, 인천상륙작전, 중공군 개입 등)을 짧은 시나리오로 경험할 수도 있고 전체의 시나리오를 이끌어갈 수도 있습니다. 한국전쟁을 이렇게 자세하게 묘사한 게임은 처음이라 재밌었고 고맙기도 했습니다. 다만 아쉬운 점은 전투의 시각적 효과가 크지 않아 어느쪽이 많은 데미지를 줬는지 파악하기 어렵습니다. 카드가 상대방 카드를 조준하고 폭격하는 등의 작은 이펙트라도 있었다면 더 좋았을 것 같습니다. 또한 AI가 전선을 무시한 채 홀로 침투하여 고립, 파괴 당하는 경우가 많아 조정이 필요해 보입니다. 전선을 중시하는 전략게임을 좋아하시는 분들에게 추천하며, 특히 역사적 배경을 좋아하시는 분께 추천드립니다.
游戏挺好玩,但是bug实在太多了 包括但不限于:永远打不出去的卡牌 鬼畜的飞机 炮弹进城变驻军结果出不来等等 另外打ai还好,对面防线总有破绽 和真人对打相当折磨 从50年底开始战线基本就不动了 每回合要花大量时间反复冲那几个格子尝试破局,又累又无聊
I used to think this was a good game. The game crashed on turn 1 during the NK, card turn. I asked for support on this discussion page, and that was at the beginning of December. It is now December 30th and they still haven't responded, if I could get my money back for this piece of ♥♥♥♥, I would.
sgs最值得买的一部(感觉完成度最高..) 志愿军让你明白什么是血肉长城。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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