
The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598.
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The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598 (end of second invasion). The Japanese must capture possibly the whole of the peninsula from their Busan foothold in the South. The Korean player must repel the invasion with the help of China…
The Grand Campaign scenario lasts up to 105 turns, each representing one week between May 1592 and April 1594. There are smaller scenarios covering parts of the 1592-1593 campaign, as well as a scenario on the second invasion of 1598.

One player represents the Samurai armies of Japan’s master Hideyoshi, the other has the Koreans, with Joseon Koreans and Ming Chinese forces. Both sides, depending on events and card play may possibly control the land units of the Manchu Jurchen tribes (green).

The Japanese have very numerous land forces at the start of the game, but their navy, although numerous, is weak and poorly led and their goal is to conquer all of Korea in order to reach – and conquer – China.
The Korean player must first hold desperately against the initial invasion and superior enemy troops, waiting for Chinese reinforcements, counting on local rebellion, and most of all his powerful navy to alter the course of events.
Keeping forces in supply and seizing the main towns will prove the decisive factor in winning this war.

The map represents the Korean peninsula, with its 7 most important historical provinces at the time. There are off-map boxes covering nearby areas in Manchuria, China and Japan, as well as many sea zones (and areas used for naval trade).

Both sides will handle thousands of land troops, hundred of warships (including the famous Turtle ships), irregular forces and various rebels and raiders.
The game has hundred of cards and events for weather, income, loyalty of populations, diplomacy, combat and sieges. Special detailed rounds of combat cover the specificities of that war, both at sea (gunfire broadsides, boarding) and on land (harassment by horse archers or guerrillas, firepower of arquebus and cannon, samurai ability in close combat, etc…).
Unit scale: regiments or equivalent, ships by squadrons of 1-6 units. Time scale: 1 turn = 1 week. Map scale: 1 region = 40 km².

The Japanese win the game if they conquer the whole of Korea and capture the Chinese provinces of Liaoning and Zhili. Their opponent wins if he expels the Japanese from the peninsula. In case of absence of decisive victory, accumulated victory points will determine the victor.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields
Average Duration: 18h+
Favored Side: None
Most Difficult Side to Play: Koreans

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Korean, Japanese, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
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[h1]罕见历史事件的战略模拟游戏[/h1] 虽然对于游戏中各方势力的平衡性以及一些史实信息一言难尽,但是本作无疑是极少触及到“万历朝鲜战争”这一历史事件的战略模拟游戏。目前共开放了4个不同难度和回合时长的场景剧本,地图的还原还算可以。在核心玩法上其实是基于卡牌形式的策略战斗,数量上多达193张卡牌,而且抽卡的数量会根据不同的时间和情境而改变。战斗胜负则七分靠数值,三分靠规划。游戏的系统虽然本质上不繁杂,但缺少局内引导,建议参照官方PDF。 [h1]游戏体验[/h1] 作为一款独立游戏,本作的画面和UI都较为一般,但是还是属于能看的那种。如果没有玩过类似的策略游戏,那在初上手时可能会一头雾水,完全不知道游戏机制是什么。但是玩家可以去官方商店的指南里下载游戏说明书,而且国区下载的话是全中文的图文PDF,搭配使用可以更快的上手本作。 游戏的卡牌种类非常多,涉及经济发展、后勤保障以及直接战斗,熟悉起来需要花点时间。除此之外,有着不少非常独特的机制。例如在经济发展的过程中会有“腐败”机制,会损失常规经济收入和国库财力;朝鲜军方面按照回合数会出现不同的奖励,等明军参战后也会有董一元等明将出现等等。 游戏还根据历史作出了一些特别的安排,如刚发生战争的时候,由于李氏朝鲜战备不足,会随机损失一定的兵力。而相反日本军会获得“闪击战”BUFF,获得移动力的修正。 [h1]总结[/h1] 题材难得玩法过关,但因为历史题材相关的问题可能也会饱受争议的游戏。希望能够在局内的新手引导方面多多加强,否则还是比较容易劝退部分玩家的。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Hours played at review time, across 36 reviews with recorded playtime.
感觉......还行? 第一次玩SGS系列的兵棋,说实话题材挺不多见的,但我有点不适应这个图标方式,感觉有点怪吧,但是题材确实个人我喜欢,等我玩玩看也许会改变想法。
GAME TOTALLY CRASHES MY COMPUTER AFTER LAST UPDATE ON W11!!! REINSTALLED GAME SEVERAL TIMES, CHEKED AND FIXED INSTALLED FILES WITH STEAM??? I HAVE SEVERAL OTHER SGS GAMES AND THEY ALL WORK GREAT! BEFORE UPDATE IMJIN WAS ONE OF THE BEST GAMES I PLAY. HELP...
本作是由Strategy Game Studio制作的SGS战役系列历史模拟作品,本次游戏内容聚焦在万历时期的朝鲜半岛地区,玩家在游戏中可扮演明朝联军或日方丰臣军中任意一方,对战模式有本地单主机进行双人对战、单人对抗AI、互联网对战网页、AI模拟对战这四种模式,其中要求最简单和有游戏体验的莫过于单人对战AI。 游戏将包含一个涵盖从1592 年 5 月至 1594 年 4 月的大战役剧本,以及基于不同起始日或局限于特定区域的中小型剧本,游玩大剧本更有年代感以及大战略体验。游戏内的战旗操作与其余战旗类游戏不同,SGS系列每回合的不同类型操作是分割成不同阶段,抽牌阶段只能抽牌,每个阶段只能干对应的事情,因此玩家在每回合中的操作需要想的更多更远,确保后续不用因为前面阶段的错误阶段而读档。 本作是以万历三大征之一:入朝抗倭为背景制作的战旗战役游戏,玩家能体验到明军与丰臣军两方势力在长久隔绝后的久违正面大战场对决,让人感慨万分,推荐万历时期的朝鲜半岛战争感兴趣的小伙伴入手体验。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
大明精锐太少了,难受,完全靠堆人数. 日本人数值为什么这么高,所有精锐堆一起怎么玩?
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