
The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598.
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The Imjin War relates the story of one of the toughest conflict in the end of the 16th century, depicting the invasion of the Joseon kingdom of Korea by the Japanese, from 1592 to 1598 (end of second invasion). The Japanese must capture possibly the whole of the peninsula from their Busan foothold in the South. The Korean player must repel the invasion with the help of China…
The Grand Campaign scenario lasts up to 105 turns, each representing one week between May 1592 and April 1594. There are smaller scenarios covering parts of the 1592-1593 campaign, as well as a scenario on the second invasion of 1598.

One player represents the Samurai armies of Japan’s master Hideyoshi, the other has the Koreans, with Joseon Koreans and Ming Chinese forces. Both sides, depending on events and card play may possibly control the land units of the Manchu Jurchen tribes (green).

The Japanese have very numerous land forces at the start of the game, but their navy, although numerous, is weak and poorly led and their goal is to conquer all of Korea in order to reach – and conquer – China.
The Korean player must first hold desperately against the initial invasion and superior enemy troops, waiting for Chinese reinforcements, counting on local rebellion, and most of all his powerful navy to alter the course of events.
Keeping forces in supply and seizing the main towns will prove the decisive factor in winning this war.

The map represents the Korean peninsula, with its 7 most important historical provinces at the time. There are off-map boxes covering nearby areas in Manchuria, China and Japan, as well as many sea zones (and areas used for naval trade).

Both sides will handle thousands of land troops, hundred of warships (including the famous Turtle ships), irregular forces and various rebels and raiders.
The game has hundred of cards and events for weather, income, loyalty of populations, diplomacy, combat and sieges. Special detailed rounds of combat cover the specificities of that war, both at sea (gunfire broadsides, boarding) and on land (harassment by horse archers or guerrillas, firepower of arquebus and cannon, samurai ability in close combat, etc…).
Unit scale: regiments or equivalent, ships by squadrons of 1-6 units. Time scale: 1 turn = 1 week. Map scale: 1 region = 40 km².

The Japanese win the game if they conquer the whole of Korea and capture the Chinese provinces of Liaoning and Zhili. Their opponent wins if he expels the Japanese from the peninsula. In case of absence of decisive victory, accumulated victory points will determine the victor.

The game event cards allow full replay ability thanks to the numerous various situations that their create on the diplomatic, military, political or economical fields
Average Duration: 18h+
Favored Side: None
Most Difficult Side to Play: Koreans

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Korean, Japanese, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
un Très bon SGS, sur un thème peu classique.
感觉......还行? 第一次玩SGS系列的兵棋,说实话题材挺不多见的,但我有点不适应这个图标方式,感觉有点怪吧,但是题材确实个人我喜欢,等我玩玩看也许会改变想法。
大明精锐太少了,难受,完全靠堆人数. 日本人数值为什么这么高,所有精锐堆一起怎么玩?
本作是由Strategy Game Studio制作的SGS战役系列历史模拟作品,本次游戏内容聚焦在万历时期的朝鲜半岛地区,玩家在游戏中可扮演明朝联军或日方丰臣军中任意一方,对战模式有本地单主机进行双人对战、单人对抗AI、互联网对战网页、AI模拟对战这四种模式,其中要求最简单和有游戏体验的莫过于单人对战AI。 游戏将包含一个涵盖从1592 年 5 月至 1594 年 4 月的大战役剧本,以及基于不同起始日或局限于特定区域的中小型剧本,游玩大剧本更有年代感以及大战略体验。游戏内的战旗操作与其余战旗类游戏不同,SGS系列每回合的不同类型操作是分割成不同阶段,抽牌阶段只能抽牌,每个阶段只能干对应的事情,因此玩家在每回合中的操作需要想的更多更远,确保后续不用因为前面阶段的错误阶段而读档。 本作是以万历三大征之一:入朝抗倭为背景制作的战旗战役游戏,玩家能体验到明军与丰臣军两方势力在长久隔绝后的久违正面大战场对决,让人感慨万分,推荐万历时期的朝鲜半岛战争感兴趣的小伙伴入手体验。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Good
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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