
Serious Sam: Shatterverse is a co-op roguelite FPS for 1 - 5 players. Blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fall fast. Come back louder.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #50, worst UA #92 · 9 markets collected
About
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]经典老牌射击游戏回归,破碎宇宙还能重铸荣光吗?[/h1] [h2]先聊“出身”[/h2] [b]「英雄萨姆」(Serious Sam)[/b]是一款经典的老牌射击游戏,该系列的历史可最早一路追溯到2001年,由一家位于克罗地亚的小作坊游戏开发公司——[b]Croteam[/b]一时打造。凭借着满屏怪物的疯癫名场面,与爽快的射击战斗玩法,即使早在二十年前电子游戏并未打开市场的中国,也曾成为了一代人的回忆与童年。 而你知道吗?这是《英雄萨姆》系列初次尝试加入流行的肉鸽玩法要素的试水作,同时还不是原班人马开发的正统续作,而是一部将IP交由其他开发商研发的独立衍生作,而负责本作的,正是大名鼎鼎的《黎明杀机》开发商——[b]Behaviour Interactive[/b]。 在本作中,熟悉的怪物面孔都会相继回归,当然也包括那位最有梗的“啊啊啊啊啊炸弹人”。但萨姆将不再是孤身一人浴血奋战与外星人厮杀,其他四位处于不同时空的萨姆英雄们,将在本作一同护卫地球和平,这也引出了游戏的另一玩法要素 ——[b]「联机」[/b] 。 游戏首发就立即支持《英雄萨姆》时代作全系列补齐的捆绑包,其呼吁老玩家入手的直接意图可谓是不言而喻。但是首发却直接多半好评,游戏究竟出了什么问题,本测评将一一续说。 https://steamcommunity.com/sharedfiles/filedetails/?id=3797654192 [h2]功与过的浅聊[/h2] 在游戏体验上,主要想吐槽的是早期开荒的体感真的是太糟糕了,无论是在升级时的增幅选项少到可怜,而且初始时自带的武器池数目居然仅是在3把武器之间进行轮换,外加上这个堪称巨物观一样的强力BOSS,真的单刷起来还挺难受的。 所幸的事情是,游戏支持好友间P2P联机玩法,如果你能够找到一个人陪你一起坐牢,或许体验上还会更加好点。又或者直接化身CE高手,多刷点钱直接一键解锁选项,进一步扩充你的随机池,在开荒的体感上也能更加好点,但是缺点就是游戏的寿命也会大幅缩减... 个人不满意的地方就是,游戏中的三选一升级基本大多为纯数值加成,选项间的联动性很少。没有做出那种在肉鸽游戏里,突然胡牌后就凑出一套无敌构筑的爽快感,只是一种徒有其表的随机选取。 https://steamcommunity.com/sharedfiles/filedetails/?id=3797654207 [h2]一点点的玩法感受[/h2] 而战斗上则没有什么太多好讲的,无非主要还是肉鸽DOOM割草刷子那一套,一路上刷到把称手词条 + 高品质的枪,没有什么决策性也没有什么烧脑的解密,只管一路突突突就完事了。 https://steamcommunity.com/sharedfiles/filedetails/?id=3797654695 为了维持生命续航,可以记得留把次一点的武器随时挂在身上,刻意留点残血怪来打处决,连续三次处决基本就可以摆脱血线危险,进Boss房前记得刻意维持200血即可。 在Boss战环节,因为攻击头部弱点会有1.5倍左右伤害加持,一般刻意打头即可。但问题是游戏中的Boss都那么大只一个,总是盯着头部就会看不清地面的环境,会躲不开技能,可以说是多了一份博弈性吧,建议摸清楚行动规律后再找机会打头灌输出。 [h2]依旧还是那个结尾[/h2] 只能说本次的《破碎宇宙》新作,算是一次较为可惜的IP转借改编吧。近年流行的肉鸽和刷子元素的加入,可以说算是为游戏拓宽了可玩性,但是一味的生搬硬套,却不凑出爽感,可并不代表可以复制出他人的成功。 最后在此,我只能将本次游戏可以推荐给那些:原IP老粉,同时中意肉鸽 + 割草这套组合拳感兴趣,并也对游戏本身要求不高的玩家。而对于非原IP受众的玩家,请确定游戏的风评以及玩法后,请再决定后入手! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 427 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bland and doesnt feel like a "roguelike" game is super stingy with its upgrade token, token that you need to unlock weapon, characters, and upgrade the bland "roguelike" upgrades never seen video play at 3 fps to introduce boss before. something mastered back in borderlands 1
это не сэм хоть и кажется им , я еще с детства игра в эту серию игр и я очень растроен этой игрой в особености в том что нету русской озвучки разрабы вряд ли что то сделают потому что они сделали самое ужасное , они играют с чувством настольгии музыкой и сэмом но а игру сделали маркетологи + к этому рывок , двойной прыжок , некоторое аудио а так же враги сделаны как в думе , ну и в чем же смысл играть в это если можно в сотый раз поиграть в старые части
the definition of mid unfortunately, the gun play in this is decent, and feels pretty serious sam. Backpedal and splode stuff not bad. however, the "roguelike" part is just lackluster. The gameplay loop goes like: be forced into playing an hour long run to maybe aquire enough points to unlock a gun that drops in the next run "maybe", or spend it on upgrading the talents you get in the runs, which most are incredibly dull. worse yet, they aren't stackable, so you cant make unique builds that specialize in anything, there's no synergies to be found between them either. they all look like: do more damage vs. 2% increased swedish meatball flavour. Roguelikes aren't easy, sometimes a little rogue-lite elements don't hurt anything, but if that's all this has to offer... Then I'm just sitting this one out. Maybe they'll lock in and rework things to a better state. Lets just be real though, this one's being dragged into their "♥♥♥♥ Ups" folder to be forgotten after a bug patch or two. I hope I'm wrong of course, but Im totally disillusioned with how many games that end up giving up after a poor start
Too many bugs, sudden fall off the map, host cannot go through door, others see while the host cannot see. Should fix the bugs before become playable.
Serious Sam: Shatterverse so far has been an amazing experience to me personally, and if you're reading this because you're hesitant but enjoyed such games as Hades, Left4Dead, and BPM and happened to also like Serious Sam and its gameplay, then you should give it a try too! And speaking as a longtime fan of the Serious Sam series, even if you didn't play games like this one before, I believe you should give it a try anyway. Especially if you know other people with whom you can play it, but Shatterverse also supports peer-to-peer, quickplay, and singleplayer experiences, which are all great options. I would still like to voice some criticism of my own, however: The grind to upgrade your Sams takes quite long.. collecting those orbs in shapes of Serious bombs is a pretty lengthy process (even if you get them by simply exploring , their quantity is still not enough to upgrade all the things and get more weapons for your arsenal) , I think giving players more of those orbs would help them unlock more weapons and make the gameplay much more fun and offer more replayability. The description for Jungle Chasms B-side in The Codex seems to be missing, and just says "CarzanCliffs001B_Description". Some of the dialogue keeps repeating itself , so you hear the same character interactions 4-5 times during a single mission, which could sometiemes make the experience a bit annoying , depending on how corny the dialogue itself is (which, sometimes it is). Unfortunately, there are no player callouts, no chat function or any way to communicate with your squad in quickplay, which could be a bummer. I would hope maybe some funny greeting voicelines like in Deep Rock Galactic are going to be added to this game eventually, or some other ways to communicate with your teammates besides the basic ping function. Some form of in-game chat would be nice as well. Also the crouch function seems to be gone completely now, which isn't a huge deal , it was never used in Serious Sam games to begin with. But it still feels weird to have it be gone completely now.. I'm sure given the time the developers will address some of these issues, however. I will now list things that I've enjoyed quite a lot as well as some other notes I had with this game: The art, music, locations, characters, and enemy designs are all fantastic, and it's all quite refreshing, considering recently there have been so many people willing to make ugly, talentless AI art that put actual effort into their work (and poison our planet in the process). There's clearly a lot of heart, soul, and effort that was put into this game. The sound effects and animations are satisfying, and the gameplay is fun. The biomes are all interesting, unique and well-designed, different locations also feature many different rooms which by itself offers good replayability. And let's not forget how this is a co-op game too, and while playing with friends it was even more fun to experience it (hence the comparison to Left4Dead, goofing around with friends together and doing stupid things is always fun). The gameplay is really fun too, and there was clearly a lot of thought and effort that was put into making it this way. I really enjoyed it overall! Collecting trinkets and unlocking new stuff is quite satisfying and helps with replayability. I also really enjoy the cartoony takes on the series, and certain enemy designs were an improvement over some of the previous titles, in my opinion, especially the harpies who I think just look a lot better. The characters feel alive and are well-animated, and I honestly found their interactions and personalities to be quite charming on occassion. (even if some of them were a bit corny at times) This is something Serious Sam 4 and Siberian Mayhem tried to do with their characters and, unfortunately, failed miserably. And, despite the whole multiverse thing being quite overused in media by this point, I enjoyed this game's take on it. The writers of some of the voicelines could've done a better job, but those don't bother me as much. I understand if some people have not enjoyed certain aspects of it, to each their own. Personally, I like this game, and I truly believe you should give it a try if you're hesitant! Please do not be discouraged from trying new things, just like a lot of mostly older men who make up a big amount of the Serious Sam fanbase, who are stuck in the past and are unable to move on from the previous titles of this franchise, and would rather dislike anything different than try out new things and form their own opinion on them. When Croteam was still developing Serious Sam 4, they took quite a lot of feedback from said fanbase, and that didn't really work out too well with many aspects of the game. Syberian Mayhem, made by the fans, too had its issues.. it felt uninspired, suffered from some of the same issues that Serious Sam 4 had and to this day has terrible optimization, while this game is quite well-optimized and, by today's standards, the fact that it takes up less than 8 GB of disk space is incredible. I've noticed that a lot of people would apply to themselves some of the most "popular" reviews and opinions , I would pesonally recommend to generally avoid reviews from people who take offense with a female character being playable.. Seems like a bad idea to respect an opinion from a person who's that frustrated at the fact that they're lonely and miserable, and whose fragile masculinity drives them to the point of misogyny. If you're looking into playing this game do not be discouraged by them and form your own opinion as you play through the game. A lot of people expect Serious Sam 5 to come out with the conclusion to the story, and they have an expectation of it in each of Serious Sam's new titles, but holding a grudge against this game purely because it isn't "Serious Sam: The Endgame" is just plain wrong and unfair to its developers. This installment is clearly different in certain aspects from the other games and, despite the flaws it may have, does its job excellently in being a fun experience. Despite being very different, it still retains some of that Serious Sam charm that other games had. Overall, this game has some very solid gunplay mixed with roguelike elements and is quite fun to play (especially with friends) and performs well, has great replayability, art style, and sound design and a lot of effort put into it. Not a single thing is without its flaws, but I didn't personally run into any technical issues playing this game, and it succeeds in being fun, and that is the most important part about any game.
always avoided roguelites but i love sam games. Thought i'd give it a try and the games really fun. it has a bit of a slow start cause you have to unlock weapons but it keeps getting better, graphics wise it was a breath of fresh air after the realistic military serious sam era we've been living in since Sam 3. Always prefered the pre HD/Sam3 era so this is a treat and im having fun with it.
Прошел игра на 100 процентов достижений. Игра прикольная на пару вечерков. По сложности какой то дизбаланс 1 и 2 сложность еще норм а потом на 3 начинается жопа, дальше первой локи не пройти, в нее чтобы пройти надо проходить либо с друзьями или рандомами. А по плюсам музыка,звуки,расчлененка ну и вот и ВСЕ!
Je joue à Serious Sam depuis le premier épisode et je viens de débuter Shatteverse ... Au secours ! : il ne reste rien de l'esprit du jeu initial , les personnages ( il ya plusieurs Serious Sam !) sont laids , l'aventure qui se déroulait sur l'ensemble du jeu est remplacée par des mini-épreuves décousues, on a le sentiment que les nouveaux "auteurs" ont repris le personnage pour essayer de l'intégrer à tout les types de jeux existants, notamment un jeu par équipe additionnant différents "Sérious Sam" venus, comme c'est original , d'univers parrallèles ... Le seul problème c'est qu'ils ont perdu le personnage original ainsi que ce qui faisait la spécificité du jeu : Un jeu certes un peu "bourrin" mais très bien fait et plutot drôle jusqu'à présent . Le plus pathétique est l'utilisation permanentes des jurons pour faire genre... Extrêmement déçu de ce naufrage ...
Почём зря накидали хуёв. Игра отличная. Не шедевр, но уж явно не Смешанная оценка
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