
Serious Sam 3: BFE is a prequel to the original indie fast action FPS and Game of the Year sensation - Serious Sam: The First Encounter!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 4.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ААА МИНИГАН ДЕЛАЕТ ПРПРПРПРПРПРПРПРПРПРПРППРППР РАКЕТНИЦА ПИУПИУПИУ МОНСТРИКИ БАБАХ БАБАХ
круто
gooooodddddddddddddddddd
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian*, Japanese, Simplified Chinese, Bulgarian*languages with full audio support
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
得
The most Serious game ever made
Гра хороша, але лише до 7 рівня. Далі якщо ви граєте на високій складності це надто складно
ужасно скучная игра, последняя глава нет слов.... никакого разнообразия локаций и нет мясорубки как во второй части в 2026 не играбельно
已通完了,确实是来爽爽爽的,最后关卡有点变态。。 I have already passed, it was indeed a refreshing experience, but the final level was a bit abnormal..
I gave this game MANY chances, recently i decided to replay the whole series. Started with remakes of the first two games. Amazing, fun, perfect start for the series. Then i went to the "controvercial" second game, Serious Sam 2. I could see why people dont really like it, but it was still fun, even though the designs changed completely. I liked it. Then i started the third one.... Maps are just clutter of trash painted in yellow sand, every single level is just desert and temple in desert. Weapons feel like worst call of duty games. But it was all "bearable". Until... The dark levels... Levels with PITCH BLACK enviroment, and super small cone of flashlight infront of you, with the SAME clutter everywhere that blocks your vision, so you can see about 10% of the things infront of you. And it would be ok if there was "couple moments like this" in the game, but it is often - HALF of the level. Are they trying to make a "horror serious sam game"??? wtf is that? I quit about 60% trough the game, where you need to go trough giant temple, and blow up walls there, to let enemies out and find a path to exit. All of it - in pitch black darkness. It is not fun, not "scary", it is super frustrating. Im not gonna finish this game. I finally bought Serious Sam 4, and judging by what i have seen so far, it is the same fun as the first 2 encounters.
Masakr
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 9K | 93% | $14.99 | |
| $355.5K | 3.1K | 96% | $5.99 | |
| $743.1K | 3.8K | 90% | $9.99 | |
| $240K | 2.1K | 96% | $5.99 | |
| $3M | 12K | 90% | $9.99 | |
| $691.5K | 1.9K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $21.2M | 18.4K | 77% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21.5M | 70.3K | 91% | $9.99 |