
Serious Sam 3: BFE is a prequel to the original indie fast action FPS and Game of the Year sensation - Serious Sam: The First Encounter!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 4.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Последний раз играл в Крутого Сэма еще в детстве в ПК клубах. Было весело, решил вспомнить былые времена и не прогадал. Сэмми не разочаровал, все так же весело как и было всегда, спасибо разрабам что не забросили вселенную и наклепали еще кучу игр :)
JUEGENLO MRD
gereksiz aşşalık bi oyun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian*, Japanese, Simplified Chinese, Bulgarian*languages with full audio support
Hours played at review time, across 942 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ужас
это копия дума
The game would have been better with a map and tips.
As much as it pains me to say, as a Serious Sam fan, the third game... is just ain't it. For those who don't know - Serious Sam 3 is a combination of a cancelled vanilla military shooter set in the Middle East (as seen by the level design and most weapons) and a DOOM 4 prototype (a design for the Scrapjack enemy can be a proof of that) and of course, Serious Sam. Some mechanics from the scrapped military shooter made their way to the gameplay loop, for instance: - ADS with weapons - Sprinting - Reloading - Hit-scan enemies All of which just do not translate well into Serious Sam. Yes, we have reloading in previous games.... but only for the revolvers that are barely used once we acquire the tommy gun. Hit-scan enemies are also present. Ok sure, but only like 2 or 3 enemies not half of the entire roster. To makes matters worse, the infected helicopter enemy is hitscan and just flies above the player while also dodging rockets which are just too slow. Most levels from SSTFE, SSTSE and SS2 are large, open spaces with tons of place to maneuver around enemy attacks and their projectiles. That's not the case in SS3 as, again, those are just destroyed cities in the Middle East with burned cars, destroyed bridges, barricades etc. scattered around. So dodging enemy attacks, especially hitscan enemies, can be very difficult with these assets blocking your path. Don't even get me started on the awful dark tomb sections with monkeys jumping from wall to wall. The last level (excluding the final boss fight, which was alright) almost made me rip out hair from my head. It is genuinely one of the worst experiences I've had with any video game I've ever played. It's simply awful. Having every enemy from the entire game get respawned over and over and over again.... is just a terrible design. The Soundtrack, as with other Serious Sam games, still slaps, so that's a plus. All in all, while I do think it's a fine shooter in general, I would warn Serious Sam fans to not expect the same chaotic, mindless fun. Instead, get ready for a constant enemy spam, most of which are hitscan. Luckily, it has the workshop mod support in which you can find plenty of mods that get rid of the majority of annoying design choices, making it a better Serious Sam game.
1
Grafikler olarak 2. oyuna göre çok ilerlemiş. Oynaması eğlenceliydi.
Ощущается как поездка по трассе м4 дон, без солнечных очков и без половины коробки передач, потому что игра пересвечена вся и потому что пощупать все пушки вам не дадут, некоторая часть оружия есть только в качестве секреток на нескольких уровнях.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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