
Seraph is a skill-based, acrobatic shooter... without aiming! Take the role of an angel who's mastered the art of 'Gun Fu' as she blasts and cartwheels her way through hordes of twisted demons.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
스테이지도 비슷비슷, 적도 비슷비슷. 게임 내내 반복노가다를 하는 느낌입니다. 할인할때 구입하면 그정도 값어치는 합니다만 DLC로 코스튬을 팔아먹는건 좀 아닌것 같습니다.
스크린샷 및 트레일러에 낚여서 산 게임 특징 - 자동조준 - 게임을 진행할수록 올라가는 난도 장점 + 그래픽 단점 - 없다시피한 스토리 - 트레일러 영상: 스타일리시라는 문구는 사실상 사기. 난도는 지속적으로 올라가기 때문에 캐릭터의 성장도 같이 올라가야 스타일리시한 액션이 나오는거지 난도에 비례해 캐릭터의 성장이 뒷받쳐주지 않으면 더 이상의 진행이 불가 - 맵 구성: 중후반부터 수직형 맵이 등장하는데 발판 사이의 간극이 커서 조작이 어렵다. 이건 개발자가 의도적으로 스테이지를 어렵게 만든 장치이지만 이건 어려움이 아니라 불편함에 더 가깝다. - 무기: 탄약이 무한인 쌍권총과 탄약이 한정된 무기 총 2개만 가지고 다닐 수 있다. 문제는 쌍권총은 기본적으로 약하며 이외의 무기는 탄약 구하기가 어렵다는 점이다. 사실상 쌍권총이 강제되어 전투력이 약해진다. --- 너무 긴 성장구간: 캐릭터 성장에 필요한 시간이 꽤 많이 드는 편인데 여기에 환생이라는 시스템이 더해져 필요한 시간이 기하급수적으로 늘어남. 환생 레벨마다 일정개수의 최고등급 샤드가 필요하고 환생 시 가지고 있던 모든 업그레이드 및 재료들이 초기화됨. 문제는 환생을 해도 능력치가 소폭 상승해서 필요성이 느껴지지 않음. 필수는 아니지만 과도하게 플레이타임을 늘리려하는 개발자의 의도가 느껴짐. 어려움과 불편함의 차이를 모르는 전형적인 못 만든 인디게임 중 하나. 차라리 스타일리시함을 더 강조했으면 좋았을 듯. 5/10
Fun twin-stick shooter without the twin-sticks. Platforms, gribbly daemons, Roguelike unlockables, and many bullets.
A - Les Points Positifs - Un gameplay dynamique - La montée en difficulté - Le Lore - La Direction Artistique - Les graphismes - La bande-son - Le prix B - Les Points Négatifs - Parfois, trop de mobs dans la même pièce (surtout sur la fin) - bug de succès - Les pièces à débloquer trop près des boss (objet à récupérer pour augmenter le nombre d'éclats) - La durée de vie assez courte
One of the best action/shooting side scrollers for Deck out there. So fun and amazing performance! This needs more attention!
Progression can feel maddeningly slow due to the veeery little incremental upgrades you get, I wish it was just a bit more generous with them. Also the walking animation with the standard guns drives me CRAZY, for a game all about being acrobatic and jumping around you would think one of the animations you will see the most would be better (I know, absurd nitpick, it's just been eating me inside for years). Anyway, pretty entertaining, looks nice, hope they make something else building on top of the premise.
Так себе
cool
nur ein Spielstand in der Cloud, Neustart macht super viel Spaß. kein leichter Schwierigkeitsgrad. viele gleichwertige Waffen, zu viele verschiedene Aufwertungen, die nichts bringen. irgendwann zu schwer.
Seraph isn’t anything special. All-around, its presentation is pretty generic. The environments are visually plastered with dull office colors that mostly serve to allow the colored projectiles to stand out, except for the blood-red drapery in the last area. The demon designs aren’t very original, with appearances from familiar archetypes like the flesh spider, the flesh centaur, the pointy succubus, etc. The story is delivered in unvoiced back and forth dialogues that leave a lot to be desired in engagement and exposition. That said, while the presentation is forgettable, the gameplay is solid enough. The jumping isn’t quite as fluid as I’d like, and the hitboxes are a bit strict, but the auto-aim, double jump, and phasing give you enough freedom that they aren’t a big issue. It can be a tough fight to make it to the next checkpoint, but you keep accumulating crafting materials and crystals to power yourself up, so you incrementally increase your experience, health, and damage buffs as you retry the harder stages. It was hard to distinguish the pickups, so it felt a little arbitrary, but it wasn’t really an obstacle. The difficulty worked pretty well for me, though normal was still a bit of a challenge. I think the procedural generation screwed with me a bit. I like how after a room is generated that you can usually keep replaying until you make it through to a later checkpoint, but it can create some strange bottlenecks. The lockdown rooms, which trap you with enemies for 60 seconds or until you die, can be placed very inconveniently. There was a small one in Area 4 that had me stuck for hours, and then there was one I actually [i]couldn’t clear[/i] in stage 5-1, but for some reason the level got regenerated. I have no idea how that happened. Also, I’m not sure how the dynamic difficulty works. For some reason the dynamic difficulty didn’t go below 5 in the later stages of normal mode, even though I don’t think that’s how it’s supposed to work. For the challenge alone, this is a decent bargain, and it has some interesting progression mechanics. If you’re intrigued, go right on ahead, but don’t be prepared to be dazzled or shaken.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gamer Girls (18+) | $31.7K | 630 | 73% | $1.99 |
| Zack Zero | $31.7K | 420 | 65% | $2.99 |
| The Infinite Black 2 | $31.7K | 233 | 85% | $6.99 |
| Galaxy Defense War | $31.7K | 139 | 96% | $7.72 |
| The World Next Door | $31.7K | 343 | 80% | $4.99 |
| My Klutzy Cupid | $31.7K | 68 | 88% | $29.99 |
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |